As a follow-up to an early look at FSR 3 frame generation technology on Xbox, the tech wizards over at Digital Foundry have now provided us with a deeper look at how much performance can be gained using the technique - along with more of an explainer on how it actually works.
Again, just like DF's sneak peek video clip earlier this week, the focus of this FSR 3 test is EA's magic-based FPS Immortals of Aveum - it's the first console game to actually make use of the feature. This time around, Xbox Series X, Xbox Series S and PS5 are all put through their paces, comparing results with and without FSR 3 applied.
"Frame generation has proven to be a genuinely useful technology for PC users - and AMD's FSR3 is now mature enough to be deployed on the current generation consoles.
Immortals of Aveum is the first game to feature it and Rich has gone in depth on this one: image quality tests, frame-rate analysis, latency measurements and much, much more."
Anyway, the full video up above is well worth checking out if you'd like to learn a bit more about the tech while taking a closer look at broader console comparisons - including how FSR 3 holds up on PlayStation as well as Xbox. It'll certainly be interesting to see where frame generation goes when more and more console games make use of it in future!
Which game do you want to see use FSR 3 next? Tell us your top suggestions down in the comments below.
[source youtu.be]
Comments 4
Excellent news!!
This can truly be a game changer.... literally.
FSR is great for intermittent things, but hopefully they don't use it as a crutch.
FSR supporting a 60fps game with dips is great.
Using FSR to boost a 30fps game to 60 looks like dog water.
So when they can't program UE5 games to run properly on Xbox Series S, they can rely on this, made by another company.
The graphics on Xbox One were fine, so we know the Xbox Series hardware is more than fine, if only they could program their game properly.
@InterceptorAlpha
This will definitely be a crutch for poorly programmed UE5 releases.
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