
We've been eagerly awaiting the arrival of Cities: Skylines 2 on Xbox Game Pass ever since it was announced back in mid-2023, and although it's since joined PC Game Pass, the console version has yet to release.
Unfortunately, it's sounding like it'll miss 2024 entirely now, as the developer has confirmed that a planned October launch won't be happening due to "unresolved issues". Here's what the team had to say earlier today:
"Unfortunately, we have not yet met the stability and performance targets we set for the console release. Without a Release Candidate (RC), we are now unable to meet an October release window."
"While we are making slow but steady progress, there are still unresolved issues impacting the game in ways that harm the player experience we want to deliver. We expect to receive a new RC, which will undergo a thorough review in August. This evaluation will determine whether we can begin the submission process and provide a solid release date, or if further issues need to be addressed."
The team also acknowledged that the news will likely come as a disappointment, but they're committed to remaining transparent through the development process, even when the updates aren't always positive.
So, it's clear that a lot of work is still being done on the Xbox version, but for now, it sounds like Cities: Skylines 2 will remain a PC exclusive until at least the end of this year. As soon as we hear anything more, we'll of course let you know.
Sad about this? Have you been playing Cities: Skylines 2 on PC Game Pass? Tell us in the comments.
[source forum.paradoxplaza.com]
Comments 13
Would the 'unresolved issues' be in fact the Series S machine?
@johnK no.
It’s also delayed on ps5.
It was released a mess on pc. Probably rushed out as paradox had a few releases struggle.
So it’s better they get it right,
@johnK People are so quick to jump on that bandwagon. It's been delayed on PS5 too and runs like ass on PC. It's a broken game in all formats. Numerous reports show ways it has been programmed really poorly with modders highlighting so many inefficiencies.
@johnK that’s not the case mate. Paradox is a PC game maker. So they are familiar to scaling code to run on multiple PCs. Via customizable settings for ones respective PC rig. The typical console game developer likes to blame the series s because they want all consoles to be exactly the same these days. Compared to better generations which had more bespoke consoles requiring different solutions per console. Series S is just a weaker series x with the same architecture. I digress cities skylines 2 has been horrible since launch on PC.
This game sequel is so disappointing to me. It’s still not good on PC. So those that don’t have a PC in addition to a console(s) aren’t missing out.
@johnK could be the PS5 for all we know. Look at The First Descendant as an example. But like other have said it's probably due to the PC version being a mess. So console ports have probably been pushed to the side.
This game was rough on pc game pass at launch but is now very good. I have almost 100 hours into it and love it. Hopefully the console version will launch in a good state.
Does anybody want it?
I blame Jim Ryan.
I won’t be disappointed unless it releases in a state of total disaster. Delays are fine if that means it’ll be good.
GTA VI is the next delayed because of Series S
This is just paradox spinning into a downward spiral. The company has been going down the drain for years since going public. Their still selling expansions that don't exist for a game the devs abandoned. They have ruined multiple studios at this point. Cities skylines is a total dumpster fire I don't believe they will ever fix it. It might be better then at launch but that is like saying only some pintos explode now.
As someone who often plays CS1 on Xbox series X, I've become very used to hearing the console scream in pain unlike any other game. I can play Red Dead 2 in full 4K for an entire day and it won't come close to screaming fans like it does just 10/15 minutes into loading CS1. Even on a relatively new and empty save, so I genuinely dread to think how it would handle CS2 under any circumstances, especially after seeing the state of its PC version too.
Console release should be the least of their concerns really. I'd like to play it some day but no part of me is looking forward to seeing it run on a console, and every time I revisit CS1 it's just a clear reminder of how poorly optimized it's going to be anyway.
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