During Gamescom 2024, Bethesda announced that its recent Xbox Series X performance options for Starfield were also coming to Series S - with 60FPS becoming an official target in both Xbox versions of the game. Well, as you'd expect, Digital Foundry has been testing things out on Series S since the update dropped - delivering all the juicy details on how the console handles high-frame rate Starfield.
To nobody's surprise, it doesn't perform quite as well as Xbox Series X, turning in some fairly low resolution figures to hit those higher frames. Here's what the outlet had to say about the visual hit:

"The visuals mode remains at 900p internally, but the performance mode gets a substantial cut - down to just 432p in my counts. Dynamic resolution is a possibility, though I didn't encounter it in my tests... but both modes do use variable rate shading.
The visuals mode is then being reconstructed to something like 1440p here, while the performance mode appears closer to 1080p. There's an obvious difference in image clarity, though the bigger issue comes down to how the performance mode struggles to resolve fine geometry, and elements like backlit signs."
The team goes on to test performance levels here, which ultimately depend on where you are in the game world. Indoor areas stay pretty close to 60FPS in the performance mode, while outdoor regions play out at a more varied frame rate - although much higher than the only launch-day option of 30FPS of course.
DF also notes that Xbox Series S does support the Series X's 40 and 120FPS caps too, which is good to see, even if you're unlikely to get anywhere near 120 on Microsoft's all-digital machine. Anyway, if you'd like to see all of this in action, alongside a much more tech-y explanation for all of this, feel free to check out the video at the top of this article.
Series S users, are you going to test this out for yourselves? Hit us up down in the comments.
[source youtu.be]
Comments 30
It's a £230 little box that plays games. What the hell do people expect, it's not going to keep pace with a machine that costs twice as much but as usual people will ***** all over it because it "only" runs at 432p60.
I have a PC that cost 10 times as much as a series s and it still struggles with some games.
I want to be able to set Starfield to 1080/1440 on Series X and use those gains to have better frames in visual/better visual in performance.
It's weird that Fallout 4 NG has a 1440/40fps mode and Starfield doesn't.
@NostromoXP And the same people literally blurt out wow! at Tears of the Kingdom and all the "impossible" 25fps 360p last-gen Switch ports with all graphical effects off, reduced geometry, blurry textures and no anti-aliasing. 🤣
More seriously, although I'd like all games to have a 60fps mode at launch, at least most of them are updated to include it afterwards. 40fps would also be very interesting because most good TVs (like LG's Cs and Gs since 2019) support HDMI 2.1 and VRR.
@Banjo- A guy at work was bugging me about not owning a switch and playing Zelda, so I bought one with Breath of the Wild and that game looks OK on the 6" screen and I was enjoying it enough but I've never been much of a handheld gamer so I plugged it into my 75" Samsung TV and boy is it FUGLY and it runs like crap. Stuck it out for about another hour and I've never powered the switch on again.
I might look into a Switch 2 when it drops but it will have to do a lot more docked than the first one does.
@NostromoXP I'm a huge fan of Zelda, Ocarina of Time is one of my favourite games ever, but I disliked both Breath of the Wild and its sequel. In spite of that, I have completed them both. The first time a friend showed me his brand new Tears of the Kingdom, I was shocked to witness the lowest frame rate I had seen in a long while and the ugly green-brown blurry visuals when fighting three or four chuchus, especially when he activated Ultrahand. I will never understand why these two games have been praised so much and I'm not talking about the graphics only.
@Banjo- I suppose I did sound like a bit of a graphics snob in my other comment but I'm not really, I've been gaming for over 40 years (started with the Commodore VIC-20) and gameplay is by far the most important thing but I just couldn't believe how Zelda looked on the switch.
I really hope that they release a remaster of them both for the Switch 2 and I will be the first in line to get them, I have only played 1 Zelda game (The one on a boat on 3DS) but I have always wanted to play more of them, just never got round to it.
I suppose we should really stop bashing the Switch as we are getting as bad as those who keep on about the Series S
An article about Starfield and two-thirds of the comments are about Nintendo games. 😅
For the record, I don’t get how anyone can call _Tears of the Kingdom _ ugly. Sure, it’s artistic, and it’s not comparable to something like Assasin’s Creed, as an example, but it’s also not running (solely) on a portable game console that is effectively 7 years old. That’d be like expecting Halo Infinite to run on an Xbox 360!
@AccessibleDaydream
Switch release date - 3 March 2017
Xbox one release date - 22 November 2013
Halo Infinite platforms - Xbox Series X and Series S, Xbox One, Microsoft Windows, Xbox Cloud Gaming, GeForce Now
Halo Infinite running on a platform that is effectively 11 years old. But hey it's OK if it's artistic.
@AccessibleDaydream More like yet another Ben's article about the hypothetical performance problems of games running on Series S. As I posted above, I have read the same users literally mocking the graphics and frame rate of Starfield and praising the graphics and performance of Tears of the Kingdom, plus those "impossible" ports that are kind of a joke for any serious techie person.
Moreover, Series S is often compared to Switch as a budget console. If we get technical, Switch was already dated at launch. DF were surprised when they found out that it was using an old and downclocked Tegra chip when its sequel was almost ready. While Xbox One had a weaker GPU (but more powerful CPU) than PS4 at launch, the Series S is likely the best value of the current generation and I say this as a Series X (not S) and Switch owner.
@abe_hikura Not really - Fallout 4 was built for Xbox One hardware to 'run' at 30fps and therefore probably has a lot more overhead to be scaled 'up' to 60fps.
Its the same with numerous other 'XB1' era games that were targeting 30fps for that Hardware. When played/updated for next gen hardware, that hardware has a lot more processing power to 'boost' the Graphics, Frame Rate or 'both'.
Certain things don't scale either. AI for example is the same 'cost' regardless of whether the resolution is 420p, 1080p or 4k - it doesn't scale. If they use the 'extra' resources to improve AI, Physics, maybe even use it for Procedural Generation or whatever they chose to improve over Fallout 4, that can be why.
@NostromoXP I have every Nintendo console since SNES, except Virtual Boy that was not released here (fortunately) 😁. If Nintendo remakes or remasters Ocarina of Time and Majora's Mask, those would be the first ones I'd recommend you. Those and Twilight Princess HD.
@Banjo- I was predominantly a computer gamer so never really got into consoles but I did buy a GameCube as I really wanted to play Eternal Darkness. When I got it I also got hold of Zelda Collector's Edition (1 + 2, Ocarina and Majora) and Wind Waker Limited Edition so have had access to quite a few of them for a while now but some new game pretty much always dragged me back to PC.
I do regret not playing them at the time as I know I would have loved them but lack of time and other games coming out meant that road was never travelled.
Sorry for derailing the Series S bashing by talking so much twaddle about my early gaming life (which I know nobody asked for), I'll shut up now.
Have a great day.
@NostromoXP Genuine conversations like this are more interesting than what is usually posted on the threads, though. 🙌
@Banjo- I couldn't agree more, reading these threads is usually so depressing for somebody who just loves to play games but I just hate the toxicity that is so prevalent in gaming (and society in general).
Thank you for a thoroughly enjoyable conversation.
@NostromoXP Same here! 😊
@NostromoXP which is why I get so tired of seeing all of the series s articles about how it holds everyone back. Nope, it’s developers. What’s also funny to me is FPS foundry was also praising the PS5 and alluded to that fact that the series x extra power doesn’t really matter. As the PS5 is easier to developer for. Which is odd to me considering how last generation, they along with many made it known the Xbox one’s power disadvantage compared to the PS4 which was the lead platform.
The problem with the series s IMHO is the marketing. Outside of launch MS really hasn’t advertised the series consoles. Developers are just being lazy not wanting to develop for the series s. 60 fps is possible for the series s like the x but of course with reduced graphical fidelity. Of course it will take time to figure out the right balance but it’s possible. If the series consoles were the lead platforms we wouldn’t hear so many negative articles. The consoles that have held this generation back are the Xbox one and PS4.
@BAMozzy More games should just target Xbox One and PS4 specs, and then they'll have the room to scale up from there.
But when they do that, people just complain that it's not "next-gen", so I guess there's no winning here. (Personally, just give me 60fps every time... preferably with decent visual quality, but last-gen graphics are perfectly fine.)
@smoreon and last gen games had some games from the gen before 'boosted' to 60fps due to improved hardware. Look at Uncharted 1-3 for example - PS3 era games that were 30 fps and Game of the Year winners at 30fps, were then able to be run at 60fps on PS4.
What you want is the Next gen Hardware to play current Gen Games at 60fps - that is why you have a Console and not some PC hardware. Some 'budget' hardware built to sell for $500 or less just to enable you to play some of the Latest games.
Consoles are generally the minimum spec hardware required for the latest games that are pushing the technology forward. That's why they are often scaled down from the 4k ultra settings on a PC - that's why you have games that can't run at 60fps even at 480p because the CPU can't work fast enough. That's why next gen, these games will likely be 60fps.
Its ALWAYS been that way - and then you get next gen games being 'stripped' back or even altered to 'release' on last gen consoles at the start too during that crossover phase until they can't release on last gen at all - some may say Cyberpunk should have released only on Current gen for example and you need a 'beast' of a PC to play it at its best...
If 60fps is most important - buy a Decent PC and then you can scale the graphics right down, use DLSS to improve it and get 60fps+ in every game. Otherwise, like EVERY console, you'll get whatever the devs decide to 'set' the Frame Rate as - maybe they don't want their game to look Ugly, low res etc so 30fps gives them enough frame time to make the game look great. 30fps is the 'Standard' on Console with 'some' games offering a 'low res' performance mode or targeted 60fps specifically as a 'design' choice and limited their 'frame' budget to ensure their design was never too 'complex' to go over budget.
You chose to buy the Console, the 'budget' option for playing the latest games so can't complain about 60fps when that option is available on PC's...
@NostromoXP the point I was trying to illustrate was that a game like Tears of the Kingdom is running on hardware that is all but comparable to the Xbox 360, whereas trying to run something like Halo Infinite (even downscaled severely) on the Xbox 360 would be nigh impossible.
@BAMozzy Yeah, I'm all for last-gen games finally being able to run smoothly, now that they've been unshackled from their potato console limitations. Seeing a huge leap forward and 60fps (like we did in the PS2 generation) would be great, but that kind of thing rarely happens now, so I'm fine with smaller visual upgrades if that's what it takes to keep things running smoothly. It's not as if most last-gen games are ugly!
I actually didn't buy a console... or a modern PC. All of the options right now are too expensive, and all of them (short of a 4090, apparently) get lacklustre performance in many of the latest games.
The problem isn't just with the consoles being too weak, as this time around, they're actually pretty capable. Plus, even beefy PCs are struggling more than they have in a long time. It's fine if ultra deluxe settings don't work well on today's hardware, but if you have to turn the game into a blurry mess just to hit 60fps, then something's wrong (especially considering how good a lot of cross-gen games look by comparison).
So I'm just staying on decade-old hardware for now, wondering if my next PC build will even be able to run today's games properly, or if I'll have to wait for the next one after that!
I guess it's something, for those who truly can't afford more than the Series S. Still, what a severely compromised experience this is. I mean, this is even lower resolution than VGA CRT televisions that were introducted in the late 1980's.
@Steel76 "Damn, this looks almost like a Switch port"
On a console that costs less than a switch, shocker!
@smoreon That's insightful. Series S is the best value of the generation, but Series X is a gift from heaven, considering how expensive and limited today's computers are in terms of running current games properly. Microsoft would be wise to release a handheld PC as the next Series S next generation along with their next-gen home console.
@AccessibleDaydream I get that and I apologize for coming over as aggressive as it did, that was not my intent.
My point was aimed more at your artistic statement and was a push back at all of the people who claim artistic intent is just there to cover over the cracks and has no place in gaming.
@smoreon ...and all of them (short of a 4090, apparently) get lacklustre performance in many of the latest games.
You have no idea how right you are, I have a 3080ti PC (and all of the other bits that go with it) and I am playing Outlaws at the moment and I had to drop to 1440p with DLSS on Quality to get the game to 60fps and not look like caca.
At those setting a PC that cost over ten times the amount of a Series S is running an internal resolution of 1080p and people are outraged that a Series S has to drop to 432p to get to 60fps.
@NostromoXP Exactly! That's the crux.
@Steel76 Then play it on Series X. Starfield launched without a 60fps mode on any console, so not the best example to judge Series S, an optional, budget Xbox. He's not being defensive, he's using common sense, a rarity these days. 😊
@Steel76
"It's not about price, it's about the hardware."
For some people it is about the price, I know people who can barely afford to put food on the table for there kids but that doesn't stop those kids asking for the latest things. Should they tell those kids to just shut up because Steel76 doesn't believe that a cheap console should exist for them to have a little fun so just shut up and play with the cardboard box mummy got you from Aldi.
"It's just too damn weak for the generation."
Is it? Out of all the games released in the last few years how many have missing features on Series S? So far 1, I think. I'm probably missing a few but I'm sure you will put me right on that.
Lets take one of the little kids from my first point. Little Timmy, loves space and wants to play Starfield, Mommy Timmy can't afford a Series X and as Steel76 has deemed the Series S as a despicable blight on the gaming hardware scene it has been removed from sale and burned. Screw you Timmy, draw a space ship on your box.
"What's next 240p?"
If idiots keep asking for things that just aren't feasible, then sure, why not? It doesn't affect you in your ivory tower buying a PS5 Pro on launch day, so why should you care?
"Damn, what up with being so defensive about the Series S?"
Not being defensive about the Series S, just defending options, is that such a bad thing? Timmy doesn't think so.
Leave A Comment
Hold on there, you need to login to post a comment...