Ever since launch, the Forza Motorsport studio has been hard at work adding new tracks, cars and features to the game - which have been welcome because it did feel a little light in certain aspects on day one. However, there are some major areas the team hasn't got to yet - and they've addressed some of the community's biggest complaints in a new blog post.
To be specific, Turn 10 has highlighted three big concerns the community has put forward in recent months. These are some major areas of the game that are being worked on slowly but surely, so they'll take time due to how essential they are to the game's core makeup.
Rather than try to explain what the team is doing for each area, we'll drop Turn 10's exact words down below, so you can get an idea of where Forza Motorsport is heading in 2024.
Forza Motorsport Fan Feedback
Car Progression
"We know that the progression system in Forza Motorsport is a divisive topic among our players. We’ve been gathering feedback from a variety of sources, including the Suggestions Hub, socials, forums, long-time players, and surveys to players who may not be as active on our traditional community gathering places.
It is clear from looking at feedback that while many of our players are enjoying the system as is, for many others it isn’t delivering the upgrade experience that they expect from Forza Motorsport. To address this, we are exploring changes to the system. Our goal with these changes is to retain what is working for those that enjoy it, while resolving the issues many of our most dedicated players have with the system.
Addressing this feedback is a top priority for the team going into 2024, however it will take some time to properly evaluate options, make the necessary code changes, and thoroughly test those code changes."
Forza Race Regulations
"We are aware that Forza Race Regulations are not working as intended in some situations. We have heard about inconsistent or unfair penalties in instances of intentional ramming, being pushed off the track, and spinning cars pushing drivers off the track. We have also heard that high speed collisions sometimes have no penalties while low speed collisions have mild penalties.
It’s important that we capture all the data that we can about a race when FRR rulings happen in error, so over the next few months, we will be working with some long-time competitive Motorsport players to gather direct telemetry from them while they’re playing. They will be capturing these instances and feeding data to our team so that we can issue tweaks to make FRR more accurate and reliable. We appreciate your patience as we work on improving the system."
AI
"We have seen feedback about our AI’s driving behavior: abruptly braking and slowing down; not accelerating out of exits, braking too hard on mild corners, and following racing lines too strictly. We understand how important it is to have fair and competitive AI in Motorsport and are our top priorities in early 2024 are addressing overly aggressive AI, while also getting a cleaner race start into turn 1 where many of the issues above most severely manifest and impact players."
Turn 10 concludes by saying "these and other issues are constantly being worked on, iterated, and given careful consideration", so expect to see some of the changes discussed here come to fruition in the coming months.