Halo tends to focus on its mainline series, but there have been some spin-offs throughout its history. One of these games was actually the cancelled project 'Haggar' - probably better remembered as a third-person-style Halo game set in the world of Mega Bloks.
Apparently there's been some progress since 343 Industries officially acknowledged footage of the Haggar build that appeared online in 2017. As highlighted by MintBlitz in a video on YouTube, an early prototype build of the game is now playable on PC using the emulator Xenia. This is all thanks to the efforts of a group of individuals known as 'Spark, Itchy.7 and Zoephie'.
This build is again a prototype including "a few missions" and there's even local co-op support included. The art design and "all major mechanics" are apparently close to done as well.
According to an official statement from 343's former studio head Bonnie Ross in 2017, Haggar "had a lot of fun ideas and invention behind it, but ultimately didn't progress beyond the early prototyping levels". 343 at the time also mentioned how this was just "one example of several similar projects" being evaluated.
What do you think of this slice of Halo history that never saw the light of day? Let us know in the comments.
Comments 6
Now there is probably a game with a used to be amazing Xbox franchise tied in with mega blocks and the right PR that could have got Xbox more main stream and some momentum.
Would make sense to put games like this on PlayStation/ switch not the main franchise but spin offs
Looks like fun!
Microsoft doesn't know what to do with Halo.....how about some good games and story DLC for Infinite oh no that doesn't make enough money so let's focus only on the MP...Halo is just about dead at this point.
This would have been a cool Halo free to play and multiplatform.
Unfortunate. Halo and Mega Blocks have been a thing for years so a game of it would be great. Disapponiting. They could have used this to compete with Lego Horizon but nope, what a waste.
I don't care for kid/family friendly versions of teen/mature IPs to IP recycle I think it's lazy.
But if companies are going to do it by all means I guess if wider audiences don't care. I get Lego games doing it for the movies and it was to sell Lego sets sure. But for games I mean eh I just find it safe and lazy if they don't use the Lego/Mega Blocks aspects enough to make it stand out when we know it's just to make it for wider audiences anyways even though they may grow up and play the original teen/mature IPs in the end or they may not but get them into these early not just the teen/adults also getting into these family friendly ones whatever percentage that ends up as?
But to get them hooked on them if family friendly games won't sell enough as original IPs like a Blinx, Ratchet, Sackboy or others on these consoles.
If the adults we are that do prefer original IPs than license recycling for a younger audience if the size of us in sales that do prefer them aren't enough sales and parents buying for kids just go for whatever else instead of a Fortnite, kids show games or something else then a Lego Horizon/Megablocks Halo then I mean I guess.
I think Microsoft are just stumped. I don't care for Lego Horizon or a Megablocks Halo but I won't deny it would work and push the branch/IP better then it being limited to it's main audience and struggling so much. If they can't get Project Spark to work, they can't other kid friendly IPs because they SAY THEY WANT THAT SAME AS JAPAN SIDE OF THINGS AS WELL BUT WE SEE THEM NOT REALLY DOING ENOUGH OF WHAT THEY ARE SAYING. That's their own stupidity for wasting their time going we want those family/Japanese sales (deals from third parties to release on the platform rather than to have exclusives like OG/360 era as yes times are different now even if wider audiences may than 2000s/2010s of them).
They really can't make up their mind. I'm glad we know about this as it shows they were trying for family games on the platform or maybe other platforms to spread the Halo IP, it sucks though, it maybe didn't capture what they were going for whether Infinite like or something else, maybe building with Mega Blocks not just artstyle didn't work out, or whatever they had played for the game's core but even still.
Microsoft and not knowing how to appeal to families and going eh what's popular will already works for kids to play on our platform just give up. What a disappointment. This like playing co-op on PS3/360 like I used to, sure needing to be older but if teens/adult family members played Halo together co-op split screen campaigns or multiplayer not just friends, now we play different genres and because split screen is gone. A Halo Megablocks with families in mind would have been a brilliant idea for the modern era of family games on the Xbox for Microsoft to keep alive.
They don't try hard enough. Did they have a QA/survey about the game or idea at all? I want to know more what was going on here.
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