
If you're like us, you've probably been told at least once in your life that you "can't learn anything from games". That's obviously not true, and Xbox is showcasing that as part of a new "Field Trips" initiative in the UK.
For this, Xbox has picked out seven Game Pass titles to build "immersive audio learning journeys" around, with an aim to "blend immersive gameplay with audio prompts that reinforce cognitive skills and learning".
"Not all skills are learned in the classroom, and not everyone learns the same way. Research suggests that gaming can play a big role in helping children develop important life skills by creating engaging and immersive learning experiences that foster young minds."
"Beyond Xbox: Field Trips invites children to embark on immersive audio learning journeys into some of our biggest gaming titles. The aim of the project is to blend immersive gameplay with audio prompts that reinforce cognitive skills and learning – but most importantly, the development of soft skills like creative problem solving, teamwork and collaboration."
How this works is that you'll need to start up Spotify on your Xbox console and search for "Beyond Xbox: Field Trips". There are seven episodes based around seven games, so pick the one you want, and start playing the audio.
- Episode 1: Problem Solving & Analytical Thinking with Grounded
- Episode 2: Teamwork & Delegation with Sea of Thieves
- Episode 3: Motivation & Prioritisation with PowerWash Simulator
- Episode 4: Creativity & Innovation with Minecraft
- Episode 5: Focus & Diligence with Microsoft Flight Simulator
- Episode 6: Planning & Adaptive Thinking with Cities: Skylines
- Episode 7: Strategy & Decision-Making with Age of Empires IV
Then, load up the game itself, and the recording will take you through a 45-minute learning journey. Each of these episodes are also available as a downloadable E-Book (via the Xbox website) if you want a visual guide as well.
Here's a sample from the Sea of Thieves one:
"The compass is probably one of the most important tools to any seafaring person. It consists of a magnetic needle mounted on a pin, which can spin freely, but will always point north."
"A compass works because Earth is actually a big magnet – which has two main centres of force. These are called the poles and have one at each end - north and south. During the 1100s, people in China and Europe first learned how to make magnetic compasses. They discovered that when a magnetised bit of iron floated in water, it pointed north and sailors soon began to use compasses to navigate through the oceans."
If you need more information on Beyond Xbox: Field Trips, the official Xbox website is packed with details that will help you get started, including details on how the initiative has been put together, as well as the skills that children will learn.
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Comments 4
Video games need history and cultural lessons like Cosmology of Kyoto — the game has similarities to Myst but takes place in feudal Japan. It portrays cultural and societal norms for the time, has voice actors that speak in an authentic dialect for the time, and portrays the beliefs that people held at the time as if they were real (because they were real to the people living then). It's a masterpiece and it's truly a shame that modern gaming hasn't learned anything from it.
But that's neither here nor there.
I learned all my history from Metal Gear Solid, sure some of it may be fictional but it was much more interesting than Mrs S***'s history lessons when I was at school!
Everyone raise your hand if you ever tried to pass Age of Empires off as educational software....
While cool where is the Mixed Reality/VR ones for virtual trips, for VR worlds?
Breaking down games this way is cool and what each of those games offer to showcase as well between them for sure. I don't take what I experienced in the WW2 era shooters that seriously as it was suited to the games parts of history but some are close or accurate to the wars. They have to form games around the moments some how after all some corners do get cut.
I mean history/sight seeing in VR projects/apps let alone yes breaking down games and making them educational is cool but other things also showcase possibilities that and well use cases for VR and VR sales would help it just like Kinect tracking for helping in the medical field.
Then again Minecraft Education edition had limits but tech mods even if some fictional elements to them the realism does come through and helps in many cases far beyond what Education edition can do. The many electricity, science, engineering sides. I don't understand them on the level they are but still they were fun and used them for years.
I assume as many other Indies games with some science, history, or just how to make games/programming/problem solving puzzles aspects to them besides the AAA ones.
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