Where do you start with a series as big as Mortal Kombat? The brutal and bloody game has not only popularised and evolved the fighting genre over the past 30 years but also helped transform the video game industry. It had jaws dropping (in more ways than one) during the era of arcade gaming with its unique graphical style and introduced multiple concepts that went on to become a staple of the fighting game genre. Since then, there have been sequels, spin-offs, movies, and the series has been immortalised in pop culture thanks to Fatalities and Scorpion’s famous catchphrase encouraging fans to "get over here" and see what all the fuss is about. Now, it’s time for a brand-new chapter on the latest generation of hardware, so clench those fists and get ready to FIGHT!
In the words of NetherRealm Studios, Mortal Kombat 1 introduces a “reborn Mortal Kombat universe” which has been created by the Fire God Liu Kang and features reimagined versions of the iconic characters who have carried the series for three decades now. Although it is a fresh start, it does technically pick up from the ending of Mortal Kombat 11. Apart from the tutorial which provides the usual rundown of basics, advanced techniques and even new mechanics like Kameo Fighters, the story mode is the best place to start – revealing everything Liu Kang’s new universe is about and providing added context to the fighter roster and arenas.
The story mode takes around six hours to see the credits roll, factoring in both the cinematics, fights as well as the odd optional “Test Your Might” quick time button-mashing event. This new chapter begins with Liu Kang recruiting a team of fighters from Earthrealm – comprised of new rookie versions of Raiden and Kang Lao, a Johnny Cage whose career is in need of a desperate boost and Kenshi Takahashi who tracks his ancestor's ancient katana back to Johnny’s mansion. With Liu Kang's group of Earthrealm representatives assembled, the task is to beat Outworld in a small tournament, prevent war, and keep the peace. Unfortunately, Shang Tsung has been plotting behind the scenes and well, it all goes to hell not long after this.
Mortal Kombat co-creator and director Ed Boon previously mentioned how the challenge associated with story mode is coming up with so many different ways to get characters to fight each other over and over again, and to give NetherRealm its credit – once again, it manages to keep fights and matchups exciting from the start of the story until the very end, while finding the right tone to match the narrative the whole way through. The game opens with a bar fight and before you know it, it's jumping from one group of characters to another across the realms. It’s arguably the most action-packed and engaging story yet – once again drawing from traditional martial arts and classic Hollywood action blockbusters, although admittedly it might all be a bit overwhelming for some towards the end. Still, it feels like a true cinematic experience and it's a great follow-up to the story in the previous game. There’s also plenty of lore about Outworld and Liu Kang’s reborn universe throughout that should have most veteran players eager to push on to the next chapter.
The cast of characters in Mortal Kombat 1 draws from the series’ extensive history, with a roster comprised of favourites like Raiden, Sub-Zero, Scorpion, and Johnny Cage while reinventing them with new characteristics and abilities. Returning players should definitely spot at least some differences with each fighter compared to previous counterparts thanks to refreshed movesets and their updated designs. All up though, there are more than 20 characters to fight as, and the roster is easily one of the best parts of the game.
And this leads into what is arguably the biggest update in Mortal Kombat 1, the all-new Kameo Fighters. Although it’s not exactly genre-defining and we’ve seen similar but different takes like this before, a Kameo Fighter is a secondary fighter that supports the main character in battle. You don’t ever directly control them, but you can execute certain moves to have them perform a particular attack in conjunction with your main. To do this, you must build up a separate meter during the fight and then they’ll briefly enter the battle and either deal damage or get blocked or countered by your opponent. This supporting cast also calls on 30 years of the series’ history, including classic fighters like Stryker, Jax, and Sonya Blade (all in their old school outfits) and then there are characters like Scorpion who double up as main characters and Kameo Fighters.
Kameo Fighters have been flawlessly implemented, and the potential combinations on offer are seemingly endless. Each one will compliment characters in different ways, so you can experiment until you find one that matches your main’s playstyle. There are no serious barriers to overcome either – with some simple button presses able to provide offensive moves, defensive breakers, fatal blows, and more. You don’t need to be worried about these Kameos disrupting the fight, as they perfectly match the pace of battle.
Kameos also add to Mortal Kombat’s over-the-top violent streak – where you’ll get to witness all sorts of grotesque and bone-crushing Fatalities. In general, the thing Mortal Kombat is best known for has somehow been taken to a whole new level here in all sorts of wild, graphic, and creative ways with Fatal Blows and finishers. These more devastating attacks are of course backed by a range of core fighting mechanics comprised of the usual punches, kicks, blocks, grapples and combos. Generally, the fights in Mortal Kombat 1 feel fast and responsive, with the current generation platforms including the Xbox Series X and S delivering 60FPS in battle.
Beyond the Kampaign’s story is a new mode called Invasions. The Invasions mode has essentially replaced the Krypt mode and will be a lot easier to make sense of if you have completed the game’s story first. In short, Invasions is kind of like NetherRealm’s equivalent of Super Smash Bros. Ultimate’s World of Light campaign mode. You move a fighter on a map from node to node - fighting enemies, discovering secrets, fending off ambushes, opening treasure chests, playing mini-games and unlocking all sorts of ‘Konsumables’ and cosmetics. At the same time, you can customise, enhance and upgrade your characters with items like Tailsman or ones that offer temporary boosts. Battles across the board also mix up each fight with modifiers. Admittedly, it’s not exactly revolutionary and does encourage a fair bit of grinding, but the rewards are unlocks and new Mastery ranks offering even more content. NetherRealm also has entire seasons planned around this mode that will refresh the experience every time, so it will be interesting to see how this pans out.
As for the game’s Tower mode, you’ve got multiple ladders to work your way through and completion with each character will reward you with a little bit more story about the fighter. This is presented across a series of illustrations, with some narration by the character. You’ll also unlock some extra content along the way as well. And even more unlocks can be obtained via the Shrine, where you hand over some Koins to receive an in-game item.
‘Kurrency’ comes in three forms in Mortal Kombat – there are ‘Seasonal Kredits’ – allowing you to unlock cosmetics and more, ‘Koins’ earned through gameplay and these also unlock rewards, and then ‘Dragon Krystals’ which are the premium currency that can also be earned through gameplay or purchased on your platform's storefront. Dragon Krystals are described as being “optional” and can be used to purchase cosmetic and “non-gameplay affecting items”, so players can’t get a competitive edge. In addition to all the unlocks throughout the game, each character also has a ‘Mastery’ rank as touched on before – where the more you play as a fighter, the more rewards you unlock for them. This includes new cosmetics, taunts, finishers, colour palettes and many other exciting goodies.
And this brings us to the Versus mode, the classic part of the series where you can match up any character and Kameo Fighter against a CPU, local or online opponent. In the online mode, there's seasonal ranked, 'Kasual' comprised of a Versus mode and King of the Hill, and NetherRealm is planning to add more content to the ranked section in the future. All of the matchmaking plays out in a menu lobby, so there’s nothing like we’ve seen in a certain other fighter this year and while this may disappoint some, ultimately it gets the job done. There’s also no ‘Kross-play’ at launch either and it will be implemented at some point post-release.
All of this is supported by stunning and lively arenas, a quality soundtrack channeling classic tunes, a huge amount of voice dialogue, and some amazing visuals and themes. This could just be the most colourful-looking and dare we say prettiest Mortal Kombat to date, but don't worry, by the end of each fight at least one of the characters will have been ripped apart. The UI also looks tidier than the previous entry and the presentation as a whole looks incredibly slick.
Conclusion
Mortal Kombat 1 might not necessarily be the evolution some were hoping for, but it's still an incredibly polished production. The 'Kombat' is perhaps the most refined it’s ever been in the series' history, Kameo Fighters add a new level of strategy, and reuniting with classic characters in Liu Kang’s reborn universe is an absolute blast. It’s a promising refresh for this legendary series that’s arrived at the perfect time. Here’s to another 30 years of blood, guts and Fatalities!
Comments 22
Man you guys are all over the map on this one. 9 here, a 6 on Push and a flippin 4 on NL. Shows how wildly inconsistent the entire process is really.
@Cashews 7 on pushsquare. And the 4 is probably deserved on NL because the switch version looks abit terrible.
But different people pick up different things they don’t like
@Cashews can you blame NL for giving the game a 4? It should never have been released on the Switch in its current form.
@Cashews to be fair almost all of the negative points on NL are performance related. It sounds like it needs some serious work on for it to run well on the Switch.
@PsBoxSwitchOwner that's true. A review score is a helpful entry point to a reviewer's opinion but unless you're going to go in and read the review as to why it was a 9 or a 6 then it's actually not all that helpful at all.
I like divergent thoughts across the various sister sites, it shows conclusively that their reviewers are free to see it how they see fit and are not dancing to anyone's tune.
Sounds like a great game, but asking full price for a game where you have already withheld some of the game for DLC is a huge red line and I wont consider buying this as a result.
With SF6 and a a new Tekken to come, I wont miss this either.
Fantastic to see. Recently been getting back into fighters and this one has me hyped.
@Titntin I'm confused, with regards to DLC how will SF and Tekken be any different?
@Cherip-the-Ripper While I haven't checked, I'm assuming their DLC will come after the main game has been released? Please correct me if I'm wrong
DLC as a concept is fine by me if its work put in by devs after the main build has been delivered. If its content cut for a full price release version and already made, then it can rot in hell
Bought 11 Ultimate as a launch game IIRC. I love the franchise, but will skip this one until it gets cheaper or wait for Tekken 8. I like to switch it up since my wallet isn't deep enough to buy them all
The last time I played a Mortal Combat game was way back when I was a teenager. So, no on this.
Can’t wait for this. Definitely pausing Starfield for a bit of MK action. Looking forward to the no doubt ludicrous story mode.
@Titntin and you are wrong SF6 has already released 2 fighters from their DLC pass. While Tekken hasn’t announced theirs yet; I don’t think. It’s pretty SOP for fighting games to launch characters passes. Tekken 7 actually had the most season passes compared to MK11 and SF5.
Edit: when I say “announced” it’s been announced as it’s part of the deluxe version but they haven’t said what the first character will be.
@mousieone Your missing the point, and ive clearly stateted I dont have an issue with dlc.
Dlc is fine with me if its AFTER the game has released... Not launching a partial game with content held back to nickel and dime players. I know SF6 for instance has a road map of dlc releases and the devs are working to get those characters built and ready. In MKs case, the game is launching with a dlc pack reserved for those who stump up extra, and I dont agree with that.
You are welcome to applaud that if you wish! I'm simply explaining why that behaviour means I wont support this game, I dont expect everyone to agree 😁
@Titntin and you missed mine the only thing that Capcom and Bandai did differently is not announced who was everyone in the pass but they both announced passes. MK isn’t launching with all the characters ready to go at launch either. Again that’s the only difference. All games have a “deluxe” version with a season pass included.
Literally is the same exact thing it’s just Nether told you who but if you don’t believe me
Here’s the Capcom list ahead of its June Launch
https://gamerant.com/street-fighter-6-dlc-characters-release-dates-rashid-ed-aki-akuma/
The only difference is they didn’t say all of them. But that was May 27th the game officially launched June 2nd.
Edit: I’m not condoning it; I’m saying it’s the same for all games the launch including early beta release was the same as well. I don’t get why you are acting like Capcom is the good guy when it’s the same.
@mousieone
Those SF additional characters are all launching after the main game, indeed as of now only one has arrived.
On MK the game launches with a 6 character pack already available on day 1, but reserved for a 'premium' or 'kollectors' edition.
Thats completely different. One launched with a roadmap of extra characters they plan to develop, one launches with 6 characters behind a paywall at launch.
I dont know why you would try to equate those situations, they are quite different.
@Titntin they aren’t available yet! Where are getting that? They aren’t out yet.
You clearly have no idea what you are talking about, but here:
https://www.gamerevolution.com/guides/946759-mortal-kombat-1-kombat-pack-release-dates-when-does-mk1-dlc-come-out?amp
It’s exact same thing as the other games. Again they just told who was in the pack but you can’t play them yet.
@mousieone Hands up - I was wrong. I must have trawled every site I could find and all of them suggested the premium pack characters were available day 1.
Thanks for the link, the first site Ive seen that clearly shows there is a release window.
Of course that means this is no different to any other fighter as you so rightly pointed out!
Sorry for getting it wrong, i did look quite hard for myself, honest!
Maybe Im just having a 'senior moment'. At least you were patient and pointed me to the info I couldnt find myself, thanks for that!
@Titntin so had released MK1 dlc in 6 weeks you be fine then???
I have got 15 hours in it now and although it is a welcome addition and a good game , somehow I like 11 better.. This is completely personal but I liked the krypt , well , that’s gone… I really liked the 3 play styles with their own special moves , also gone .. and I did like the environmental moves during the fights … you guessed it, gone.
It looks great , plays great but the Kameos are not that special to me. Inversions is ok but feels so simplified against the open world of SF6 or the KRYPT in MK11 , but again , that is personal taste. Many of you will probably think : happy they ditched that weird labyrinth and those different play styles.
Graphically it is top notch. Crisp and colorful , detailed and the backgrounds are lively. The tearoom stands out because of the way the customers react to the fight that is going on. All those things make it a good game , for me just not a unmissable great game.
And no … there are no extra playable characters available at launch except for Tsang sung. That was a pre order character and not unlockable in game. The rest of the Kombat Pack characters are not available yet. They will be downloadable a week before they are available in the store for premium members.
@Sol76 Thanks for confirming that about the dlc characters. My bad.
FWIW, the OpenCritic score for this is an 85. So Pure Xbox is closer to the average than its sister sites. I’m having a blast with it so far.
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