FromSoftware's Armored Core 6: Fires of Rubicon lands a mech-sized punch on Xbox this week, and ahead of launch, Bandai Namco has laid out all of the technical details across each console version of the game. Xbox Series S users - this one sounds a real treat!
Here's how Armored Core 6 will perform on both Xbox Series X and Xbox Series S at launch:
- Xbox Series X: "up to" 4K / 60FPS - Ray Tracing supported (Garage Only)
- Xbox Series S: "up to" 1440p / 60FPS - Ray Tracing supported (Garage Only)
To see Xbox Series S get 1440p, 60FPS and ray tracing support is fantastic, and we're hoping the game gets as close to these figures as possible. Bandai Namco is saying "up to" with these numbers, so we're assuming dynamic scaling is in play across every system.
If you're planning on playing the game on last-gen, the team has confirmed that Armored Core 6 hits 900p / 30FPS on Xbox One and 4K / 30FPS on Xbox One X - with no ray tracing support on either last-gen Xbox. FromSoftware's upcoming title is out on August 25th, and this news is getting us pretty darn excited about its arrival.
Which system are you playing Armored Core 6 on? Tell us down in the comments section!
[source service-en.bandainamcoent.eu]
Comments 16
Excellent news for Series S owners and roll on Friday. Can't wait to dive into this
What resolutions and framerates are supported with ray-tracing on (and it not being supported on last-gen, which didn't really need saying, because of course it isn't?) is a bit of a non-issue. Even on PC, ray-tracing is only switched on in the garage and not during actual gameplay. I'll be keeping it switched off.
'Up to' can mean FSR 2.0 upscaling from 720p to 1440p on Series S - but could drop to '540p' to upscale with FSR to 1080p for example. It doesn't mean a 'Native' 1440/2160 to deliver '60fps'.
Of course if they are targeting Native 4k on a XB1X at '30fps', its possible that they could target 60fps with other enhancements, but until I see technical analysis, I don't tend to 'believe' what devs/publishers cite as they don't often say if they are using methods of upscaling to hit that resolution or actually Native targets...
@BAMozzy You must be playing games for their technical specifications not to enjoy it. Must be glued to the monitor to see every single pixel
@Tonmoy nahh why'd you feel the need to attack my man mozzy 😭
Word to mozzy because he's right, these 'up to x resolution and fps' are as useful as the pc requirements a dev releases for the 'targets' their game will hit but in most cases just calling them 'minimum' and 'recommended'.
Very non-telling in both cases
There just isn't enough time. Sea of stars and then starfield. I'll grab this down the road
I'm kinda glad BG3 didn't get to Xbox this fall. I may have to sell a kidney to get all these great releases. Sea of Stars, Starfield, AC6, MGS re-release..
PS5 for me and i'm very excited as its my first AC game.
@Tonmoy You are missing the point. It doesn't matter to me in principal, but that when a Dev/Publisher states 'up to' 4k for example, that doesn't mean you can expect the game is running Natively at 4k but could be running at 1080p and using FSR 2.0 to upscale to a 4k output. Its like PS4 Pro claiming 4k but games were running at 1920x2160p in a Chequerboard pattern and combining 'previously' rendered frames to deliver a '4k' image.
There is nothing wrong with using FSR2.0, CB rendering, DLSS or any other method of 'upscaling' to look like its running at higher resolutions natively - especially at normal viewing distances. However, few Devs are 'honest' with some games running as low as '720p' on a Series X/PS5 and using FSR or some other Temporal upscaling method to 'look' like its running at much higher framerates - even stating the game is 'upto' 4k despite never 'running' at more than 1080p because they don't tell you they are using 'upscaling' to deliver 'upto 4k'
@DennisReynolds Nice. Just keep in mind you're not invincible most people tend to not pay attention to when they're taking damage in this series when newcomers.
@BAMozzy No need to be a debbie downer just yet, we haven't even seen the game in action on all hardware. I know fromsoft doesn't have the biggest trackrecord with framerate but we know it'll be fun. The (probably not maintained) 60fps is honestly the biggest plus current gen is gonna have over last gen.
....and honestly, I can't remember the last time a AAA console release ever had a stable resolution output with 60 or at all.
will definitely be getting this on xbox just don't know if i want it this close to starfield
Going to pass on this one. Starfield is just too close.
All this talk about the Series S holding back games and Bandai Namco just drops this and walks away 😂
Still waiting on feedback for this one.
A targeted 60 fps just ain't it for me. I would rather have a locked 30 than a bumpy frame ride. I sincerely hope there is an option. A lot of games don't and insist that a wavering 60 is good enough.
I obviously don't know how it runs, I'm just assuming the worst.
You can't go wrong with any of the 3 systems at the minute how the heck someone find time play on everything starfield zelda spiderman forza pikmin baldurs Gate and probably armoured core what a year for gaming
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