Call of Duty: Modern Warfare 3 was reportedly developed in a super short time frame compared to other CoD titles, and it looks like the Xbox Series S may have suffered as a result of Activision getting the game out by the end of 2023.
Outlet Digital Foundry has posted an analysis of Modern Warfare 3 on current-gen platforms, and while Xbox Series X and PS5 have turned out pretty well, Series S is lagging behind a bit. More specifically, the game struggles to hit its frame rate targets at both 60 and 120Hz on Microsoft's all-digital console.

During busy areas in campaign and multiplayer, MW3 on Xbox Series S frequently runs at closer to 40FPS than 60, and in the video up above, its 120FPS mode dips into double figures fairly often as well. Here's a quote from the DF team on what's going on here:
"Series S has problems that need addressing, by comparison. Sadly, even play at the regular 60fps is troubled, the campaign itself often running between 40-60fps. Set piece after set-piece, the opening mission puts the machine through its paces. The prison yard battles, the escape route - it's the least stable 60fps experience I've seen from Call of Duty on Series S to date.
The climax at a reactor core is a particular low point: the volumetric effects and enemies all contained in this small area drag Series S to visible dips into the 30s. In fairness, later missions - like Payload with its broad, open areas - do stick closer to 60fps, especially once we get into the interiors. But the priority is clearly not to optimise around Series S this time around. The focus from developer Sledgehammer, it seems, is clearly to get the PS5 and Series X running well, above all else."
As the outlet suggests, it's looking like Series X and PS5 have been prioritised here - which is understandable given their similarities in power. However, for a cross-gen game that's available on Xbox One, we are a little disappointed by this Series S turnout.
Hopefully, given a bit more time, the team at Sledgehammer Games can improve the experience on Xbox Series S. Call of Duty has always been about smooth 60FPS gameplay - it should be delivering that on a current-gen console in 2023!
Have any of you been playing MW3 on Series S? How's it running for you? Tell us your experience in the comments section down below.
[source eurogamer.net]
Comments 8
Removed - trolling/baiting; user is banned
What came across as clear from DF's video is that the Series S wasn't really 'optimised' having the vast majority of settings actually the same as the Series X/PS5 and only reducing the target resolution down to 1440p.
As we already know, the Series S ia 1/3rd the GPU yet 1440p is just under 1/2 the pixel count of 4k. 1296p (or thereabouts) would represent about 1/3rd the Pixel count so if GPU scaled directly with Resolution for example, then 1440p is a bit ambitious without reducing other settings to reduce the GPU load for a system with about a third of the GPU processing power.
It probably makes sense that Xbox wouldn't have had the same time/resources spent on porting/optimising in general with Sony having deals with ABK and earlier access to prioritise for...
Well maybe if the game wasn’t rushed out it would work much better? And have been a better game? I’m sure MS will want it rectified asap.
Is it any surprise it is least stable on the least powerful platform it is on?
We're just going to see this more and more as time goes on
Removed - trolling/baiting; user is banned
@BowsersBuddy Not sure what that has to do with anything. That's like saying Halo CE runs at flawless 120fps so Halo Infinite should as well(it doesn't).
MW3, like most sequels or games that come out later, is more technically demanding. And this is something that we'll see more of as tike goes on. We're already seeing games running at lower resolutions on the S than what the Xbox One ran at. And the Xbox One was notorious for it's low resolutions. The only saving grace is the S supports FSR.
@BowsersBuddy
Recommended specs for MW2 is an i5 6600k, 12GB RAM, and 1060 with 4GB of VRAM.
For MW3 is a i7 6700k, 16GB RAM, and 1080ti with 8GB of VRAM.
@BowsersBuddy That's irrelevant as consoles have less overhead. The point I'm illustrating is that MW3 does indeed have higher requirements than MW2. Even for lower end hardware MW3 is still more intensive than MW2.
Leave A Comment
Hold on there, you need to login to post a comment...