A Plague Tale: Requiem is pretty much everything we'd hoped for from a sequel to one of 2019's biggest surprises in A Plague Tale: Innocence. Asobo's much-anticipated follow-up doesn't reinvent the wheel by any stretch, but it successfully builds on the team's debut effort, mixing in fresh combat options, new varied locales and an incredibly likeable supporting cast, backed up by an engrossing storyline that's worth seeing through to the very end, even if huge towering rat rivers are an all-too regular sight.
If you didn't play the first game and are unaware of what A Plague Tale is all about as a series, let's go through a brief synopsis. Brother and sister pair Hugo and Amicia are trying to survive through various waves of a plague — based on The Black Death pandemic of the 1300's — while trying to find out why Hugo in particular is connected to the plague in such a big way. Both Innocence and Requiem are very story-heavy, placing a strong emphasis on the pair overcoming adversity when everything seems to be going against them. Think The Last of Us but rats and disease instead of infected zombies and you're about there.
While we're on the topic of Naughty Dog's series, we have to talk about the technical aspect of A Plague Tale: Requiem. Once again, Asobo Studio is punching well above its weight here; this is a AAA experience, make no mistake about it. The game's voice acting is superb, its environments are absolutely stunning and these much-talked-about next-gen rat waves really are something to behold, especially when you're sprinting away from them at 100 miles an hour, trying to keep Hugo and Amicia out of harm's way.
Speaking of rats, even though A Plague Tale's rat swarms are one of the series' unique selling points, Requiem does know when to break up the bleakness; in doing so creating a more balanced adventure than the first game. Hugo and Amicia's story starts out with some quaint town exploration, and that proves to be a bit of a sign of things to come. Yes, Requiem has more than its fair share of plague-filled, rat-infested towns and villages to navigate through, so don't worry if that's the series' main draw for you. But, the sequel switches between these dour locales and a range of much more colourful scenes masterfully, and the effective juxtaposition between hope and despair is one of Requiem's strongest assets.
Thankfully, when despair is the order of the day, A Plague Tale: Requiem provides you with the tools to get the job done. Combat is often scrappy and the game successfully conveys that its characters are fighting to survive, but you do have a few more tools at your disposal this time around. Amicia's crossbow is one such tool, providing a more reliable long range weapon in the heat of battle. You'll still have to manage ammo types depending on the enemy's ability and the situation you're in, but the bow's standard bolt is often a get-out-of-jail card for when combat gets tough, or when things just get out of hand. A Plague Tale: Requiem is still a stealth game at heart though, and avoiding combat is actively encouraged throughout large parts of the adventure.
One of the driving forces behind Requiem's storyline is that Hugo is infected with the "Macula"; an evil disease that's passed on from generation to generation, and in this world, it controls the plague. While this is a big reason behind some of the game's bleakest story moments, we're thankful that it exists oddly enough. Why? Because it allows for one of A Plague Tale: Requiem's best combat features; the ability to control rat swarms.
Yep, when Requiem allows the player to control Hugo, you get to wreak pure havoc, and oh boy is it fun. Hugo is fast learning the ability to control waves of rats throughout the game, and that means at times you can basically become a rat river, gobbling up enemies and causing pure chaos. It's a limited combat option that you can't use at will, but it became a real treat when Requiem allowed us to deploy it. While we'd have loved to make use of the ability more regularly, if for no reason other than it's hella fun, we understand its limited use.
Just like the location comparison we made earlier, if Requiem does one thing really well it's balancing things out. Stealth never becomes too tedious before you can start deploying a more stronghanded combat technique. Hugo's rat swarm ability never becomes the centre of attention for too long before the game throws a good hour of non-combat exploration and character building at you. Innocence was one of our favourite games of 2019 but at times it could feel a little too bleak, a little too one note. Requiem gets balance right in a big way; it always knows when to keep things fresh and the whole experience benefits from it.
To be honest, the only other aspects of A Plague Tale: Requiem we'd like to continue to talk about are those that'd divulge more of the game's storyline, and given our desire to keep spoilers to an absolute minimum, we'll refrain from going much further other than saying we really enjoyed the game's narrative. We will mention a few small issues we had with Requiem though, even if we are nit-picking a bit here.
One of those is that, to our eye, the game ran at 30FPS on Xbox Series X. There are reports going around that the game actually runs with an unlocked frame rate and that VRR may be preventing any noticeable judder, but still, the experience felt like a 30FPS one to us. Thankfully, the game's pace and style means that 30FPS doesn't dampen the experience much at all, even if 60fps would be a nice option.
Our other nit-pick is that at times, the pair of main characters can become a little overbearing. While Asobo has nailed the supporting cast this time around, Hugo and Amicia's near-constant chatter does become irritating at certain moments. Amicia often does that rage-whisper thing where she's constantly talking to herself under her breath, and Hugo always has a million questions to ask the adults around him, with his annoyingly inquisitive tone. He's a kid alright, and at times, a bloody irritating one!
Conclusion
Neither of these nit-picks detract much at all from what a Plague Tale: Requiem achieves though, and that's providing an incredibly evocative adventure through 14th century Europe during The Black Death. Asobo's sophomore effort is seriously impressive, delivering a balanced adventure that knows exactly when to mix things up, whether that be a introducing new story beat, a fresh location to explore, or a different combat option to make use of. Requiem is exactly the kind of new AAA narrative adventure we've been craving for a while on Xbox Game Pass, and we can't wait to see what this developer does next. Asobo Studio is really hitting its stride.
Comments 36
Loved the first game, it was a bit of a hidden gem although Gamepass surely helped it reach more gamers. The atmosphere and music was excellent, gameplay somewhat linear but perfect for the narrative. I played with French dialogue and English subtitles (same with Japanese in Ghost of Tsushima). I think it helps with immersion and somehow offsets weak or irritating dialogue! I'll be waiting for a performance patch on this new installment however.
Hey, I am one of those on the "Supportive" side of GP - I have had a blast with games from the service this year (indies, multiplat AAA titles, etc).
But, to me, this seems like one of the greatest weeks in GP!
Is it better than the first? Because the narrative and gameplay in the first was lacklustre to say the least
@Artois2 It's an improvement I'd say but if you didn't like the first you probably won't like Requiem. It's an iteration not a revolution of Innocence
@TJ81 I ran into 1 or 2 bugs throughout the whole thing. Performance aside, there's no reason to wait for a patch on this if you're playing on XSX.
@Dr_Luigi My experience was about 16 odd hours I'd say
Gonna finish Trek to Yomi tonight so I can get on this tomorrow. 30 fps sucks, but at least it seems to run better on XSX than PS5 (if reviews can be trusted). I'm happy for Asobo, great to see this game get such high praise.
I will finish Scorn off tomorrow or Wednesday then maybe give this a go...only tried the first briefly it was ok ....Getting Gotham Knights Friday so might not have time to give this a real go
Whats going on with this 30fps at the moment. Is it a case of getting games out the door and worrying about performance later
My goodness, I can’t wait to play this game. I have it pre-installed and ready to go! I’ll definitely jump in this before work tomorrow morning.
Just about to finally boot it up, Thia is like being a kid on Christmas Eve counting them seconds
Playing through the first one the last few days for the firs time and so far really liking it. Doubt I'll finish it today, but looking forward to finishing it and playing this one next (assuming the ending does not disappoint me.)
Nice to hear that, xbox is really making up for the lacklustre early year additions.
@Kezelpaso Good to know, cheers. The backlog will dictate when I play it but I've paused Scorn naively hoping for a manual save patch.
I absolutely adored Hugo in the first game. Probably in my top 3 of most adorable chatacters in videogames.
Of course we all have different opinions. But is he the same he was in Innocence? Because if that is the case the dialogue sounds like a big plus to me.
I cannot wait to play this. The original was great. 😄
No surprises here.
30 fps on these new powerful consoles wow , I'd have no problem playing it at 30fps on PS4 / Xbox one (I'm going to be playing God of war Ragnarok on my ps4 pro & don't care that it will be 30fps) but wasn't the promise for these consoles stuff like a guaranteed 60 fps in new games lol
This isn't me ripping into the game as I still plan on playing this at some point sooner or later as I enjoyed the first one, but like somebody said over at Push Square, it seems a bit unfair that this game will get to coast along while Gotham Knights gets ripped apart. Both are new gen only and both run at only 30 FPS with no performance options. Innocence runs at 60 FPS on Series X and PS5.
In the end, it's definitely not a dealbreaker, but Team Asobo should be criticized for it just like WB Montreal is getting ripped apart and should have been mentioned in the 30 FPS article from this morning.
I'm going to wait for at least the first round of patches. Loved the first game, looking forward to this.... just don't want to play it until it's finished....so post launch naturally lol
God I am so ready for them to hit the switch and let this game be playable on Xbox! Should be ready at 9PM Pacific, so like 45 minutes!!
games are going to start to become 30 fps again especially with unreal engine 5 being used for alot of games in the future
the first game is an underrated gem of a game requiem is the game ive most been looking forward to this year
Dreadful frame rates spoil what is an otherwise fine game.
Even at 30fps, those without vrr, which is still the bulk of users, will get stutters and lower rates.
What a shame that such a release is diluted by poor performance issues.
I also really wish reviewers here tried a game without vrr so they could report on the experience many will play. Im not interested that it felt smooth with vrr, thats the point of the feature, its performance without that counts for most people, and to not test this makes it a weaker review.
I might leave this for few months and see if we get improvements via patch.
Developers - please bring out a 60fps patch (or close to 60 in VRR. Many of us won’t buy it until you do. 1080p is fine. Modern TVs can upscale 1080p extremely quickly and cleanly but there’s nothing that be done about low frame rates.
This is a really nice addition to GamePass. Can't wait to play this! This and God of War Ragnarok will be taking up the rest of my gaming time for 2022.
Is it me or my TV but I have serious judder problems with this game.
Looks very nice and sounds as good, but it is not form me. Tried the first and now this and it is too much "on rails". There is almost only one way to proceed and everywhere there is invisible walls even on the ground.
And the mechanics with metal objects in a crate appearing in every corner is breaking the immersion, combined with guards that when alerted can state in a corner for like minutes or more. Impressive to look at, but less so to play...
Do i need to play the first one before i play this?
@sjbsixpack Yes, it's a narrative driven adventure game that picks up after the events of the first game. If you haven't played the first one then you will be doing yourself a disservice by just going straight into A Plague Tale Requiem.
Imagine playing TLoU Part II or the upcoming Hellblade or God of War Ragnarok without playing the first ones first. It's the same situation with A Plague Tale Requiem.
I loved the 1st game and this is downloaded and ready to play. So busy right now but this weekend this getting played like crazy. Cannot wait!
Liked the 1st one, but could not finish it, as the difficulty spike on Ch.16 was unbelievably brutal, especially that infuriating cart push section. Maybe Asobo expected every player to pick up every upgrade item and have everything upgraded by then, but not everyone does that.
Does this sequel have multiple difficulty settings, or even allow the player to progress to the next section if they fail to advance after a certain number of tries (just like what GTA5 did)?
I ran into a game breaking bug 1.5 hours in and had to start over. Not a good start with this one. I got past that part on the restart but the wind has been taken out of my sails.
@Dr_Luigi couldn’t agree more for the current gen Xbox series x and PS5 the game should have a minimum of 60 fps.
Just finished this today and this might actually be my game of the year. Going into this game I was expecting to get bored of it quickly, but the opposite happened, I couldn't stop playing because nearly everything about it is great. I agree with the reviewer that this is a 9/10.
BTW regarding the 30FPS, when I turned off motion blur and chromatic aberration, it gave me a much smoother experience.
Just started playing and loving it so far. Definitely a 9/10
Show Comments
Leave A Comment
Hold on there, you need to login to post a comment...