This week, Digital Foundry has been back at it, testing out the recent Ninja Gaiden 2 Black remaster that shadow dropped onto Xbox Game Pass last month. In short, DF says that this new version of the Xbox 360 classic "isn't perfect - but it's the best version yet", which we'll absolutely take.
To come to that conclusion, the outlet compared the 360 OG to this new Unreal Engine 5 spruce-up, and of course, the visual gulf is pretty huge. That should come as no surprise given the time that's lapsed — and the tech that's progressed — since 2008. The remaster is gunning for a max 120FPS on Series X too; something we'll always champion new games at least offering in some form.
Having said that, Series S only offers 60FPS, which was probably a wise move considering the sacrifices needed to hit 120 frames on Series X. Here's how the analysis describes that high frame rate mode and the Series S version:
"The 120FPS mode and the Series S version has a reduction in terms of draw distance of non-Nanite geometry and things like shadows which draw in close to the camera. Can the game handle 120FPS? Well, in terms of image quality, just barely - the sacrifices required here are significant and image quality is rather poor on a large 4K display."
Ninja Gaiden is a fast-paced series, so those visual sacrifices may indeed be worth it - just know that 120FPS will be quite a graphical drop-off from 60FPS on Series X. Series S users are getting just the one 1080p/60 mode here, so there's no such choice to make for players on that console.
You can take a look at the full analysis in video form up above, which does a good job at showcasing all of the differences between each version of this classic slasher. If you want a quick summary in text form, here's how Digital Foundry concluded its findings:
"Right now, my overall feeling on Ninja Gaiden 2 Black is positive - but with a hint of disappointment. The visual upgrades are largely welcome and I prefer this to any version of Sigma 2 but there's still room for improvement both with game balance and technical performance. Still, I'm thrilled that Ninja Gaiden 2 has made a return and if you've not played it before, I highly recommend giving it a shot."
What do you think to this take on Ninja Gaiden 2 Black? Talk to us about your experience so far down below.
[source eurogamer.net]
Comments 9
Is draw distance really that big a deal for this sort of game? Dynasty Warriors, yes, but this? 🥴
Just for folks skimming the article, DF don't recommend the 120fps mode on any machine due to juddering.
'The problem here is that the game does not play nicely with frame-rates that fail to lock to 30, 60 or 120fps. Anything in between presents with judder regardless of whether you have VRR enabled or not. It's just an issue with how this game seems to work.'.
Just seems to be something that can hopefully be patched out.
This is why I don’t have my series x set to 120fps, instead it’s set to 60 fps.
Some games will pick 120fps automatically if enabled on series settings at 120fps.
60fps I find a big step up from 30fps, but 60fps to 120fps I can’t really tell the difference smoothness wise.
With 60fps you don’t get a big graphical drop off like you do at 120fps.
@OldGamer999 Very few games actually play at 120fps on console it's usually 60+fps with VRR to smooth it out, but often in the 70-100+fps window. The 120fps is more of a target.
But you usually sacrifice too much on the visuals imho so 60fps is often the more balanced option though your mileage may vary.
@themightyant
I have sort of looked and played certain games both 60 and 120fps.
And my own little summary is 60fps with VRR enabled. That seems the great spot for me for fps and detail.
I actually hate 30fps the panning around is so blurry and horrible.
I recently played far cry new dawn at the old 30fps the next day got the 60fps patch also at 4K and what a difference when panning around, so smooth and a lot less blurry.
@themightyant
Another thing that gets me this generation is the new games even at 60fps VRR on can look more blurry in motion than far cry new dawn patched now at 60fps resolution native 4K.
My conclusion they push the consoles so hard with graphical level of detail, special effects, longer draw distances and lighting tech.
This means to keep 60fps they have such a terrible low resolution say 1080p some lower some higher, then rely on upscalers to make up to 4K, resulting in a very blurry image when panning around, Avatar definitely comes to mind and a few others series x and PS5 and even PS5 Pro.
Obviously my upscaler experience is only consoles so mainly FSR and PSSR, both not great, when taking a low resolution to start with.
Stand still in the game and it looks amazing, start running, moving and especially panning around, a smeary mess.
I don’t care what DF etc say when it comes to consoles true native 4K at 60fps VRR is king for super smoothness and less blurry when panning around.
And they are more than welcome round mine on my top end set up to prove me wrong.
I don’t know why developers can’t stick games at 1800p to 4K native full 60fps with VRR and stay with the consoles graphical limitations.
It’s like developers are actually making games not for current generation, that don’t run great but for next generation to patch and run how the actual game should do.
On chapter 5 and I'll try to bang out a couple more tn. Sweet game.
Game looks the same. Literally no difference.
Jk
For 120 FPS you also need a TV that supports that, but very few games are actually capable of 120 FPS. From what I've seen when I looked at the settings in my Series S, it technically able to run games in 120 FPS, but only if your TV is able to handle it.
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