
Ubisoft has today announced it will be decommissioning some "additional online services" for older games and three Xbox 360 titles are listed.
These games include Assassin's Creed II, Assassin's Creed Liberation HD and Splinter Cell: Conviction. The online services tied to these games will terminate on 25th January 2024.
"Decommissioning such services for older games is not something we take lightly, but is a necessity as the technology that drove those services has grown obsolete."
Ubisoft has reiterated how purchased games will still be playable after this date, it's just certain online functionalities that are affected. Here's the full list, including games on other platforms that will also be impacted:
- Assassin's Creed II - Xbox 360
- Assassin's Creed Brotherhood - MAC
- Assassin's Creed Liberation HD - PlayStation 3, Xbox 360
- Assassin's Creed Revelations - PC
- Ghost Recon Future Soldier - PC
- Heroes of Might and Magic VI - PC
- NCIS - PC
- R.U.S.E - PC
- Splinter Cell: Conviction - Xbox 360
- Trials Evolution - PC
According to website True Achievements, there may be one co-op Splinter Cell: Conviction achievement worth checking out before the end date.
If there are any updates, we'll let you know. How do you feel about this? Tell us in the comments.
[source news.ubisoft.com]
Comments 7
Companies keep talking about game preservation then they go and shutdown servers. So hypocritical.
I guess severs cost money and time maintaining things. If the games are bringing in no money then I guess it’s shutdown time.
I mean we are taking Xbox 360 generation.
Never really cared for Assassin's Creed multiplayer mode they were interesting fun little past time but they were never good in longevity but shutting down the server for splinter cell conviction on Xbox 360? That is a step Ubisoft has gone too far even today people still play conviction since Ubisoft refuse to make a new splinter cell game I guess maintaining active servers cost money and yet these publishers talk about they care about game preservation haha yeah right that is a boatload of lies
@NeoRatt It's a tough balance. The reality is when they look at the player counts for some of these, especially online modes to single player games, they might be in the single or double digits. Should they keep investing in servers for all games forever if that is the sort of player count?
@themightyant Could they not downgrade the server sizes somehow, reducing cost & keeping the servers up?
@themightyant
A Windows server in the data center cloud costs about $3,000 USD to run per year. Serving up the game may cost around $100,000 per year with small player counts.
I am sure after making $100's of millions on these games they could've set aside some of that profit on an ongoing basis to keep servers up.
I can understand shutting down the servers for a 15-year-old game that people have mostly stopped playing.
The bigger, and much less excusable, issue is when games effectively become inaccessible, like if:
Though I can also see it being frustrating (to a lesser extent) if there's no option for local multiplayer, or if the company is really aggressive towards people who are trying to recreate the servers.
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