In the wake of Hideo Kojima's PS4-exclusive 'P.T' demo, Polish developer Bloober Team unleashed its take on a similar concept with 2016's Layers of Fear. At the time, we quite enjoyed our experience with Bloober's slender adventure - its focused nature prevented the concept from getting stale over a roughly four-hour runtime. However, the game's return in this 2023 remake-of-sorts doesn't hit the same as it did back then, and even though the included sequel holds up better, this still feels like a pointless remake of a series best left in the last generation.
For those unaware of P.T or this style of game in general, you're basically making your way through increasingly weird and trippy environments from a first-person perspective - with those environments warping and bending to represent someone losing their mind. You'll often move the camera in the same direction a couple of times and see completely different scenes as the game shifts and tries to play with your perspective. Most of the mechanics here revolve around exploration and light puzzle solving as you're tasked with finding your way and progressing the storyline.
Naturally, we started out 2023's Layers of Fear by playing through the first game; which is the way the remake's 'story' mode lays things out. On first loading it up you'll notice just how gorgeous this new Unreal Engine 5 version of the game is, and it's certainly a glow-up for the original game in particular. We actually opted to play through all of this version in 'Quality' mode at 30FPS — the game does contain a performance mode on Xbox Series X — but the game looks superb with all of its ray tracing features enabled and we didn't find the frame rate much of an issue due to the game's slow-paced nature.
Once the new visuals had finished wowing us and we settled back into the series' purposefully uneven rhythm, we quickly realised how much of a one trick pony the first Layers of Fear is. Don't get us wrong, this is a psychedelic horror trip probably worth taking if you've never experienced it before, but it just doesn't work very well on a second playthrough. Most of the experience is opening doors, preparing yourself for jump scares and finding the right way to progress, and it's all a bit repetitive if you've played it before. There's a chance its gimmick might not hold up even for first-time players in 2023 either, but all we know is we felt the fatigue pretty quickly on our second runthrough of LoF - even when our first playthrough came more than six years ago.
Once your four-or-so hours of the first game are done though, the story mode rolls right into Layers of Fear 2. Yep, this confusingly-named 2023 remake contains both main Layers of Fear titles and some DLC extras, with Bloober Team running the two main games back-to-back to form the core campaign of this remake. And actually, Layers of Fear 2 holds up a lot better in our opinion.
This LoF2 run marked another second playthrough for us as well, having played number two back in 2019, but in general the sequel just has a few more tricks up its sleeve to make it a much more enjoyable experience to replay. Layers of Fear 2 introduces more puzzle elements, some chase scenes, and more intricate level design that make for what feels like a less linear affair, even if both games are fairly narrow in scope. The first game follows a mad painter's descent into madness, while number two switches out the canvas board for the big screen and a filmic theme - and is just more of an interesting adventure overall.
Both remakes introduce a new 'light' mechanic — adding more of an actual gameplay element to the series beyond walking and opening doors — that wasn't available in the originals. The first game has you occasionally extinguishing foes with a lantern, Alan Wake style, while the sequel mixes in segments where you have a 'film reel' flashlight used to make mannequins move and form movie scenes. Again, the latter feels like it fits the series more - Layers of Fear has never been about actually fighting enemies and we found the film reel flashlight a pretty unique spin on horror's love of messing with light and dark.
Another addition in this new version of the Layers of Fear series is a brand-new interstitial storyline that crops up in-between main game chapters, supposedly stitching the whole story together. To be quite frank we hardly understood the story of Layers of Fear in the first place - this is a game more about weird & abstract scenes and jump scares more than anything else, so it's probably best not to expect a particularly coherent story here. Oh, and the new story-stitching segments don't help with that at all, really.
You can hop into whichever game or DLC add-on you'd like through the game's 'Chapters' menu as a bonus feature, although you'll need to play through the story first anyway to access later chapters on a whim. We stuck to the story mode for this remake playthrough though, with the credits rolling right after Layers of Fear 2 wrapped up.
Conclusion
All in all, Layers of Fear 2023 is an odd remake and is ultimately one we don't really recommend. This new package is beautiful no doubt, but the first game just doesn't really hold up these days, and while the sequel marks a decent improvement in our eyes, the 2019 version is a much better looking game than 2016's Layers of Fear anyway - making the remake feel a bit pointless. If you've never played the series and are interested in a couple of one-time trippy horror experiences this package could be worth a shot once it enters your ideal price range, but the Xbox One versions often go dirt cheap on sale and remain an ideal way to face your fears - especially when you have the option to just grab the superior sequel on its own.
Comments 22
Snagged the original on sale years back but never touched it. Since this'll include the content from the second game as well as stuff original to this release, I'll probably just pick this version up down the road.
Pretty interesting how different the review here and the 8/10 reviews at Push Square are. Also that they thought the sequel was not as good as the original. But always good to hear different perspectives!
@awp69 both sites do really good reviews sometimes differences are stark but that just shows they allow reviewers to be really independent and give their own review. I use both these sites to get a view on games I havent preordered.
Much more refreshing than the often scripted style of reviews on places like IGN and Gamespot, I think.
I played the original back in 2016 and completely agree with Ben's view on the updated Layers of Fear 1. Like, it's pretty without a doubt but I'm not sold on the torch and outside of that I feel like I've "been there, done that". All in all though, still enjoyable and 6 doesn't mean it's a bad game at all
Layers of Fear 1 did not hold up well back in 2016, I can't imagine how bad it must be now
I mean... it was a creepy game with beautiful graphics, but the gameplay loop of walking around back and forth until the world around you changed so that you could progress was no fun.
What are the graphics and features on the series s, any lumen.?
@munstahunta Digital Foundry talked to the developers about this.
The Series S is running in the 800 - 1080p zone (but upscaled using UE5 internal upscaler). It uses software-based Lumen and runs 60fps.
@GamingFan4Lyf thank you for the answer 👍
I am down for it, with a edible 😏.
Fears 2 had a ghost / monster that would chase you... I didn't like that bit
Great review. Haven't played the originals so I'll try this.
Downloaded this last night on the Series X and WOW this game looks great. Playing it in graphics mode and to be honest with the slow nature of the game and stability it actually doesn’t feel 30fps. The textures, lighting and materials are sublime and could see this engine really shinning on something like the GOW franchise.
@northernmonkey75 Yep I thought that. It's one of those really smooth/well frame paced 30FPS games that somehow feels nicer than it should? They did a great job in the tech department!
@Ralizah
You are a game developer's dream. Buy their game, don't play it then buy the remake and probably not play it either.
@northernmonkey75
Shinning? Don't want to get sued?
@SBandy1 Pretty sure the developers actually want people to play their games.
Anyway, it was like $5 or something when I got it. Calm down.
@SBandy1 I must be a developers wet dream then as I have loads of games either not loaded or just played once. I keep telling myself I will eventually get round to playing them...
Kaloudz wrote:
That's how I feel about them. I wouldn't compare them to any horror masterpiece.
@Ralizah
Was just joking, I am just as guilty!
@SBandy1 I bought Final Fantasy Type-0 HD at launch in 2015 and only touched it earlier this year.
Definitely stopped buying so many games at launch, I'll tell you what.
@Ralizah
My untouched games backlog brings shame to me, my family and my ancestors who have no idea what a videogame is.
The game official description on the store starts like this,
Is it a joke or do the developer think so? 🤣 LMAO
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