Today, developer Bugbear has dropped an update on Wreckfest 2; its carnage-fueled racer that's bound for Xbox Series X and S consoles. The unfortunate news is that the game will release first on PC via Steam Early Access in March, but we have got a new trailer to feast our eyes on - which you can catch up above.
As we just mentioned, the game is still being developed for current-gen Xbox consoles, but those versions will seemingly release sometime after PC early access. Here's what the team had to say about its community-driven approach with Wreckfest 2:
"Forget the shiny supercars - In Wreckfest 2, the rides are old, rusty, dented, and patched together. As Early Access progresses, you'll be able to build the banger of your dreams and transform your battered ride into a wrecking machine!
New cars and other vehicles will be added as the game evolves. From day one, Wreckfest 2 will be shaped by your feedback. We're eager to create the greatest demolition derby-style game of all time. Ready to take the wheel?"
Wreckfest 2 was first unveiled to the world last summer, with the team "rebuilding its true-to-life physics simulation engine" to deliver what's hoped to be the absolute top dog in car-crashing vehicular mayhem. It's all looking very good from what we've seen so far - and we're keen to see how the game develops during its early access phase.
If you're chomping at the bit to get slamming into other cars on Xbox, well, the first Wreckfest is still an Xbox Game Pass title, so that's an option there for XGP subscribers. It's a few years old now, but Wreckfest 1 will serve as a great taster if you're interested in this chaotic racing sequel from the THQ Nordic studio.
Are you excited for Wreckfest 2? Tell us what you think to this new footage down below.
Comments 7
Will be keeping an eye on the progress of this game & hope we see it on console soonish once its out of early access.
Ironically I have had cleaner online racing in the first Wreckfest than I often experienced in online racing in Forza Motorsport!
I can forgive that. There's already so much on the horizon that I cant even begin to imagine playing other things.
I don't play racing games as much as I used to but when I do dabble, it's Wreckfest with the Destruction Derby 2 soundtrack on USB accompanying the chaos!
Optimistic. I like the premise of it, but somehow I can't get past one of the first showdowns so I've barely played the first.
Sweet loved the first game so am up for some more sofa racing!
This seems way too soon. Wreckfest 1 was 'good' but also eh. I am sick to death of physics engine comments.
I want racing game developers to be fired and be more creative with more environmental things happening not how the vehicles control, seriously. They are brain dead. Give us events/modes or more track details. Not just more and more physics/reality logic. I am bored with racing games.
It's like a bunch of 20 years old go we still have creativity like kids and these adults with the 'only real world logic now' type mentality. No wonder PSVR2 or even games in general PS4/Xbox One gen onwards are so dull, audiences are and devs are for any creativity anymore.
With additional stuff they CAN offer more to their physics engine but nope, just the bare minimum recycled/remixed crap all over again.
It's like playing as a cat/dog, I can play as them with more in any platformer, or any other creature, yet nowadays games are so safe in execution it's hilariously boring. Why are devs/players so boring.
I can play a Ford Racing advertising game and have challenges back in the day (motoGP or others as well), other racing games with more going on in the tracks/event types, it was about the cars even if not the racing. IF those devs back then can understand, why do modern ones suck so much with their priorities.
I don't care about a motorised sofa's physics, give me something else to do with it. Cones, target practice, something?
Just a location, tires & scrapyard? Fine but what about a moving container? Or other things? They are fictional based on real vehicles come on. Where is the creativity?
Same with shooter MP maps? Static. If Ironsight can, why not COD, etc.
Why are tracks/events so safe/boring? I don't expect them to go oh were in the snow now & have sliding around but I mean it's a scrapyard so I think 'why can't you do this'. Not creative enough/lazy. Gotcha. Recycle things, community is ok with it right?
Like LBP Karting I went wow track alters on 3rd lap 1 track. Or dynamic decisions like Infamous 1's intro or Spec Ops The Line at times. Why are games so safe it's just sad.
Even Flatout 2 had flinging your driver (Jackass the game/series or like a crash test dummy inspired or not), we had imagination and more self awareness back then to offer events, personality & jokes, nowadays we don't get that in games. Always visuals and safe content it's boring. Sigh. Unimaginative devs or audiences too stupid, which is more the case? Sigh.
Saying Gravel/Grid Legends/Wreckfest were good but they are still hardly that much better then things I've played years ago with more to work around different disciplines but still offer challenge/different extents of it for a challenge/creativity or playing for the first time that came out years ago.
Just classes, upgrades, 2 modes and a handful of vehicles with fine visuals. Like come on. Offer a bit more even if a short length still offer more then 2 events types for 3-4 tiers.
Visuals/reality logic are why I find games boring as they are so prioritized & gameplay sucks so much.
Part 2:
Sigh this is just going to be as 'decent' as the first game but not as expansive as it could be isn't it. Sigh.
As good as the first game is is not a compliment.
It lacks modes or event types and just derby/races is something but like many with a race, time trial and drift, it's just so bland, modern game design blandness.
Then again open worlds push for so many dull talk, fight, collect, do basic things for idiots to understand. Why? We can't offer anything creative anymore. Just done to death and basic gameplay.
Driving a bus, seat mower, a motorised couch/sofa and more is cool but I mean that's 'visual and slight weight feel' it hardly changes the game that much.
Even Inertial Drift an Indie game can offer enough different time, drift and more rules to event types as good as a Juiced game can from 20 years ago.
Why is it modern veteran devs are so bad/lazy at offering some cone, fuel, gate, whatever event types, it's hilarious. It's always safe ideas, visuals, safe ideas, visuals. Come on.
No wonder people went oh 2D smoke trails & cell shaded characters in NFS Unbound. It's sad.
They go eh make 2 event types and recycle them for a few hours. It's so dull.
You can't sell a personality all the time or a safe one at that and barely appeal/barely push ideas enough and just go eh do this and move on to more visuals.
I can enjoy personality & more event types. They are fictional which is totally fine but don't require that time so why do they not do more with them?
Like how unimaginative are devs/customers? It's not nostalgia, it's looking for quality when there isn't any and games I've never played before till now/finding more.
Wrecreation better be good of a spin on things or else nah pass.
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