After more than six years in the shadows, Compulsion Games is back with its first Xbox-published title since being acquired by Microsoft - and after a few hours getting stuck into its bayou-flavoured world, South of Midnight is quickly becoming a compulsion we're dying to further indulge.
Our 'hands on' preview for the title took us through the game's third chapter, whilst introducing some rough story beats, combat mechanics and traversal techniques - and things quickly locked into place. Admittedly though, before all of that, the first thing that sunk its teeth into us was just how pretty this game is. Technically it might not be the most advanced Xbox title out there, but boy has Compulsion worked its magic in the art department. South of Midnight looks and feels like a storybook that's sprung into life - in the best way possible!

Going back to the bones of SoM, this is a third-person action-adventure game that actually contains quite a lot more platforming than we were expecting heading into it. It's nothing incredibly technical or precise in this department, but you quickly learn how to double-jump, glide and wall-run through the game's environments - and we're loving how fluid South of Midnight feels as a result. There's also a boatload of cool little side paths and nooks & crannies to explore for character upgrades, which all provide more space to pull off some sweet moves.
The structure of the game and its level design is also quite inducive to such platforming and exploration, at least here in the game's third chapter. South of Midnight is one of those linear games with lots of branching paths and ways to access different areas, and we think it works really, really well from what we've played. SoM's world is so enticing that we're glad it's not corridor-level linear so we can appropriately explore, but it's also refreshing to play what feels like a nice and tight action-adventure game that successfully hones in on its best elements.
Story is always quite a hard thing to quantify while playing these sorts of preview slices of upcoming games, but it's safe to say that South of Midnight has us hooked so far. This one feels like a very personal journey for our protagonist Hazel, and the game is oozing personality already, after just one chapter of playtime. Hazel's voice-acting work (along with the rest of the cast we've met so far) is absolutely superb, and it all really pulls you in to what's going on in this world of fantastical folklore and Deep South intrigue. Oh, and there's a big talking fish that we're absolutely best mates with already. Hi, catfish dude!

When it comes to combat, South of Midnight 'locks off' its fighting arenas as entirely separate entities to platforming and general exploration. Every so often, you're thrown into a blighted area of sorts that's needs purging, and combat feels snappy and fluid here, if a little derivative. You can tell that tackling enemies isn't the main focus in South of Midnight and that's totally fine - but we're glad the game gets the job done pretty well and these areas don't feel like stumbling blocks to the rest of the experience. There are lots of difficulty options here too, letting you fine tune the game's combat to your taste.
Before we wrap things up here, South of Midnight's music is more-than matching up to its voice acting - this is another super strong point from our experience so far. There are some subtle little background numbers as you explore the bayou that fit the world really well, and then, well, Chapter 3 ends with a musical banger about a guy called Benjy. This whole segment put a huge smile on our faces, and it ended this much-too-short preview segment in the best way possible.

Even in this short preview build, South of Midnight has hugely impressed us already. We knew Compulsion was capable of cooking up something good, but we did not expect to be this enamoured with their latest title after just one chapter of playtime. Sure, combat isn't necessarily the game's strong suit — and we have experienced a few technical hurdles in this preview — but everything else has blown our expectations out of the swampy water. It goes without saying that this is only a chunk of the experience and we'll have to wait and see how the rest of it plays out, but we're desperate to go hands on with the full game. The wait for April 8th is gonna be a long old slog.
Even more excited to try out South of Midnight now? Tell us what you're thinkin' down below.
Comments 26
I cannot wait for this!
Thanks for this preview! The title looks promising with story and art design looking to be top notch.
I don't think the combat looks like its going to be the attractor, and what I've seen of the platforming and wall running in these linear areas looks a bit derivative, but if it nails its story it looks like its well worth a play.
Great to have this on GP as I don't need to wonder if its any good, I can try for myself!
Another one for GPU I’m looking forward to.
As always looking forward to a future game but sorta hesitant on this one being actually fun until I play it… hope it plays better than a AA souls like…
The game looked cool since the first time it was showed.
The only thing I'm cautious about it's the story.
I’m hyped, the more they show it looks better and better, what a lineup for Xbox/Game Pass so far this year ngl
So happy to hear this preview period was a positive experience. I’m bought into this title perhaps more than anything else in the Gamepass docket this year because it looks like such a unique game in setting and feel.
This seems like such a cool game. Hoping we get some good reviews for it, but I'll probably still check it out even if it isn't.
Removed - trolling/baiting
Great preview Ben. I think it's really important with this kind of game to distinguish that combat is not the main draw here, so that reviews don't end up hyper-focussed on it being average.
The atmosphere, the art direction, the music all feel incredible here. Can't wait to play!
It looks good but I don't like the stop motion effect on anything but actual stop motion things like Wallace and grommet it just looks strange and weird to me like that spider verse film I hope they game isn't constantly like that I find it really annoying like the frame rate is really bad or stuttering.
Does anyone else get that aswell??
Its an intriguing story but I can't help but be wary, because Microsoft has under-delivered so many times, plus Compulsion doesn't exactly have a sterling reputation lol. But I really want this to be great.
Not just a strong lineup on Xbox, but there is variety, too. 😁 My favourite last year was Indiana Jones and the Great Circle (10 out of 10). Let's see this year...
YES! Glad to hear it as I am very much looking forward to this game!
Really glad to hear this. This game was met with a polarized reception, so this is very promising indeed. I like how Compulsion have their own visual style.
@Ricky-Spanish apparently there's an option to turn off the stop motion and let it run 'normal'. You can also turn off the fights completely which feels a bit like they aren't really needed.
Looking forward to this though as the setting and mood is right up my street.
Ooo lookin juicy. Starting to get more excited.
My only concern is the studio doesn't have a great track record of making good games.
Didn't this studio change the lead around to suit some ideal? Can't say I have any excitement about this one.
It's definitely something I'll play on Game Pass. Looks very rich and detailed narratively and in terms of world design.
@Weebleman Thanks for the info bud I'll definitely turn off the stop motion I really don't like it!
@Ricky-Spanish I'm unsure on it myself. Looks lovely in the cutscenes, I'm just not sure how I feel about it in actual gameplay.
@Weebleman I definitely won't be playing with it on in gameplay just looks like really bad frame rate!!
I can't even watch films with the effect added unless it's actual real stop motion like Wallace and grommet, morph, Pingu otherwise its just really annoying to watch
@Ricky-Spanish I know what you mean. It just feels off. I'm loving the setting and music of this one and like you, I will probably switch the stop motion effect off from the get go.
@Weebleman @Ricky-Spanish
Yeah I'm in the same boat guys.
I really appreciate what they are trying to achieve with the stop motion look, but it's not for me and I'm delighted they have the option to switch it off.
Looks like it needs more polish, lots of screen tearing and the framerate isn’t always smooth (not just the stop motion bits) in the footage shown. Still two months until release, so hopefully there’s enough time.
I don’t mind the stop motion animation just so long as it is restricted to cut scenes, and the opening video looks really well done.
Looking forward to trying on Gamepass.
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