
Bethesda's big next-gen update for Fallout 4 initially launched on Xbox with a bit of a whimper, but the team has just issued a brand-new patch for the upgrade - and it seems to be going down much better with players so far.
We're seeing reports that all of the different visual and performance modes are now working as intended - unlike at launch where the modes looked awfully similar on both Xbox One and Xbox Series X.
However, one issue does still seem to be cropping up in Fallout 4 next-gen, and that's related to the game's VATS targeting system. Folks on both Xbox and other platforms are reporting that the feature isn't working properly right now, as was the case prior to yesterday's update as well.
Update 2's patch notes didn't mention VATS at all, and we're hoping that the team at Bethesda can smooth that particular feature out in a future patch. Once that's all sorted, Fallout 4 next-gen should be in much better shape for players across all platforms - including on Xbox Series X and S.
Have you tested all of this out yet? Let us know your initial thoughts down below.
Comments 11
VATS is broken as hell! Game is almost unplayable due to the issue.
This was clearly rushed out the door for the TV show and they botched it. I can actually see a difference in the graphics and framerate now.
VATS still isn't working luckily it's not really needed as combat is easy. I kept getting a save bug when loading and have had to keep restarting the game. A lot of mods are broken so haven't bothered with them. These problems are super annoying I won't lie.
It really shouldn't have been so difficult but it's the Creation engine they really need to move to Unreal so there games have less bugs. This would also speed up development time.
@JokerBoy422 Wouldn't be a Bethesda update without breaking a few things.
WarBethesda never changes.I feel like I got ripped off for $10. VATS is broken. Why no articles on that?
@BBB For a game that has been out since 2015. This should be embarrassing. Microsoft the shameless is at it again and why I dropped my Game Pass.
VATS seems to be working fine for me. What's the issue people are having? I seem to have missed any mention of it.
I wonder why Xbox chose to make AutoHDR optional when used for backwards compatible titles, but is automatically used no matter what for Series X titles.
I am not necessarily complaining because I like AutoHDR, but, at the same time, it would be nice to at least disable it when AutoHDR is disabled for those who don't like it. It feels...sneaky as people are assuming the HDR is hand-crafted, but it's not because there is nothing telling you otherwise.
Psychonauts 2 uses it.
Alan Wake Remastered uses it.
Fallout 4 uses it.
I am sure there are probably more, but those are the 3 games that come to mind that use AutoHDR for Series X|S "native" games.
VATS is broken for me too. Constantly jumps from the correct chance to hit to zero percent. This only affects the 60fps target mode. It can be resolved by using the 30fps target mode. So it's a case of pick your poison.
@LoquaciousB same here.
@themightyant funny thing is its been broken ever since the new "Next Gen Update"... thank God I'm fortunate enough to own a PS5 and another copy of this game for it. Everything is great over there. I wanted to play on Xbox for the Auto-HDR but Bethesda and Microsoft hate Xbox so we can't have nice things lol.
I'm still pissed they lied about Adaptive Triggers and Dual Sense vibration. At the time it released, the PS Store listed those as features for the native PS5 version, unfortunately they're not there. The Xbox version does contain HDR support however and that is a nice feature. Fortunately, according to Digital Foundry, both consoles are essentially tied now. Almost complete parity other than the VATS glitch on Xbox. Some minor performance issues still but I'm assuming that's due to the game engine itself and not how the consoles are running it.
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