
Capcom’s storied history is commonly associated with series like Street Fighter and Resident Evil, but it’s Monster Hunter which is on track to eventually become the Japanese video game company’s best-selling IP. Over the past two decades, this larger-than-life series has evolved into an unstoppable force thanks to its increasingly widespread appeal, and now Monster Hunter Wilds delivers perhaps the most inviting iteration yet.
If you are a first timer to this series, all you really need to know is you’re going to be hunting monsters of all shapes and sizes, carving them for materials, gathering minerals and other resources, and repeating this cycle in an endless loop to upgrade your weapons and gear. As for this entry, the story is focused on a boy named Nata who has been forced to flee from his village after it’s devastated by a terrifying creature known as the ‘White Wraith', and now your guild is out on an expedition to the ‘Forbidden Lands’ to save the day and hopefully reunite him with his people.

In this outing, you’re placed in an interconnected world featuring multiple biomes filled with their own eco-systems, populous, new (and returning) monsters, day and night cycles, and harsh ever-changing climates due to the recent monster-related events as well as seasonal shifts. After crafting your character (and cat-like Palico support) in the character creator, you start at Windward Plains, in a more open zone. Once you’ve taken in your surroundings, you’re thrust into the action and mostly hop from one big hunt to the next in the main adventure. Admittedly, the slower-paced segments and handholding in the game’s main story might leave some veteran hunters chomping at the bit.
The story itself still does enough to entertain with some grand moments, but the cast doesn’t always match this energy as they guide you along each quest. Your immediate group is made up of Alma (aka the Handler) who authorises you on behalf of the guild to kill or capture all sorts of beasts, and then you’ve got the ‘Smithy’ Gemma crafting the weapons and gear, and finally the kid you're escorting. Nata’s story is used to progress your guild’s adventure – throwing you into all sorts of dangerous encounters. As for the other two characters, they never really have significant growth throughout the journey but at least offer you the usual services at base and camp sites where you can cook meals for buffs and rest up. Hunters and other units from your guild will also fight alongside you in battle from time-to-time. The upside of the camaraderie is essentially the guided tour these characters provide throughout the main story, showing you the ropes, and potentially making the series a little less intimidating for newcomers.

In terms of the monster hunting, it’s the same process as previous entries but just more streamlined. You can take on a quest, auto-navigate to the monster on the back of your customisable bird-wyvern mount known as a Seikret (or fast travel nearby) and before you know it, you’re carving up your next kill. You’re then sent back to base before heading back out to do it all again. This whole process feels almost instantaneous in Wilds, and some players will likely prefer this speed, but others may miss more thorough preparation, buildup and even downtime between each hunt. As for the combat, you can now swap between a primary and secondary weapon (by mounting your Seikret), giving you more options in battle. This includes close-range heavy hitters like the Great Sword and Hammer to ranged weapons like the Heavy Bowgun. As usual, there’s a good variety of weapons, and you’ll upgrade your gear as you go. Being able to swap between weapons during a battle is a welcome option, but during the main game, we never really had to call on it.
If you are a returning hunter, the hack-and-slash aspect and gameplay loop should already be familiar. One mechanic that has been implemented in Wilds is ‘Focus Mode’ (including Focus Strikes) to target specific wounds highlighted on the monster – ultimately dealing more damage. Veterans might not necessarily appreciate the cues, but it’s another way to make certain monster battles a lot clearer for first time players. Additionally, you’ve got Offset Attacks (countering monsters with their attacks) and Power Clashes (available to weapons with guarding) physically overpowering monsters. Other additional content, once you pass the initial story, fleshes out the experience – with the focus then on levelling your Hunter Rank across higher ranked (and harder monster) quests, unlocking and crafting more powerful high ranked gear and opening new quest lines, monster encounters, and more, with all of it encouraging you to hone your craft.

Of course, the multiplayer also returns – allowing players to drop in and out of other hunters' missions, form squads and join certain hunts through online matchmaking. And if you really need to make up numbers, support NPC is always on hand and can be summoned with an SOS flare. At launch on Xbox Series X, the multiplayer and crossplay hunts have been relatively smooth. Taking down monsters of all sorts with three other hunters has also been a notable step up on the Xbox beta, which is a relief. One issue some might experience though is the whole setup process of multiplayer – with Capcom arguably overwhelming players with too many menus, sub menus, lobbies and matchmaking options. Much like the controls though in this series, it eventually sinks in when you’ve stumbled through it enough times.
As for the game’s performance and visuals, the world of Monster Hunter Wilds is powered by Capcom’s RE Engine (the same in-house engine behind games like Dragon’s Dogma 2). In terms of performance on the Xbox Series X, there are options to prioritise framerate or resolution. Although it’s still undercooked a lot of the time, the ‘balanced’ option aims to offer the best of both worlds. If you do opt with the resolution mode on this platform, you can uncap the performance or cap it at 30FPS. In the performance mode, you have the option to run the game at an uncapped framerate or run it at 60FPS. The compromise with performance mode is that Wilds may not always look quite as nice, but even on a higher resolution, it doesn’t always shine. Some environments can appear quite bleak during certain weather events, and textures look very muddy in certain biomes and during more lively moments of gameplay depending on what setting you’re running.

As for Wilds on Series S, the experience is playable but graphics are greatly reduced. While a lot of games on XSS strive to maintain parity with the ‘X’ counterpart, this game comes nowhere close from a visual standpoint. It looks like night and day side-by-side, and in more intensive battles with fellow hunters or busy environments, it’s sometimes hard to distinguish what is even going on due to the low-quality textures. The performance options are also limited to 30FPS capped, and then there’s the uncapped option based on the rendering load – either way though, you can expect all sorts of dips here.
Fortunately, the game’s performance and graphics on Xbox Series X didn’t dampen the enjoyment of the adventure and balanced mode on this system is probably the best place to start. In saying this, it’s tough to recommend Wilds on the XSS in its current state. Hopefully, Capcom can improve the performance and visuals for Xbox platforms in a future update. Outside of this, Wilds delivers the usual Monster Hunter themes, including an epic soundtrack, plenty of display options (including HUD customisation), arachnophobia mode, mouse and keyboard support and much more – with all these options helping to open up the experience.
Conclusion
Monster Hunter Wilds is another step in the evolution of this growing series with all sorts of updates aimed at making it more accessible to its expanding audience. The story and characters may not appeal to every hunter but they help guide the experience, and even with some performance and visual issues on Xbox (particularly on Series S), there’s still an addictive gameplay loop that always has you looking forward to the next hunt.
Comments 30
Sounds excellent so far!! I loved World, but not so much Rise, so I'm excited about this.
I've only played Rise. Got about 4 hours in before becoming overwhelmed by all the systems and mechanics. I guess it's just not a series for me.
@Markatron84 MH World is much, much more accessible of you fancy dipping your toes in. Rise was pretty overwhelming.
@Markatron84 Maybe give Wilds a try, it says "...making it probably the most accessible entry to date". And from what I've been reading elsewhere, "The 20-hour narrative can be very handhold-y, as you're funneled between cutscenes, dialogue, and tutorial-like missions."... It sounds like it might be a much better pace without overwhelming you
The Digital Foundry review has Series S footage and commentary at the end. It looks just as rough as the Beta did with drops to 25fps, blurry visuals and awful textures. As a Series S owner who doesn’t plan to upgrade beyond a Switch 2 this year, I’lll be giving it a wide berth unless it gets fixed with a future update or drops considerably in price.
@Markatron84 I felt overwhelmed by Rise at first, too. What worked for me was to watch some YouTube videos for beginners and once I kind of figured out the game loop, I really got into the game. Although for this new one I read that it's much more accessible to newcomers
Not my type of game, never clicked with me even after playing demos of the others.
Though watching reviews seems more accessible than the other games in the series.
I really feel like Liam is the right person for this given his extensive Nintendo Life coverage and how big the series has traditionally been on the Big N's ecosystem. So happy Capcom has brought this to everyone else,Monster Hunter games are very special. Excited to see what the final score is!
This is the game where it either clicks and you become a fan with hundreds of hours or you never touch it again.
Also for GP people its coming between avowed and atomfall. And in april we have south of midnight and expedition 33. I dont have time to try monhun lol
I played MHWorld for a bit, but was put off by the cruelty. Okay, it’s just a game, but chasing down and killing a creature that hadn’t attacked me in the first place and was fleeing for its life just made me sad. ☹️
I wish they'd make the multiplayer in these games less obtuse. You have to jump through really weird hoops if all you want to do is play with your friends. From what I've seen in other previews, they haven't resolved this at all and might have somehow made it worse.
The kids in my house literally have thousands of hours into these games, going all the way back into the 3DS era. I've tried most all of them, starting with a pair of them on PSP to present and the only one that's managed to hook me for any length of time has been Worlds, and even that one only got about a dozen hours out of me. I just don't get it. I really WANT to get it, but I just don't. Something isn't clicking. I'll no doubt try this one too in hopes that this will be the one; I have to buy it for the kiddies anyway.
@Old_Man_Harper I'm with you! It's a cruel and vindictive game. You are forced to hunt down 'monsters' who are actually not menacing you in any way until you enter their territory and act aggressively. Then, you wound them and they try to flee. It's painful to watch.
@scoobdoo The monsters are a danger to the Ecosystem and that's why you hunt them. Canon wise you're never hunting them in the numbers you the player commits.
For anyone getting this, it’s playable now in New Zealand. Wink. Wink…
@Liam_Doolan
Are you allowed to tell us if the game requires an internet connection to be played? Like, barring any updates. After those, can we play it without an internet connection?
Hello all! This review has now been updated with Liam's final impressions, including his thoughts on the Series S version.
@ReddMcKnight I don't believe Liam has tested offline play yet, but here's what the official FAQ says:
"Yes, you can play the game offline. Also, even if you are in offline mode, you can still call for help from NPC Support Hunters by firing an SOS Flare during your quest."
Witcher 3, Watch Dogs Legion, AC Valhalla/Odyssey/Origins, Forza Horizon 4/5, GOW4/5, and the list goes on... All those games run at 60 fps on the Series S. MHW can barely hit 30 fps on an ugly engine. They should have used CryEngine. Even Unreal Engine 4 looks and runs better than this. I love Monster Hunter, but this sours the experience on ALL platforms.
@Dromosus it's not just the Series S version. It's an ugly game with bad performance. If anyone says otherwise, then they're just fanboying. DF did tests with high end GPU/CPU combos and frame stuttering affected them all, with frame rates well below 60 fps.
I struggle to find a Japanese developer that is good at game engine optimisation. They make incredible games though so it's okay.
@Old_Man_Harper this haha. I feel too bad for the monsters lol. But don't care others enjoy it of course and I know it's just a game
Shame about the S, but I'm sure it will be patched up in no time. Capcom are really good for post launch support and fixes.
I have tried hard to get into this franchise for awhile. I think I have played every one since monster hunter 4 on 3ds and I have disliked all of them. The frustrating part is each one of those had the same "best one for people new to the franchise" tag so I kept thinking okay this one will be different.
Im skipping this one. Not falling for it again. Finally just accepting that it will never be a franchise for me.
@FraserG
Sounds good to me! Thanks.
Xbox Game of the Year!!!
@Kaloudz Wouldn't count on the Series S version improving too much. Even on PC, they're pretending there's no more optimization work they can do lol.
@Ralizah Ah well I'm a sucker for Capcom so if it's in the same state in May I'll just wade through the issues 😅😭
@Kaloudz It's not like it's unplayable. MH fans waded through blurry graphics and inconsistent framerates on older Nintendo platforms. Now it's your turn.
@JustinSane oh, I agree that it's a disappointment on all platforms as far as graphics and performance are concerned but the S version is borderline unplayable for most people with it's constant dips to 25fps. As an S owner, I'd put up with potato graphics if it kept to a steady 30fps.
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