
The arrival of Street Fighter 6 will have had many people rushing for their arcade sticks, largely because the standard controller that comes with the Xbox Series X and S is somewhat inadequate when it comes to playing one-on-one brawlers. If you're lucky enough to own a compatible stick, then you're probably already enjoying the fruits of that purchase, but should you be in the market for one, then the 8BitDo Arcade Stick for Xbox may be worthy of your attention.
Designed with old-school titles and fighting games in mind, the 8BitDo Arcade Stick for Xbox is a dead-ringer for 8BitDo's already-available stick for the Nintendo Switch; it shares the same basic design and, outside of a few minor differences, feels the same to use. The key changes are related to the Xbox branding; there's a 'Home' button, as well as the usual 'View', 'Share' and 'Menu' buttons, just like those you'd find on a standard Xbox controller.
You've also got a switch that allows you to toggle your headset settings, as it's possible to plug one in thanks to the inclusion of a 3.5mm headphone socket. You can choose to have the headphones and mic enabled, just the headphones or just the mic – the choice is yours. It's also possible to have the joystick act as the left analogue, right analogue or digital pad. Finally, the USB-C port – for both wired play and charging the stick's internal battery – is located on the back of the unit rather than in the 2.4G dongle dock (as was the case with the previous 8BitDo Arcade Stick).
The aforementioned dock is also located on the back edge of the stick and houses the 2.4G dongle, which is required for its low-latency wireless connection. You'll need to remove the dongle and pop it into one of the USB-A ports on your Xbox console to use the stick without a wire – but there's no onerous setup required, as it connects to the stick the moment you insert it. Because it's a 2.4G connection, there's very little in the way of noticeable lag – in fact, if you're happy with the wireless performance of the standard Xbox controller, then you're going to have zero complaints here. If you do, then there's always the wired option, which is possible thanks to the extremely generous USB-C to USB-A cable that's included in the box.
As for the stick and buttons, they're the same as the ones seen on 8BitDo's Switch-flavoured stick, and do the job well enough. We certainly didn't have any issues, but if you feel the need for superior parts, you can always open the unit up and install different ones – 8BitDo's sticks are customisable, which will score big points with Sanwa-loving arcade junkies.
The only complaint we have personally – and this is probably down to the fact that we have tiny, Hobbit-sized hands – is that we sometimes struggle to move our fingers around the face buttons fast enough. This is, of course, something that improves as your muscle memory gets trained, but we thought it best to mention it regardless; like so many arcade sticks, some people might find 8BitDo's option a little on the large size.
Battery life is also good, with around 30 hours of play from a single charge. It's worth noting that this figure is likely to drop if you decide to use the stick with a headset, but it's still more than enough stamina for most players.
Given that Street Fighter 6 has just been launched, that's the ideal title to test 8BitDo's stick with – and it doesn't disappoint. We felt more confident pulling off special moves when using this controller, although it's worth noting that the game's free-roaming 'World Tour' mode either requires an extra Xbox controller to help you move the camera around, or you'll need to turn on the 'Camera Assist' option located in the settings menu. Thankfully, the game is focused on more traditional one-on-one battles anyway, so this is most certainly a reliable tool for the job.
Of course, while fighting games benefit from arcade stick control, they're not the only genre which plays better with this kind of interface. Titles like Radiant Silvergun, Ikagura, Castlevania: Symphony of the Night, Golden Axe, Streets of Rage 2 and many, many more retro-focused games play like a dream with this stick, too.
There's plenty of competition in the arcade stick space, but 8BitDo's offering represents a brilliant option, and we appreciate the fact that it's tailored for the Xbox family of systems, too. At £100, it's certainly not cheap, but when compared to other arcade sticks, that's not an unreasonable price tag. We're loving Street Fighter 6 at the moment, and the arrival of this controller has only enhanced the game's appeal.
Thanks to 8BitDo for sending us the review unit used in this piece.
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Comments 13
I found Mad Catz Ego on several Amazon sites. I would buy it if I didn't have my
Mad Catz Arcade Stick TE S+.
I am sure that the Xbox 8BitDo Arcade Stick has generic parts or made by 8BitDo because otherwise they would say it in Features and Product Details. They don't say anything about the parts.
On the other hand, the parts of the Mad Catz Ego are described as: "Tournament-grade Sanwa Denshi components (joystick and action buttons) for unrivalled accuracy and timing."
One great thing about this Mad Catz Ego is that it's the first Mad Catz arcade stick with a format switch for connecting it to different consoles. No adapters needed!
@Banjo- i think i am going to try and buy the mad catz stick if i can find one. I really want to get back into fighting games. If i can’t find one i will get this one and see if it’s any good. SF6 looks really good and will only get better with each update. Thanks to you and NES for all the input.
@Green-Bandit You are very welcome! It's worth the extra cash.
I'm gutted reading the World Tour mode doesn't work with a stick! I was kind of excited about that mode, but IDK that I'd bother with it if it forces controllers!
@NEStalgia Good news! There are actually ways around it, which we weren't fully aware of...
https://www.reddit.com/r/StreetFighter/comments/140fdma/both_stick_and_controller_for_fights_in_world_tour/
We've made an adjustment to the review text to be clear about this 👍
I'm playing Street Fighter 6 on PS5 where I'd argue the Dualsense is even less adequate for such games but I'll be looking to get another stick at some point soon so was curious about this. I currently run a Mayflash F500 Elite which comes with Sanwa buttons installed and that certainly compares favourably to the Hori Hyabusa I've had before
@NEStalgia you can use an arcade stick, whatever is set to controller one will be used for fighting and controller 2 can walk around
@FraserG @NEStalgia wow i didn’t even know world tour didn’t support it. Honestly tho, the world tour, build your own character thing doesn’t appear to be grabbing my interest. Granted i haven’t played it, but i am old school and just like the plain Jane arcade mode with online battles. I am not one of the gamers that think games have to have 25 modes to justify the price or think it does much to bring in new players. I am not convinced a single player story line in a long running fighting game series makes people buy it more. I could be wrong and being old school to my fault. But these modes at the time have zero weight on me wanting to play and buy the game. I like my games to do a few things really well rather than lots of things decently.
@FraserG Oohh, cool, that'll definitely save some trouble! Thanks!
@Green-Bandit I kind of find the story mode ideas exciting, it takes the FG mechanics and plugs it into something you can invest more time and interest in than just perfecting battle techniques. Sure the old arcade mode is where it's that, but even that, on home versions always had a story campaign even if it was nothing more than a series of vs battles. I think it does add dimension to it. It's not like more SF is a bad thing.
@NEStalgia i can respect that. I just don’t need it, and will have to force myself to play some of it for the achievements haha. Cause i hate low completion percentages on my games. By the way have i ever gave you my rant on how dumb i think it is that you can’t delete games off your profile and have the score taken back or the trophies taken back? Like what if i try a game and it stinks but i got 5G or a Bronze for completing the tutorial, then the game sucks, it’s forever on my profile. I feel as if i should have more control over that. I know what the argument is from some players and Sony and MS. We don’t want to accidentally or have others delete all our achievements. I can understand that, so put a password on it when you go to delete it. I don’t want no one deleting my achievements and more than i want them to click on the MS/PSN store and use my credit card. They have an option for password there. I know this seems silly to most and it’s work that Sony and MS don’t want to do or have the teams free’d up to work on it. But i would love to clear off some games i tried that are there with 5% cause i passed a look up look down, hit B and crouch tutorial. Sorry NES i am in one of those let’s vent or rant moods. Sorry buddy!! HAHA
@Zochmenos yeah it just isn’t grabbing my attention when i watch the videos of it. I am glad it’s there for those that want it. I don’t want to bore the industry with less modes. Just some of them do more harm than good to me. That’s looking at a game like uncharted or Bioshock when they tried to shoehorn in multiplayer to make the game seem more valuable and complete and i just found two really great single player games with awful online play so it was a waste. Maybe i am being to negative on the situation, and sticking to my do what you do best and have less done right than more done average to badly. Thanks for the reply 😊
Thank you for the review!! Im likely going to get one, if not two, and play around with updating the face buttons to also be color correct to xbox branding.
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