
The team at Asobo Studio have clearly been working extremely hard to fix the problems that Microsoft Flight Simulator 2024 has suffered since its launch a few weeks ago, and that's particularly evident with this massive new update.
In fact, the patch notes are so big that we can't even list them all here — you'll find them on the official Microsoft Flight Simulator website — and they're focused around a ridiculous number of bug fixes that apply to most areas of the game.
We really commend the effort that's gone into this... but it doesn't mean all the problems are resolved.
Bugs and crashes are still getting reported pretty often, as you can see in the examples down below:
It should be pointed out that plenty of Xbox players are enjoying their time with Microsoft Flight Simulator 2024 despite the bugs, but clearly there's still work to be done to bring the console version (and PC for that matter) up to scratch.
If you notice that Flight Sim 2024 is taking a long time to load when you boot back into it, don't worry - this is intended behaviour as part of the latest update. It's also been confirmed that Asobo Studio is looking into a specific issue for Xbox Cloud Gaming users that's preventing them from playing, with a workaround available on the Flight Sim forums.
Progress is definitely being made, but we'll probably need to wait until 2025 before this game reaches its true potential.
How Is Flight Sim For You Right Now? (202 votes)
- Perfect, I'm having an amazing time with it!
- Pretty good, despite a few bugs
- It's OK, but definitely buggy
- It's not great, a lot of work still needed
- It's in a terrible state, avoid for now!
How are you finding Microsoft Flight Simulator 2024 at the moment? Tell us down in the comments below.
[source flightsimulator.com]
Comments 20
Ever since the "Unexpected Error" started appearing randomly in career missions, I pretty much stopped playing.
I ain't wasting my time with this. It clearly needed more time in the oven.
Hopefully there would be a day in which Microsoft may say:
"Hey if we were to release complete fully working games on day 1, perhaps that would give gamers confidence and excitement in increasing our GamePass subscriptions and console sales."
It's just beyond me that Microsoft expects GamePass subscriptions, game and console sales but without putting the effort on their part to make it happen.
It's definitively buggy. And I'm not completely convinced by the asset streaming. I ran a few comparison tests vs FS2020 flying the same route around London and it seemed more stable in FS2020. For now I will keep FS2020 on Xbox despite it being 160+GB with title updates.
I'll come back to this when it goes on sale for the first time. Loved the last installment. With my backlog I can be patient for a relatively flawless and smooth experience.
I've not got around to playing it as I've been busy with other stuff, but I may play over the holiday break so hopefully some more issues will have been ironed out on their end.
This is my favorite xbox game this year.
The severity of the bugs I see are very low and becoming more infrequent every week. Occasionally I get things like the warning "exceeded speed with flaps down" while my plane is parked. Or it won't register that I am responding to the radio tower even though I am spamming the hotkey button, i have to manually do it from the cockpit view.
I haven't had anything close to a crash on pc, series x or s. Servers have been rock solid too since the day 1 outage.
I have tried playing this on my Xbox series X. The menu system needs sorting as when typing my start location then trying to use the drop down menus, nothing happens. I know about Y for tabs but would prefer them to use the same method as FS2020
@Major_Player These issues persist across the industry, so the causes and the development effort are far more involved than the average customer comprehends. We are pretty much sitting at the table with a bib on, slamming their knife & fork on table. I don't want to normalize every game, either; the development effort and technical complexity of many MS games (let's take FS) are considerable.
@Major_Player Flight Sim is different, they are trying something new, the amount of disc storage saved is amazing, once this game is 100% a lot of their future games will use it and having to pay for large storage expansions will be a thing of the past.
@Rog-X : Still inexcusable they would release a game so badly bugged down by everything.
I'm have no doubt the game will eventually be better, but it wouldn't have affected them if they would have taken the additional 5 months it needed to be completed....rushing a game out there it only leaves a bad taste in people's minds.
@theduckofdeath : I'm sorry but the actions of some developers (including Microsoft) in releasing games in such a terrible state it doesn't mean is impossible to release a game in optimal condition....Nintendo and Sony would like to talk to you if you think otherwise.
Asobo's reach far exceeded the Xbox grasp.
@Major_Player Nintendo games don't compare in complexity to Sony, MS, or PC platform games (3rd, 2nd, or 1st party). There is no comparison. Sony does not have the output in recent years and much of those are cookie-cutter games built on gussied up PS4 skeletons. They don't attempt anything like what MS is publishing; little to no variety. To pretend all their releases are "optimal" would be disingenuous.
I'm not saying it is impossible for more titles to release in better condition. I'm saying it is easy to sit back and play "gamer-chair developer" when a release has bugs day one or is not fully to your particular liking.
@theduckofdeath : I'm no Nintendo fan, but jeez...what you are saying it's absolute blasphemy.
The reason why Nintendo don't have the game "output" Microsoft has is because Nintendo fully understands that game development takes time when done the right way.
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@theduckofdeath I agree with this..it's true Nintendo put out great games with little patchwork but it's because they severely constrain the experience albeit excellent experiences, they do not attempt massive games like this. I mean a game that is the entire world seems like there would be plenty of issues. I had a great time with FS2020 so have no problem waiting another year to hop into this. I have too many games to play so no rush.
I've been obsessed with msfs24, it's basically all I've played the past few weeks, and so much about the design is amazing. But it feels like a public beta. Bugs galore. A DISASTER of a button binding interface (I have a yoke, stick, throttle with panel, rudder. I have to bind every single button individually on each device. And the binding is a giant list of every surface on every aircraft, helicopter, jet, prp, combat all mixed together, and half the controls on the list are duplicative with other controls. Throttle and collective for helo bind to the same thing. As do other controls. Things aren't labeled in the config the same as they are in game. The "melting buildings" really is a mess. And probably not fixable. Manhattan looks like post apocalyptic Manhattan. Landing gear is embedded in the ground. The dialogue is in broken English half the time and the AI voices are a great example of why AI is a bad bet for Microsoft. Can't they use the AI those YouTube videos that "review"products by reading the marketing copy do? Weird pop in. And huge bugs in mission/training.
The early helicopter training, 2 are impassable. The instructor let's off assisting with torque, or cyclic and suddenly the craft shoots backwards and lifts altitude and becomes impossible to control. Next mission where you start with full control that doesn't happen. Then in missions I have no left torque to compensate and no translation drift at all. Did a ferry helo mission where it just stopped recognizing ATC signals, penalized me for ignoring it, and the landing marker had me land in a parking strip next to an abandoned industrial river dock with my vip, then penalized for an unauthorized landing zone, but gave me an A and called it perfect.
Super crazy buggy and that binding menu is unforgivable. And yet I'm addicted to a flight sim with an actual structure and progression to follow, something that sims other than racing always miss.
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