
Ever since launch, the Forza Motorsport studio has been hard at work adding new tracks, cars and features to the game - which have been welcome because it did feel a little light in certain aspects on day one. However, there are some major areas the team hasn't got to yet - and they've addressed some of the community's biggest complaints in a new blog post.
To be specific, Turn 10 has highlighted three big concerns the community has put forward in recent months. These are some major areas of the game that are being worked on slowly but surely, so they'll take time due to how essential they are to the game's core makeup.
Rather than try to explain what the team is doing for each area, we'll drop Turn 10's exact words down below, so you can get an idea of where Forza Motorsport is heading in 2024.
Forza Motorsport Fan Feedback
Car Progression
"We know that the progression system in Forza Motorsport is a divisive topic among our players. We’ve been gathering feedback from a variety of sources, including the Suggestions Hub, socials, forums, long-time players, and surveys to players who may not be as active on our traditional community gathering places.
It is clear from looking at feedback that while many of our players are enjoying the system as is, for many others it isn’t delivering the upgrade experience that they expect from Forza Motorsport. To address this, we are exploring changes to the system. Our goal with these changes is to retain what is working for those that enjoy it, while resolving the issues many of our most dedicated players have with the system.
Addressing this feedback is a top priority for the team going into 2024, however it will take some time to properly evaluate options, make the necessary code changes, and thoroughly test those code changes."
Forza Race Regulations
"We are aware that Forza Race Regulations are not working as intended in some situations. We have heard about inconsistent or unfair penalties in instances of intentional ramming, being pushed off the track, and spinning cars pushing drivers off the track. We have also heard that high speed collisions sometimes have no penalties while low speed collisions have mild penalties.
It’s important that we capture all the data that we can about a race when FRR rulings happen in error, so over the next few months, we will be working with some long-time competitive Motorsport players to gather direct telemetry from them while they’re playing. They will be capturing these instances and feeding data to our team so that we can issue tweaks to make FRR more accurate and reliable. We appreciate your patience as we work on improving the system."
AI
"We have seen feedback about our AI’s driving behavior: abruptly braking and slowing down; not accelerating out of exits, braking too hard on mild corners, and following racing lines too strictly. We understand how important it is to have fair and competitive AI in Motorsport and are our top priorities in early 2024 are addressing overly aggressive AI, while also getting a cleaner race start into turn 1 where many of the issues above most severely manifest and impact players."
Turn 10 concludes by saying "these and other issues are constantly being worked on, iterated, and given careful consideration", so expect to see some of the changes discussed here come to fruition in the coming months.
Are these good areas for the team to focus on? Discuss further in the comments down below.
[source forza.net]
Comments 19
Seems like a solid list that has listened to the community. Hopefully they can fix these issues quickly and then get on with adding missing content.
Good to see that they’re taking feedback seriously and aren’t just abandoning the game. I actually might pick this up once those updates go through.
The games isn’t bad but glad they are very aware of the issues and are listening to the community!
The issues are real and annoying but addressing these things under pressure mustn’t be easy either (avoidable or not, due to a too early release imo)
No comment on the visuals though! I would love to know what the thought process was and how/why things changed between the original reveal trailer and how the game ultimately released from a visual perspective. Did they know at the time that the reveal trailer was not an accurate reflection of the game, or was that genuinely how good they thought they would be able to have it looking? Or was it viewed as being a cinematic reveal that didn't necessarily need to be representative? FH5 had a similar reveal trailer and went on to look pretty much exactly as was promised - and that's a cross-gen open world game with a huge draw distance. So why did they have to strip the visuals back so much for Motorsport?
I personally haven't seen the AI or Regulations issues.
Hopefully they find a happy medium or give the option to keep the progression as is. I kind of like the car leveling forcing you to use the car to progress it.
Glad they’re working on AI. Two things that really annoy me are 1) getting shunted from behind by an AI car and then ME getting a penalty. 2) AI cars suddenly slowing down for no apparent reason
I really hated the progression system. Some of the cars suck to drive their stock version and by the time you unlock upgrades you’re on to the next series.
I experienced but didn’t mind the other issues as they were easily resolved by rewinding. I think they would be better off focusing on game performance as it still crashes frequently especially when using quick resume.
@Nightcrawler71 It was so annoying to get penalized when the AI treated the race like a game of bumper cars. My preference was to start in 24th and work my way up. The first lap was rough sometimes.
Seems I wasn't the only one upset that you upgraded cars like a free to play game.
In a game that's supposed to be a sim, how in the world did they think that having to level up a car before installing a part made any sense?
In real life, I've never had to level up one of my cars or motorcycles before turning a wrench and adding performance parts.
@InterceptorAlpha It felt like they prioritized their "Bought not built" slogan over making the game fun and interesting.
Initially I quite liked the car progression, but it's become a little tedious. It would be nice to to see VR to the list, but I suspect this will never happen.
Too little, too late. What a disappoint Forza was along with Starfield. I regret getting my series s, should have gotten a ps5.
Do you still have to manually skip the practice lap? Instead of opting to do one?
That pretty much stopped me playing it on its release.
@Doomcrow nah man, you shoulda bought a Series X. Runs and looks great for me. Had no issues. Plus I quite like the A.i., it's like racing against real people. After all that's what happens in races. Have you ever raced against someone and they obligingly let you pass without slowing/weaving or shunting you from behind? I haven't and it's fun. It's almost as if the A.i. gets annoyed 😆.
@Spaceman-Spiff personally I think it looks fantastic. Runs smooth and looks great in RT performance mode.
Who the heck actually likes the car progression system?! It's easily the most complained about thing lol, even the people who aren't against it merely tolerate it.
I started it a week ago and the progression takes forever lol, I understand they want you to keep playing... but come on lol
I don't know what they could do to get me to download it again. It was just such a soulless game.
This game has many issues, it badly needs a radar for a start, matchmaking needs to be significantly improved. I'd rip up the car levelling up, I see what they were going for but it's tedious, oh and sort out it's PC performance.
I really wanted to like this game but it's in a pretty sorry state at the moment with it's player base pretty much non existent on Steam and in the UK at least, didn't even chart in the top 400 last year
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