
Bethesda's parent company, ZeniMax Studios, has today announced that its workers now have stronger rights within Xbox - as Microsoft strikes a 'labour neutrality agreement' with the Communications Workers of America (CWA).
The Xbox owner first entered into such an agreement way back in summer 2022, amidst the whirlwind of Activision Blizzard news we were all subject to back then. Once the ActiBlizz deal was passed late last year, Microsoft commented that it was still working on the agreement with the CWA, and today's news proves that to be correct.
Here's what ZeniMax worker Page Branson had to say on the matter:
"Thousands of our ZeniMax co-workers now have a free and fair path to organise together for better working conditions. When we organised our union under a similar legal agreement the process was clear and management did not try to influence anyone’s decision and the company did not try to interfere with the voting process.
There is strength in numbers, and as our numbers grow at ZeniMax, at Microsoft, and in the video game industry, we will gain the respect we deserve and raise the standards of working conditions for everyone across the video gaming industry. When we benefit, the consumer and the company will ultimately benefit with us and help keep this industry stable for current and future workers."
Of course, this is a timely development considering that earlier this month, Microsoft made huge cuts across Bethesda teams, including complete studio closures. It's unclear whether such an agreement would have altered the course of history here, but clearly, ZeniMax developers are working towards a future with more employment security.
What do you make of this ZeniMax announcement? Keep it civil down in the comments section below.
[source gamesindustry.biz]
Comments 22
Zenimax Asia is being shut down at the end of June. This sounds like a bunch of hyperbole to me.
I’m not very knowledgeable in corporate power dynamics so i’ll ask: how significant does this matter when the baldie himself holds so much power?
Doesn’t mean a thing to me if they can’t make hits
Except for the ones who were shown the door a month ago…
(Still very bitter about Tango’s closure).
We have a union at work in the UK.
It’s not a closed shop, meaning you don’t have to join.
They get us annual pay rise every year normally above inflation and a little Christmas bonus.
Given the state of their last few games and patches together with Microsoft’s axe wielding they probably need it.
@IOI same here mate. Just shell shocked at that decision...
@IOI @IOI i really really want to know why they did that to that specific great studio??? i would really love for an insider to uncover the truth (no B*****)
@TakeItEasy I think Zenimax was allowed to make the decision as to who was closed and they tried to tighten up geographically with Tango. Just an assumption.
Wonder if this pending situation played a larger part than we realize in Microsoft closing those studios?
“Meanwhile, non-Bethesda studios and employees still wonder day by day when they’ll get canned.”
@K1LLEGAL so they decided the studio that created the highest rated xbox exclusive the last decade or so? and the only japenese studio they got and maker of the evil within? what a joke MS is a clown in video game industry, what about toys for bobs leaving after few months of the aquisition and arkane austin who was forced to make a coop game and closed in the end, i think maybe your a new xbox fan....us old fans we are getting shocked since xbox one announcement till date of how unreasonable mindless and st*** their every decision is
@TakeItEasy lol i’m a fan since I bought my 360 at (almost) launch in Jan 2006. I have the badge for having XBL gold for 17 years. Not my fault Xbox shut Tango… i don’t agree with it at all I just said I was making an assumption about it. It may have come down to whoever is running Zenimax and a decision they made - maybe they couldn’t be assed to manage a studio in Japan - who knows.
Toys for Bob however is a good thing that Xbox did. Allowing a studio to go independent if they wanted is a good thing. Beats shutting them down.
@IOI Most of the talent at Tango left on their own before that to form a new studio. It was basically a shell of a studio when Microsoft closed it.
@JayJ We have heard that ARKANE Austin devs left over the years because of Redfall development. The studio was no longer the intact Dishonored or Prey team as we like to think of them. I have not seen or heard anything saying Tango suffered a mass exodus at any point prior to closure.
Good to hear that there's more organisation in the industry as they desperately need it. This whole Activision acquisition thing was kicked off when the industry was in a stronger position, but now things are starting to break down due to the short term fixes to keep pandemic level revenues. The industry needs strong unions now more than ever.
@theduckofdeath Look into it, most of the main talent left. One of the lead figures started their own studio.
@JayJ Yes, the founder, Mikami left (as reported near the launch of Hi-Fi Rush last year). There is big difference between that and what happened (over the course of development, apparently) at Arkane Austin. I'm looking in the same places for details on these closures and haven't come across anything definitive about heavy attrition at Tango. If so, what is everyone so up in arms about?
@theduckofdeath I think the only real reason so many gamers got so worked up over Tango closing is because it's been one of the latest excuses to hate on Xbox. Most of them never even cared about Tango.
@JayJ Yeah...If only all those people had...bought the game? At least played and completed it? The outrage over closure of studios and layoffs stems from various motivations, many of which are irrational, disingenuous and/or profit-driven.
@JayJ That rumor was debunked by people still working on the studio, don’t spread misinformation.
@IOI Except it wasn't.
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