
Forza Motorsport officially launches on Xbox Game Pass tomorrow, but the new racer is already out in early access, and some fan clips posted online are starting to seriously impressive the higher ups at team green.
Both Aaron Greenberg and Sarah Bond have responded to some Forza clips over the last few days - with the videos usually showcasing the game in the rain and at night where it arguably looks the most impressive.
Here are a few examples:
It goes without saying that these execs probably saw the game a lot during development, but Forza Motorsport's launch build definitely looks more visually impressive than even recent previews have done, so they could be seeing a marked improvement here!
Forza Motorsport is a very impressive title from a technical perspective, even if we think it needs a wee bit more content to truly fulfil its potential. If you want to read more about the title ahead of its Game Pass launch on October 10th, check out our review down below.
What do you think to Forza Motorsport's new next-gen visuals? Let us know in the comments.
Comments 11
Let's see how this really looks when it releases.
From all the videos and reviews that I've watched up till now, the word that springs to mind when summarizing the visuals is: inconsistent.
Seems to look good at night in the rain but in the sun, the game looks washed out. And also some of the old car models looks like something out of a mobile game. Then the newer models look amazing. Just seems inconsistent. But as I said...excited to give it a go this weekend.
During fog, rain and nights the game looks amazing. I also drive with the hood because the driver POV got hard with so much going on. Just started shifting manual last night. Just need to get the tracks down and start moving up the bot difficulty. I'm at full FIA regulations and AI 3. Glad I invested in my wheel setup over 2 years.
@BRT15 That's kind of the Catch 22 with using a real-time time of day system - it's not always going to look post-card pretty.
I am looking outside now (10:20AM) and it's sunny. It looks "washed out" in a sense. The trees and grass aren't a deep green. There aren't these deep blacks in the areas where the trees are blocking light. It doesn't look "perfect".
Making nighttime look great, it's kind of easy since light is mostly provided by artificial lights.
That being said, Microsoft has had an HDR problem in the past. Halo Infinite was supposed to be a Dolby Vision showcase and it took a couple patches before washed out black levels were finally fixed. I know Forza has a bug when you switch video modes that requires a game restart that I hope gets fixed as well.
Will be interesting to see how this game develops over time… visually awesome though
That does look pretty special.
enjoying the game so far, it has dashboarded me several times, it seems there is no water effects on the front wheels, only on the rear wheels, looks odd to me.
Looking forward to playing tomorrow. 😎
@GamingFan4Lyf yeah they've clearly made an artistic decision when it comes to the sunny races that don't necessarily look attractive for a game. You'll have summer days where I'm at where the sky is punchy blue and everything just looks vibrant under the sun's glow. So they've made a choice here...
Also if you guys watch the latest DF Direct, they've clearly said that those videos being shared online of the hood view in the rain, and the reflections are SSR and not RT. Just a public service announcement. 😉
Looks great. Can't wait to play this on day 6.
I'm enjoying this immensely so far. Just playing on pad, but it feels great to me. I am tempted by a wheel, but already have a pretty permanent set up with a velocity one flight yoke for flight sim, and it'd be a faf to swap over all the time.
As far as graphics go, it's impressive, but has its limits. I was playing about with the photo mode last night in the various modes and found that the ray tracing is definitely higher resolution and detail in fidelity mode, but at the cost of (an admittedly quite smooth looking) 30fps.
One thing I did spot is that some distant elements of the reflections - I suppose the cube map, are copied from the players car onto all the other cars, but closer reflections are ray traced. Interesting technology behind our games these days.
It looks incredible.
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