
Following a report last week about Xbox and the now-indie studio Toys for Bob reaching an agreement on a new game, there's now a new rumour doing the rounds about what this game might be.
This information comes from the Crash and Spyro YouTube channel 'Canadian Guy Eh', which claims the next title is Spyro the Dragon 4. At this year's Game Developers Conference, he apparently found out the game has been in active development since the beginning of this year (so it would still be the very early stages of development).
"Spyro 4 is in development. That's a statement. No theory crafting, no evidence-based assumption, no conspiracy theories or even a heavy-handed hint. Spyro 4 is in development. Period."
Toys for Bob previously told fans during its indie studio announcement to keep their "horns on", which was seen as a subtle reference to Spyro at the time. Earlier this year it also did a cryptic social media post with an image of Spyro and the words "you gotta believe!".
In the latest Windows Central report, it was claimed the next title from Toys for Bob in partnership with Xbox would be similar to the titles it has made in the past, which seemingly narrowed it down to another Crash or Spyro game. For now, though, this is just a rumour and there's been no official confirmation.
If we hear any updates about this rumour, we'll let you know. Would you be interested in a fourth major Spyro game? Tell us in the comments.
[source youtu.be, via gamereactor.eu]
Comments 11
"Spyro 4 is in development. That's a statement. No theory crafting, no evidence-based assumption, no conspiracy theories or even a heavy-handed hint. Spyro 4 is in development. Period."
Interesting how he somehow twists the concept of 'having some evidence' into a negative here.
I mean, I wouldn't be surprised if he's right, but that's a bit of a weird way to say "look, I can't tell you how or what I know, but I know".
I've never played a Spyro game before. Is the trilogy worth checking out?
@Divide_and_Wander personally think it's the best bunch of 3D platformers out there. Perfect level of difficulty progression too. Ready for people to fight me 🤣
@Wardstone234
Spyro and the other platformers can be very good.
But for me Nintendo is the king of the platforms.
Hence that is what my Switch is for Nintendo first party games.
@Divide_and_Wander it's good get it 😎 also crash trilogy too
@Divide_and_Wander One of my all time favorite platformer franchises.
@OldGamer999 I agree, but that hasn't stopped me from liking platformers (3D or 2D) that other companies have made.
Spyro is great and more fun than crash but for these types of games Nintendo is always king I can't wait for the trilogy to drop on gamepass
@IronMan30
Absolutely other companies have made some great platform games.
@Divide_and_Wander You should absolutely try the trilogy. I think you’ll be spellbound by the colour palette and level design, Toys for Bob gave the og PS1 games the modern care they deserved. And it’s cheap, easy to afford! Go for it.
Party like it's 2024 or the Activision IP licensing aside. I get them being flexible but do they actually have the access to it?
I'm for them doing something else but they have been doing something beside Crash Rumble clearly. Whatever Beenox is doing as well more COD after the CTR content? Vicarious Visions moved to Blizzard so that's clear. I'm fine with a Spyro 4 existing but I mean I also question it. The changes to Spyro 1-3 had me disappointed. The changes made sense but it's the gameplay ones I didn't like not the world/artstyle/characters. All that to translate it and modernise it was fine I had no issues with any of those parts to bring it to life. Even the analogue stick camera made total sense then the L2/R2 or the roll. But I mean even Pitfall Lost Expedition using the right stick for the hand to interact (almost Wii motion like even if it did get a Wii port later) or games like God of War or even Knack as to dodge. It's not like the right stick can't be camera only and can be for other things like the attacks in I think it was the Bouncer or another game for combat the way a space shooter would of dual stick shoot em ups.
The quality of life/modernising of it made sense but to me even simple things like Spyro 3 Sparx bonuses were quality of life and no reward but gems. Granted I know Sanzaru and others had to do what they could about Spyro 3 I totally get that but it's still disappointing to see that happen.
Simple jumps just annoyed me. From Spyro 1 to Spyro 3 throughout. I got the hang of it, still felt it was just awkward.
I hated the feel of Spyro. The floatiness of him in the past I found better and PS1 games don't usually age well. The swimming I think was fine enough it's been a while though.
Skill points not being clear and not gating trophies I was fine with. Skill points of Spyro 1 as an inclusion like the Crash 1 & 2 time trial were a nice touch but still some were unclear.
So to get a game where the characters have to feel heavy when other than Bentley or Hunter makes sense for that it's really annoying and it's why I don't like modern characters human, animal whatever. I hate platformers having heavy characters. Even other genres just any character feeling heavy which is many just bugs me. Platforming or otherwise. If a vehicle sure but other than that why are they so heavy. The engines of today offering that or the programmers/animators decisions to do that to their characters keep throwing me off with that.
The recreations of the levels, dragons and more are great but the quality of life and gameplay aspects threw me off. Even titles like Sphinx and the Cursed Mummy while I haven't played have me worried of the oh even in that era they tried to do more heavy characters and it just doesn't work to nowadays so many have that it's just eh. It just doesn't make me excited for some aspects.
Let alone the minigames, the characters, the worlds. I mean I'm fine with a breath mechanic from the other games. I'm fine with more to add to the Spyro formula but I mean I already had Indie 3D platformers clone formulaic nostalgic releases as it is. Will I care for Spyro 4. Maybe not. That's the thing that I am skeptical on right now.
Even then hub based 3D platformers aka mission ones. If minigames sure. If it's actual quests I'm not buying it. I hate open worlds. I play mostly minigame ones or not theme pack feeling ones. There is a reason why Spiderman it's an open world I liked. I liked the lab puzzles then I did the rest of the game. The taskmaster ones were fine. Gravity Rush and Sunset Overdrive balanced their challenge ones and their quests.
Infamous Second Son more minigame like side content was more fun then the actual story missions dullness but then again it's good/bad points system and punishment of skill tree or story mission access was hilarious then the Infamous 1 dynamic react to a situation gameplay wise and be good or bad. How far immersion hasn't come clearly.
So yeah there is a reason I get picky with games is some gameplay just feels off to me at least. Worlds need to be exciting of level design and abilities or things you do. But when so many platformers exist and I prefer 5-6th gen not popular ones more and more for their mechanics or obstacle course design yeah Spyro 4 being sigh comparable to these Mario 64/Banjo/Spyro clone Indies makes me less excited.
Love of a character and it's games isn't for me. I do love the character but I mean I prefer Spyro 1 for how good the super speed, Metalhead boss, flame fairies and more happen in that game then I do busy work minigames in 2 & 3 and the playable characters of 3, vehicles and more was so much. For their ideas and scale at the time the game is packed, all of it worth it no it's just a too much and not all of it is fun. But then again sometimes i find some games suit simplicity others don't it's why I question some games like Biomutant with a basic character moveset, why is it I got more inspiration from Space Station Silicon Valley (Toys for Bob article rememberance) then with many animals and varied movesets when Biomutant has vehicle quests and gas immunity but not animal trait/ability system?
AA as they are Experiment 101 it just lacked besides the typical open world gameplay tropes. Or Foamstars basic modes and I had more ideas for it on announcement then some eh 2 modes and seasons/cosmetics. Boring. Give me a reverse foam maze mode, a surfboard race, give me traps/more maps, give me chemicals to deal with the foam. When foam makes me want to think for a game mechanic and Splatoon doesn't for it's fair simple but fair depth to it ink use cases multiplayer or singleplayer there is a reason why I prefer Splatoon not for comparison but for it's gameplay depth I don't have to question but could but I don't because the obstacle course use cases work then me caring for abilities all the time. A foam building contest. If I can come up with that before the game even comes out and it's that basic Foamstars. The game sucks because it's underdeveloped not by my want I didn't even care to play the game just felt it was lacking in ideas for such a title. Multiplayer games with good mechanics and maps matter as much as me being a singleplayer type and coming up with ideas there.
I have standards for game design these days to be more exciting and I keep finding more exciting mechanics in retro titles. Some Indies are good but in other areas they are nostalgia factories I won't touch and am not against saying I don't want to support those Indies with the platformer genre compared to other genres/others in the Indie space. I am not an emotional person happy with characters and worlds for platformers.
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