Skateboarding video games have made a comeback over the past few years – with Tony Hawk’s Pro Skater returning to the spotlight in 2020 and EA’s Skate series also set for a return in the future. There have been some smaller indie efforts as well, like Skater XL, Session and Skatebird.
Developer Roll7 has seized the moment – using it as an opportunity to revive its own side-scrolling take on the genre, OlliOlli. This lesser-known skateboarding series focused on tricks, combo mastery and repeating your Point A to B run (until you nail it, or at least die trying) began life in 2014 and received a sequel the following year. Now, roughly seven years on, the latest entry has arrived - OlliOlli World.
If you are returning player, the visuals are what you’ll immediately notice. Instead of 2D pixel art like the first two games, World is set on a 2.5D plane. Then there’s the salmon colour palette that seems to channel the style of animated series like Adventure Time – with characters to match. The changes don’t stop there, either. While the mechanics feel familiar – including increasingly difficult levels, there’s now a story, too. In short, you’ll travel across the vibrant world of ‘Radlandia’ (filled with five biomes) discovering the mystical skate gods on your quest for Gnarvana.
Beyond this, the newest entry takes a leap of faith – introducing various things to keep the experience fresh. For example, there’s now an in-depth character creator – allowing all sorts of customisation, and the new 2.5D visuals see the implementation of branching paths that vary in difficulty and even vert ramps that can send your board in the opposite direction.
The primary goal remains the same though - and that is to make it through the level in one piece. Alternatively, you could be competing against the global multiplayer leaderboards. While World is still challenging, this new version aims to be more fun and accessible. Regular checkpoints make runs less painful and there are now cool cosmetic rewards dished out for completing main and side objectives. Adding to this is a fleshed-out tutorial – teaching the basics like flips and grinding to more advanced tricks such as wall rides and manuals, which should definitely help newcomers or anyone who needs a refresher course.
Although World has been designed to be more accessible – it can still be pretty ruthless. Even hardened veterans may find themselves losing their sense of flow from time to time. More lengthy runs and tricky combos can sometimes become overwhelming – with your brain melting to mush when it can’t compute everything that’s happening on-screen.
In most cases though, you should know what you’re signing up for here – this is an addictive but challenging 2.5D skateboarding game. The story and characters gel the colourful levels together, and the avatar customisation and unlocks add personality. One other thing that will keep you coming back is post-codes – these generate levels for you to play on, and you can share them with other players. Simply put, OlliOlli's newest entry is god-tier, and places it up there with the best skateboarding games on the market.
Comments 18
Can't wait for this!! Did not play the original, but this looks amazing.
Put it in GamePass!
@Kalvort there’s actually 2 games before this one; OlliOlli and OlliOlli 2: Welcome to Olliwood. I didn’t play sequel but this looks amazing!
The original and sequel were amazing. Already preordered the digital deluxe of this knowing I'll be diving in and out for years to come. Really great pick up and play game. It would work well on xcloud.
This looks soooooo good. The devs have really nailed this game. Can't wait to start playing. While it would be great to see it on Gamepass, it's good to support games like this and it's only 25 quid!
I just can't get over the lazy, vomitty art style. It just looks so bad. I'm usually one to look past visuals, but with so many games out there, I have been thumbing my nose at more and more lazy development.
I put a couple hundred of hours into OlliOlii on vita, banging soundtrack, loved it.
@isturbo1984 Why does it strike you as lazy? Full disclosure: I don't think laziness as a concept actually exists. But I am genuinely curious why you would accuse the developers of laziness based on an art style that strikes me as charming and full of character.
@nofriendo i was thinking the exact same thing, strange description in my mind
From what I've seen it's basically the same as the first two but they gave it a new art style and expanded upon it. It's still essentially a variation on an auto-runner when you really get down to it. You gotta have a ton of speed and keep a constant pace just to get by, and the game primarily consists of quick reaction button combos for a linear set of obstacles with specific means for tackling them.
So that's good for the sorta people who love that kinda thing, but as someone who is simply into skateboarding games for the skateboarding experience this isn't exactly my thing. I feel like gamers would enjoy this more than anyone.
Lazy? Vomitty! Whaaaaaat?
@nofriendo I'm more interesting in the belief system that you don't think laziness exists. I suppose its like emptiness, the absence or lack of something physical is described as being empty. Laziness is the lack of effort. I believe the developers lacked any effort put into this particular art style. Similar to why so many Japanese devs do cell-shaded games over and over, because its easier.
@isturbo1984 I understand where you're coming from. I kinda feel the same way about this art style myself, it doesn't appeal to me and it's something that doesn't strike me as being that original anymore either. In that sense I suppose you could have an argument for laziness. Been seeing a lot of these oversaturated colors with similar models. It's probably one of the biggest turnoffs for me, as I liked the original art style.
The first two were amazing and this game is the first game in ages I actually pay money for and pre-order. Most of the time Gamepass has me covered, but I have to play this day one.
@isturbo1984 Thank you for taking the time to elaborate your viewpoint. I suppose I simply disagree with your assessment of the game. In many ways it's a significant step up, graphically, from the previous two iterations. And the cel-shaded style, while I too find it sometimes overused in indie games, speaks more to development resources than a lack of will or effort. Not knowing anything about what it takes to create a game, I won't speak to the amount of work needed to produce cel-shaded visuals. But I will say that when small studios aim for AAA-style graphics it often seems just as bland and laughably inadequate. Personally, I prefer a cartoonish style with character to an "expensive" look that falls short. That's not to say that indie games can't achieve outstanding alternative visuals, just that I can see why it's not always the priority, especially if the graphics match the tone and atmosphere of the gameplay.
When I say laziness does not exist, I'm just echoing more modern psychological takes on the phenomenon. There's a framework for discussing the various reasons why a person or group are not motivated, but "laziness" is just a term invented to shame people for not trying hard enough, regardless of the reasons. Surely it's more complex than that, but I find this more useful personally in my own life and as I interact with others.
Removed - offensive remarks; user is banned
Looks great. I want…….. but im not buying because it’ll inevitably end up on gamepass so i’ll wait👍
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