Looking back on it now, Assassin's Creed Origins really did mark a brand new direction for Ubisoft's long-running franchise when it released back in October of 2017. This truly epic Egyptian odyssey introduced RPG-lite elements to the series, invigorating its core gameplay with tons of loot, weapons and gear, it completely reworked combat, moving away from the clunky "paired animation system" of old to more flexible and intuitive hit-box detection, and removed the need for fiddly precision in its parkour, giving you the ability to scale practically any surface with ease.
Taken together these changes made for a far more engaging and addictive central experience and one that, in terms of pure gameplay, felt like a proper leap forward. No longer were we constantly frustrated by our protagonist's fussy parkour or inability to fight or sneak around without awkwardly looping into precooked animations that saw baddies alerted to our presence ad nauseum. Indeed, Bayek - who for us is still the franchise's most interesting protagonist - traverses this game's incredible world map with a graceful fluidity, he can easily take on multiple opponents at once without getting himself into a right old mess, and the signature stealth here benefits greatly from just how much control you now have, how much more intuitive and responsive the whole thing feels.
Those all-new RPG aspects then feed into this, introducing skills and gear that allow players to customise their combat experience, tuning it towards stealthiness, all-out bloody carnage, or a mix between the two and making for an adventure that's far more replayable than the ACs of old. Throw in gladiator arena battles, chariot races, the ability to scale the flipping pyramids and a brilliant Discovery Mode that allows you to explore the deep history of the game's setting and well...it's a bit of a banger really.
At the time of its release, this was easily the most mechanically sound Assassin's Creed adventure we'd ever been treated to, for sure, it was also the most visually impressive, the biggest, the most astoundingly detailed and atmospheric to boot. The painstaking amount of effort that the developer has taken here, going so far as to call in the help of Egyptologists and historians of the time period depicted, shows in the incredible level of detail you're treated to around every corner as you adventure through deserts, towns, lost temples, multiple vibrant cities and even the Great Pyramids of Giza themselves. It makes for a world that feels absolutely steeped in actual history, one that you want to explore, that feels alive with potential, an ancient Egypt that's jampacked full of secrets, amazing hidden dungeons, lore and a cast of characters - good and bad - who benefit from the real-life stories and legends which the game draws on for inspiration.
In terms of mission design too, it drops the cookie cutter stuff of old, gets rid of that OCD-inducing map full of endless icons and busywork, in favour of multi-part stories and branching narratives populated by far more interesting and entertaining characters. The main thrust of Bayek of Siwa's adventure is full-on bloody revenge, giving the main campaign missions an exciting urgency as you rush towards the next target on your kill list, but the side stuff here is a massive improvement also.
Of course, thanks to the game's brand new 60fps upgrade, all of this wondrous stuff can now be enjoyed the way it was really meant to be back in 2017. This was a game that previously suffered somewhat from technical issues and framerate problems on last-gen consoles, but it's been transformed here into a wonderfully smooth affair that holds fast to its 60fps/2160p target on Series X (a fact that also makes it slightly superior to the PS5's updated version). We're not sticklers for smooth framerates by any means, but Assassin's Creed really is a series that benefits immensely from the extra boost, with traversal and combat feeling noticeably more responsive as a result. We haven't had a chance to go hands-on with the Series S version yet, but multiple comparisons have suggested it runs at a smooth 60fps/1080p with very few framerate drops.
Assassin's Creed Odyssey may have went bigger in terms of sheer size, and Valhalla has gone on to further improve and enhance the flow of combat - but there's no doubting that Origins' majestic setting, its characters, iconic locations and sense of mystery, have yet to be topped. With some absolutely belting DLC to get your hands on once you've wrapped up the beefy main campaign here, this is one game that we absolutely urge to you pick up on Xbox Game Pass. If you've already played it, it's worth jumping back in here for the 60fps upgrade, and if you're coming to this one new, well, prepare for an almighty Egyptian adventure.
Comments 24
Loved this game and all it's DLC when it first released. However it was also far too long and started a move away from the AC formula. For some reason, (I think I'm 'Ubisofted-out') I've not played an AC since despite playing every one at release before this.
"The combat here has since been bettered by Valhalla"
Was it, though?
Great review and one that really gets me hyped to give this a go soon.
@XxEvilAshxX Not even close, the combat in Valhalla is awful.
@XxEvilAshxX Yes, because if you are in combat with anyone other than a forced boss in an AC game you have already failed. Valhall brought back the 1-hit-kills allowing you to, if you were good enough, go exploring the high-level areas without fear of being unable to actually kill anything.
Origins, whilst a great game, introduced the terrible level gating that plagued Odyssey after it meaning you had to grind away at sidequests to progress in the story. This is something that should always be optional in any RPG.
Valhalla's instant kills alleviated this issue somewhat and let you do high-level quests.
I personally think Valhalla's combat sucks, it's why I didn't play the expansions. Valhalla is to me is not better than Odyssey. Looking forward to Origins.
Origins restored my faith and interest in Assassins Creed. I really enjoyed this game and all its DLC - completing 'every' mission, side quest, point of interest etc. The setting really helped too. I much preferred Origins to Odyssey and Valhalla reminded me more of Origins than Odyssey.
I don't know if I'll bother revisiting Origins as I have completed all the content...
Makes me so happy to see you folks reviewed the game. Origins is a true high point for the AC franchise, Egypt is stunning and Bayek and Aya are amazing! This game deserves all the praise it gets, and it's great to read the glowing review of it.
Bro the desert is fantastic. When you make your way over a sand dune and then look into the horizon... it gives me a slight bump of joy.
Fantastic game, I absolutely loved the Egyptian setting and the new direction Ubisoft took the franchise in.
I enjoyed this I thought Odyssey was the best of the new games for whatever reason I have not been able to get into Valhalla I have tried and tried It is just not as good as Odyssey to me.
Okay. I could be wrong but is the subtitle here a reference to the episode of Dexter’s Laboratory with the robot parrot and the fishing show where the guy says “Yup, that's a big 'un, yup yup. That's a big 'un for the Florida Everglades. Next, we'll cover worms and plastic minnows. Yup yup!” ?
Assassin's Creed games should be played in release order because of how the gameplay has evolved in this series. Somebody told me to start with 4 but I started with 1 on Xbox One and I enjoyed it more than Breath of the Wild.
Barely played this on X1, but I'm liking it so far on XSX. It's hard to deny that Ancient Egypt is a cool setting, in the first place.
@VisitingComet1
I completely agree. Odessey is the best of the new trio by miles fir me.
Origins has a fantastic aesthetic, but I found the story and characters very difficult to like, to the point where I was glad once id completed it.
The world design in Odessey was fantastic, all those islands with free reign to sail amoung them makes it feel more open than any other, though I still missed the real sea shanties of black flag whilst sailing! I also found the story very engaging and the humerous dialogue between all them ancient greek philosophers trying to bed our character was fun.. I felt engaged in the world.
Spent 80 hours in vallhala, but it just doesnt have it for me and ive left it without going back. Characters dont grab me, world feels walled off and the fighting doesnt feel satisfying for me. Its clear they have put in a lot of effort and love into it, but the magic is just not there for me...
My fave ubi open world recently was supprisingly Fenix, which I had a riot with! Just steer clear of the dissapointing dlc and your good 😁
Origins is great and I played it heaps, but this review misses the mark several times. Firstly the combat system of the older ACs is better. Doesn't matter what you prefer, it was better. It was a more complicated (gave more choice), weighted and more realistic combat style allowing you to dodge, counter, grab, throw in any direction, disarm, be disarmed, hire guards and so on. Now it's just dodge.
Also yes the parkour is less glitchy in newer ACs but that's because there's less stuff to climb. Now you can only climb rocks and buildings that are only a few stories high.
Also the new difficulty/levelled areas are just a lazy way of stretching the game out. In older ACs the more difficult enemies where actually better at fighting (dodged and counter more) rather than being just damage sponges.
@RadioHedgeFund Or instead of having RPG style more difficult areas where the enemies become damage sponges, they go back to how old ACs did it where the more difficult enemies where just better at fighting (dodged and counter more and were quicker).
@Banjo- You're welcome.
@NEStalgia I don't remember who told me to start with 4 and who told me to start with 1 but 1 is awesome!
@Banjo- I know I told you 1, but I don't know if I was the only one. I sometimes think I'm the only person on the Internet insisting 1 is best
Unity perfected the parkour it was just buggy as hell at launch and for a good 6 months. On PC it was pretty good when things got fixed and I wish they would return to those roots instead of trying to be like Witcher 3.
Unity actually runs at a locked 60 on series x but I think it's 1080p. Still it looks really nice and it's worth giving another shot.
Of course if your PC can handle it at 4k60 maxed out then play it that way. You might be shocked.... It looks better than most modern games and like I said they perfected the parkour in that game not in this one. This is a cheap shell of what assassin's creed is supposed to be.
@alex123 I must admit I do miss the old AC games. I recently went back to finish Unity and it has aged remarkably well. The Paris backdrop is gorgeous and the combat and free running are well executed. I also didn't find any bugs!
I think my favourite AC combat system is AC3. Although you have regenerating health there is no way to upgrade it meaning you have no choice but to get better as a player. The endless guards if you set off an alarm encourages stealth-based gameplay. Hiding in the trees and ambushing patrols of British soldiers never gets old.
@NEStalgia Good advice.
I am jumping in to this one this weekend seems to run well so far.
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