Monster Hunter Wilds is bringing plenty of co-op creature-slaying to Xbox platforms in February 2025, and ahead of launch, Capcom has dropped all of the game's performance details for Series X and S consoles.
With the more powerful Xbox Series X, Monster Hunter Wilds will get two gameplay modes - a 'Prioritize Graphics' option running at 1728p / 30FPS and a 'Prioritize Framerate' option running at 1080p / 60FPS. Xbox Series S gets just one 1080p / 30FPS gameplay mode at this time.

For those of you that are curious, Sony's PS5 console will run at the exact same spec as Xbox Series X, so no differences there. We'd like to see a 60FPS mode on Xbox Series S somewhere down the line, but given these current specs, that seems unlikely at this stage.
Especially because, well, despite enjoying our time with the beta last month, we did come away with some performance issues on Xbox; and that was on Series X as well. Here's hoping Capcom has plenty of time over the next two months to get Monster Hunter Wilds all polished up and hitting its Xbox performance targets on February 28th, 2025.
Which console / mode will you choose? Tell us in the comments section below!
Comments 17
They better fix the upscaling artifacts. God it was bad, and it didn't even look very good. Here's hoping most the work went into performance before release. I'd rather have a lower resolution than that noisy upscaling.
Pro enhancements?
Great to have 60fps performance mode on series x, should be standard by now.
AVOWED.
Choosing performance mode is a no brainer especially in a game like this where dodging and i frames play such an integral part
40fps mode and vrr support please!
60fps mode always and forever!
They need to start allocating more resources to performance settings. The series x could easily run this game in 4k60, as long as the devs focus more on dynamic LOD, Culling, and lower resolution shaders, disabling global illumination, lowering ray tracing or disabling it, reduced texture resolution, dynamic resolution, ALL of which RDNA 2 supports and a lot more. I'm NOT saying it's EASY, BUT that it's NECESSARY. And it's not a matter of inability (these devs know all of the above like the back of their hand), but willingness. I'm likely not playing this on consoles because they clearly don't believe tuning console games is important for their PR.
@OldGamer999 Don't tell me.......Avowed is 30-locked on consoles? Please say no.
@Balaam_
PS5 Pro?
Why would that be mentioned here?
@JaffeGaffe
Yep series s and x 30fps the last we heard
Something rubbish about graphics
60fps on PC.
We know it can be 60fps on Series x and it’s main view is first person.
If I was in charge of Xbox studios I would them do it, they have had extra time.
@Balaam_ yes there’s a day 1 patch for pro.
Pushsquare article is more in depth announcing other changes too like monsters running away less.
So feedback from beta being acted on
I’m not joking when I say that confirmation of a 60fps mode makes this a Day 1 purchase for me.
@Balaam_ It will probably end up worse and mangled like most Pro "enhancements" have been so far.
@__jamiie There's only 3 that are objectively bad so far, and two of those are the same dev and engine.
But the real question is will it be a locked 60fps? Most likely not
1080p in 2025.
What is happening with gaming these days? Can you even choose to turn all that crap off? DLSS, AMD FSR nonsense. Just let me run the game at native 1080p without a bunch of artificial smear that introduces it's own set of problems.
Why do these companies have to overcomplicate things.
@JaffeGaffe Should be 60fps imo. It's not going to be a massive open-world game. It will be like The Outer Worlds and have smaller, more curated areas.
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