Today, a fresh round of previews have dropped for Judas - the upcoming narrative FPS from Ghost Story Games; the core of which created the BioShock series. Up to now this project has been largely shrouded in mystery, but as we build towards its eventual release, Ken Levine & co. are starting to open up about the upcoming Xbox title.
At the very top of this article we've included a link to The Game Awards host Geoff Keighley's video on Judas, as that's the most succinct breakdown coming out of these limited previews. Skill Up and IGN have also posted more lengthy previews of the title - featuring in-depth interviews with Levine.
As IGN has converted its video into a chunky feature article, we'll grab a quote from their preview session and drop it down below:
"Levine invited me and The Game Awards creator Geoff Keighley to Ghost Story Games in Boston, where we spent six hours playing a recent build of Judas, followed by a lengthy conversation with the renowned game designer to discuss the long wait since BioShock Infinite, bringing the "narrative LEGOs" concept to life in Judas, what the game is all about, and much more.
This constant push and pull is at the heart of Judas's player-driven narrative, and it means that no two playthroughs are ever likely to be the same. That's the "narrative LEGOs" in action, and what we talk a lot about in the course of the interview."
If you've got the time it should be well worth watching those interviews to hear everything there is to know about Judas from Levine himself - especially if you're a big BioShock fan. It's all sounding very nice indeed, and we can't wait for Judas to arrive on Xbox - whenever that may be!
Hyped for Judas? Let us know what you think of today's new previews down below.
[source ign.com]
Comments 10
Who's Ken Kevine ?
EDIT: and nice Jericho reference too
@VOODOO85 Nice Jericho spot!
Levine is a long-time game dev. Directed BioShock & BioShock Infinite over at Irrational Games - been working on Judas since then pretty much.
@Kezelpaso Oh i know who Levine is, it's just that there is a typo in first paragraph where it says "Ken Kevine & Co"
@VOODOO85 Doh!! Edited, been a long day 😴
Cannot wait to play this in 2030.
Does it genuinely evolve and substantially iterate on Levine's/Kevine's prior work? Or is it just Bioshock in space? Because if it's the latter, I'll probably play it, but I'm not itching to.
Am I hyped? No. Curious? Absolutely.
Removed - off-topic; user is banned
Removed - off-topic; user is banned
While I'm hopeful it turns out well.
I also am on the eh mindset of like Yooka Laylee, like Calisto, like others it will be oh we have this IP we liked working on in the past, we vet devs continue on with an IP when we couldn't due to the publisher so we make a successor/simple one but don't have the license to it.
Like that's fine but to me things like Nightingale were more exiciting because unlike Mass Effect Andromeda or others some ex Bioware staff worked on a survival game. That's awesome.
Just seeing continuations of other games, seeing these IPs suffer or be different and not having the publisher saying it needs this and that.
I'm all for more flexibility of these teams and what staff is there to make a successor/their vision of an IP they enjoyed working on or created in the past without the license but still.
To see them flop due to design decisions customers don't like or it not being a big name does make it hard for these teams and I feel for them.
Even if I myself am getting into the Bioshock series now via PS3/360 and some playing via back compat on Xbox One X (not the PS4/Xbox One collection version I just didn't see copies when I bought the older versions) and I'm kind of sick of many IPs to take inspiration from.
After Yooka Laylee or more eh racing games or so I got sick and tired of so many platformer Indies or racing Indies being so disappointing of the formulas, nostaglia and only hit games of inspiration of game design among the amount of 5-6th gen platformers I've seen, researched that get ignored and are far more interesting then the hit games but no Indies will go further for inspiration the lazy. Part of it is me researching/being a collector but I mean if I can find them why can't others past nostalgia or nostalgic customers. Lazy. Nostalgia Indies are as bad as AAA.
I've bought up many shooters of 6-7th gen. So part of it is me of researching or collecting pickups, seeking an understanding of some trends, some not of game design in games and genres.
But part of it is also just getting sick and tired of some games trends of game design in AAA or Indies besides the IP and just wanting something different.
Aveum was an example. I was excited for the setting something fantasy FINALLY not another military shooter or sci-fi one, wasn't for the gameplay. The magic idea was fine the looter shooter element. Eh. While I enjoy it in Borderlands I don't in other games or want THAT many looter shooters.
While there is other shooters seeing many multiplayer WW1 or other settings for AA or other Indie ones come up makes me go eh. Like Ready or Not and Unrecord look fine of SWAT or otherwise that's fine. But that's more so PC then console shooters I come across on occasion.
So when I go 'besides VR is there any exciting story driven singleplayer ones' and they flop I go 'thanks customers this is why we can't have modern singleplayer story driven shooters anymore great'.
The next Perfect Dark is ways off too. Could be horrible for all we know. I hope not.
No matter where they are set even if setting helps and more interesting weapons then just the same generic based on real life ones and why I enjoy Ratchet (did), Metroid or others like a Bioshock offering more interesting weaponry in their worlds and level design.
If the setting is good, the weaponry is different and unique to it's world in design and maybe partial functionality I'm in. Good enemies, a fair world. Any steampunk, biopunk, analogue weapons or something else would be cool. Ammo types or function matter to make interesting weapons after all. Not just futuristic versions of real life weapons that's just boring if that's ALL there is, some can be sprinkled in but not only those. Some futuristic with some fair directions for how they function not just oh it's got futuristic ammo counts and other dials on them.
Or else I'll stick to the ones I am from old gen, wait it out for the next and play The Club for some arcade modern action as no one is making anything like that anymore.
This game just made the list!!!
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