Today, the 'VIP' console beta for Test Drive Unlimited Solar Crown has gone live, which means we have some fresh details on the Xbox versions of this open-world racer. To coincide with the beta release — which is exclusive to certain pre-order editions of TDU: SC — Nacon has revealed the game's tech specs - for Xbox Series X and PS5 at least.
The console beta is running at 1440p / 30FPS on those two consoles, which will also serve as the full game's 'Quality' mode specs at launch. Then, Series X and PS5 players are also set to get a 1080p / 60FPS 'Performance' mode when the full game releases.
For the moment, the team hasn't gone into any specific detail about the Xbox Series S version of Test Drive Unlimited Solar Crown. Developer KT Racing is clearly still tweaking things to get its performance mode running on any console, so hopefully we have some more specifics on each version in the coming weeks.
As you can see up at the top of this article, we're also starting to see some gameplay clips from the console beta land on social media and the likes. So, if you'd like to see how the game is running right now on Xbox Series X (most of the gameplay up to this point has been PC-only), then feel free to give that video a whirl up above.
Are any of you playing this pre-order beta for TDU: SC? Tell us your racing plans down below.
Comments 16
1440/30 and 1080/60? Yikes.
Weren’t the Xbox Series X and PlayStation 5 advertised as being able to output 4K60 and 1440p at 120Hz?
What happened? Where did things go so wrong?
@AccessibleDaydream They can - video and basic games. Technically PS5 even has a game that runs at 8k 60 FPS (The Touryst).
Played the pc demo a few weeks ago and to be quite honest I thought it was awful
@AccessibleDaydream The asterisk mentioned only being able to run Sonic 2 at those speeds.
Removed - unconstructive
Glad I never preordered this, had hopes it's be as good as 2. Guess I'll wait for the reviews, then probably a sale
Only 1080p/60? Wow and to think I was considering pre-ordering this at one point lol I’ll still rent it but will probably never buy it ever unless they make it at least 4K/30 and 1440p/60 in a future patch.
That is a nope for me! Are racing games way prettier and better then this will be!
Who would have thought 4 years ago and hopes for this new generation, we would have such low resolutions on these consoles.
Bring on a mid generation refresh or start the new next generation now.
I think this must overall the worst “half generation” I have ever seen especially when you compare to the Xbox one x.
And it’s not just this game it’s showing more and more as time goes by.
@AccessibleDaydream That depends on the devs, optimizing and using a decent engine. I tried this on my pc, which is gigantically more powerful that the series x. and it ran like crap. 1440p medium rarely hit 60fps and was more often around 45. And it only looks ok. Far better looking games run massively better. I have very low hopes for this.
@OldGamer999 Blame that on devs rushing games out with crappy optimisation. There's plenty of games that run in high res and look great in 60, then we have crap like this. The pro consoles are basically throw more power at it. Like crappy running pc games when they say use a 4090, use DLSS. It's people not trying any more. Publishers pushing devs to rush, or just devs without as much skill as in the past.
@Arkz
You do have a point but even Sonys and Xbox own in house developers have used lots of tricks and upscale tech, say from native 1440p to fake 4k to get there.
A game with great detail and textures etc never gets to pure native 4K 60fps without the tricks I mentioned early and probably more tricks I don’t even understand.
They also relied on VRR a lot keep refresh rates under check and stop tearing etc.
Spider man 2 might be a recent example of this clever programming and tricks.
I mean cool benefits but to me Solar Crown looks barren and not fun of a 'world' to explore. But that's just me. Even compared to Test Drive Unlimited 2 it's a fine game. I've given it a fair go. It's 'fine'. The licenses were still the most fun part for me as the rest are ok races, time limits and surviving to get the money to take people to where they need to go without damaging enough but eh. Having not played 1 and probably preferring different design of 'fun missions' in games yeah I don't see much to Solar Crown with it's missions really.
I'm not into open world racers anyway but any time I see them I go oh holiday destination, not fun missions, pass. Locations to me mean nothing. PGR made city layouts fun for being circuits, I haven't seen that in an open world racing game at all that level of attention to detail, that or any even being more kart racer with different paths, ramps, (even if no weapons that's fine just something FUN and a little different in the road/off road areas not wow we mapped this location, snore) or anti grav like FUN they are too grounded and boring so to me they lack FUN.
When I can have more fun with MotoGP or WRC based on the challenges ALONE and not because I seek arcade design either it's just the modes/variety is more fun regardless of a time or a high score just something interesting to use the cars with that's all. No dialogue and boring missions or generic realistic situations, if a Sim it's a sim but like we don't even get Forza Motorsport bowling anymore racing games just suck and lack fun factors just driving is something but it's the tracks it's the personality TO THEM or fun challenges.
Same problem I have with on foot open worlds is the missions suck there too regardless of dialogue and less minigame like FUN use of mechanics just attacking and dialogue, outposts or collecting/chasing down. Snorefests.
Even though Burnout Paradise wasn't my thing either I did prefer it's missions more they were enjoyable, and once I understood the game more to get the additional cars, it was just the city was tough for me to navigate or find stunt scoring places to make the most of points, same probably I sometimes have with Crash Mode at times, the older games I have gotten used to the traffic maneuvering so maybe I might get back into Paradise but even still.
@AccessibleDaydream I've been ringing that bell for years. On May 7 2020 Aaron Greenberg tweeted "60fps will be the standard output, but the architecture allows us to support up to 120fps." And just 4 days later added "Developers always have flexibility in how they use the power, so a standard or common 60fps is not a mandate." Now 4 years later here we are, still stuck with 2 feet in the mud.
@OldGamer999 Agreed, something pretty like forbidden west has a solid 60fps, but it's around 1800p. the 4k mode is 30, but it does have the 40fps mode which is around 4k, drops a bit under. But games like this with 40fps modes are outliers. Most seem to just be perf or quality mode, 1440p or 4k usually. I remember people complaining about PS4 Pro having loads of games not in native 4k, which was obvious from the get go. Devs need to decide really, take longer, drop the graphics a bit, aim for 4k60. Or what most do, 1440p60 will do and throw in a higher res 30fps mode.
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