Microsoft acquired Obsidian Entertainment way back in 2018, which feels like a lifetime ago now with how much Xbox has changed in the years since. For most of that time, Avowed has been in the works over at the California-based developer, but did you know that the game was going to be a co-op RPG before Xbox stepped in?
Pulled from the finale episode of its 20th anniversary documentary, Obsidian talks about the origins of Avowed and how it was in development for roughly eight months as a multiplayer game. Studio head Feargus Urquhart "really pushed" this move to make it an "interesting game to publishers", but all that changed when the team was acquired by Microsoft.

"One of the things where I really pushed was that Avowed was going to be multiplayer, and I kept on that for a long time. In the end it was the wrong decision to keep on pushing on it. Why I had done it, was that when we were still independent and we were selling it, it was a more interesting game to publishers. And, when you're asking for 60, 70, 80 million you've got to have something interesting to talk about. Multiplayer made it interesting."
In the end, Obsidian has gone on to develop Avowed so that it's in-line with "what they're best at" - that being single-player RPGs with lots of dialogue options and player-driven decisions. The team is now on the final stretch of development, and it seems happy with the direction it eventually took.
Speaking of that final direction, we actually saw very recently that the game will be playable in either first or third-person, with the choice of camera view left totally up to the player. If you want to see a short clip of Avowed third-person in action, check the link down below.
Excited for the team's next big single-player RPG? Tell us your thoughts on this down below.
Comments 15
Im very excited for Avowed!
Can't say I'm excited to play Avowed, but that's more because I don't know if I'll want or have the time to put in to an RPG and also I have never played a Pillars of Eternity game either.
With games like Stalker 2, Indiana Jones and even BO6 coming this year, those single player games appeal more at the moment but I'd have had far less interest in Avowed had they gone the MP route...
Well thank god for that...feels like we are turning a corner with publishers realising that maybe don't try and cash in with forced multiplayer games...just let good single player developers make single player games...
Probably an unpopular opinion, but ironically would be way more interested if it was. Good story driven co-op games are weirdly hard to find.
Don't get me wrong, yay but it dose seem its only lurian and Inexile (to a lesser degree) is doing coop rpgs that aren't just "look we got stats and gear scores so we're an RPG".
It's wild to me this entire genre grew out of TTRPG, an inherently communal experience, and outside of MMOs and _____RPG coop RPGs are a extremely rare breed.
No mention of how they said this game is going to be very short by RPG standards?
Typical gamepass fodder.
@MrMagic they say avowed will be as long as outer worlds, im close to the 300 hour mark in outer worlds. something about it just keeps me playing it over and over. hope the same happens with avowed.
I think it’s great not pushing developers into multiplayer. Most the time it ends up in disaster.
@rustyduck I was just told Obsidian said it would be a very short RPG and yeah I've just read the article myself and they did say it would be about the same length as the outer worlds which isn't short at all, I actually hate games that overstay their welcome but I'm not sure where you're getting 300 hours from? I'm sorry but replays don't count.
Outer worlds main story is about 13 hours and it is only double that with side missions.
@MrMagic xbox counts it. im a little over 250 hours and 4,089 enemies killed with 4,358,093 damage inflicted. i guess i play a little slower and talk to everyone on the first play for sure.
you saying 26 hours for a playthrough? first time was more like 50 hours for me.
This is the game I want more then any, after both pillars I’m ready to step back in to this world it’s amazing and my personal favorite mid-evil fantasy world out there today.
@Mustoe It's not that multiplayer is a guaranteed win, so much as a multiplayer game typically costs less to make (obvious exceptions) and is thus lower risk, while also having a longer tail sales channel for the initial investment, while also discouraging used physical sales, and encouraging continued monetization beyond the initial purchase that makes it financially more sound to a publisher than a product that actually has to sell.
Of course it doesn't always work out that way, but publisher/investor logic works out that way.
Bethesda in particular though was focused on "make only multiplayer games, that will save us" before the buyout. IDK what they were thinking, but they were thinking it.
Jesus, thank god for that.
The game honestly looks like it’s rooted in multiplayer with its colorful aesthetic. I’m honestly not too sure about this one, but I hope they made the right choice with that. I’m cautiously looking forward to Avowed. Hope it’s genuinely the start of a hot streak for Xbox Game Studios.
There’s so much coming in October and November now. But I’ve really been looking forward to avowed for years.
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