The Xbox Games Showcase this year was full of neat surprises, and one of them was the reappearance of Xbox's Perfect Dark Reboot. Coming out of The Initiative and Crystal Dynamics, Joanna Dark's return is looking rather splendid, and the team at Digital Foundry has now given their techy take on the game's new trailer.
In general, the DF team thinks the game looks "highly promising" so far, praising its strong direction, use of physics-based interactions during gameplay and the developer's implementation of some new-gen graphics techniques.
"I appreciate the fruit being destroyed and the beautiful powder unleashed by an exploding fire extinguisher, and I really hope we see more interactables like this. Of course, with this demo being mostly stealth focused up until this point, I'm also curious what their plans are for enemy behavior - this is a huge part of any similar game.
The game also seems to be using the full suite of Unreal Engine 5 techniques. What looks like Lumen can be spied from the rich indirect lighting in areas like the darkened alleys early in the trailer or the hallways later."
Despite a positive take overall, the analysis does note that this showing looked early in development, and contained some rough spots and frame rate drops. That's to be understood for a game that doesn't even have a release window though, with both DF and ourselves just happy that the game exists and we have a better idea about how it plays.
"Overall, I'm just happy that the game really exists and they've found a coherent vision for it. Given the lack of an announced release date, I suspect we'll be waiting for quite a long time before Perfect Dark is ready."
Perfect Dark is coming to Xbox Series X|S, PC and Game Pass sometime in the future - and once we have a more specific launch window we'll of course update you on the game's release.
What do we think, PXers, reason to be excited for Perfect Dark? Tell us your thoughts down below.
[source eurogamer.net]
Comments 12
Look weak like avowed not smooth and she was shooting in the open while enemies just looking
Welcome back Agent Dark!
Game looks really amazinf
@Mustoe TBF most of the Watch_Dogs fakery was the fact that they basically rewrote the game after the version we saw early at the PS4 launch event, which was actually running the PC build, which was the only build, after they realized there was no chance of those consoles running that game as shown. All that physics and interaction, they really did to live on the stage, but none of that stuff made it into the real game. Now that the consoles are basically just PCs, especially XSX, it won't be quite that dire anymore.
The Watch_Dogs debacle was really more like the Cyberpunk debacle where they did have a really immersive game.....on PC....before figuring out that that was not going to run on a PS4 at all.
This game looked more Deux Ex/Hitman which should be perfectly doable.
if its 60 fps, im good.
@Mustoe As a Deus Ex superfan, I'm hoping it's even half as "immersive sim"-ish as it looks!
The game looked way better than I thought it would and I'm happy its first person because early reports I remember reading suggested it could be third. Still not 100% sold but the gameplay that was shown looked cool and from what can be gathered in that trailer, the story has potential. Voice acting was really good, which is a nice start.
Love me some DF. Excited for this one.
@Mustoe Haha, is a great game but such a shame that it was basically made as the "middle entry" of a trilogy that doesn't resolve anything and sets up the threads for a part 3 that never happened and probably never will Still worth it though.
Heck I've still been waiting for Descent Freespace 3 since 1998.
@Mustoe I blame embracer. Or Square. Or Marvel.
Oh man invisible war. I hated the og Xbox for ruining what that game should have been on PC! The original game is so classic
@Mustoe IW is odd. It felt nothing like the first game, even though it was mostly the same team making it with some role shuffles or substitutions by availability. It's not a bad game as a stand alone game. And conceptually and story wise it plugs into Deus Ex, but otherwise it's not a DX game. Mostly it "streamlined" and simplified gameplay to be more casual shooter friendly, And when you try to casualize an immersive sim, things get ugly. If it were its own IP I think it would be more fondly remembered. But after the timeless epic that is DX1, the simplified, glossy (purple - BEFORE Fortnite!!) graphics, felt odd. The almost-cartoon-ized esthetic felt wrong. The story.....should have been ok, but it was told all wrong. And they decided to target Xbox as the lead platform as a follow up to a golden age PC title. That meant tiny world chunks divided into zones, sparse objects, and mostly just "felt" like a console game which isn't what you wanted from a follow up to one of the greatest immersive sim WRPGs of all time from the golden age of PC games. But the funny thing is even DX1 had a PS2 port which they even used as a baseline for IW. But that was a time period, mostly due to MS pushing Xbox HARD as basically the replacement of Windows games (until then trying to revive it again with Games for Windows under Vista, realizing they'd killed it - Microsoft never changes), where most games were going the "streamlined, casualized, consolized" route. And PC gamers were jaded against anything console as a result. Plus the story was one of a million from that time period that got caught in the "post 9/11 world" narratives, and the whole thing, like most entertainment of the period, seems obsessed with terrorism plots instead of building on what it had before.
Actually, Warren Spector himself acknowledged a lot of that talked about it at one point, there's a great little clip out there:
"I feel like we f-d up the technology management of it, we had bad team chemistry. We wrote the wrong renderer. We wrote the wrong kind of AI. And then we shipped too early. The story was even bad. Like, it wasn't a bad story story. It was more like we moved into the future, which, we didn’t realize at the time, undermined a lot of what made Deus Ex great."
It's definitely, by far the weakest "Deus Ex" game, and other than direct narrative elements linked to events and characters of the first game it's best played as a stand alone new IP. It's a good game as a stand alone game. If it had a new brand I think we'd describe it as "a little like Deus Ex, but not as complicated." Or perhaps "Kind of like Perfect Dark (2025)"
@Mustoe I have about 9 hours in Mankind Divided — though I doubt I've played since 2020 (just checked Steam, yes Jan. 2020).
My most egregious backlog completion is the original Deus Ex. I bought it at launch after playing a demo disc. Two restarts and 13 years later, I beat the Steam version. Half-Life 2 is the second longest stretch.
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