
Although 343 Industries has had to drop seasonal narrative cutscenes in Halo Infinite multiplayer, Season 4 is still a massive update with all sorts of new content, features and improvements.
Perhaps one of the most exciting parts of this update is that Xbox Series X and Xbox Series S now support raytraced sun shadows. When this is enabled, all shadows cast by the sun in multiplayer gameplay will appear more detailed.
This feature was previously added to the PC version of the game earlier this year. Unfortunately, though, it does not support the Halo Infinite campaign. 343 also mentions how "in some situations" this option may result in frame dips below the target FPS.
Here's how to activate it:
- Launch Halo Infinite.
- Navigate to Settings. The default bindings for which are the Menu button on controller and F1 on keyboard.
- Navigate to the Video tab.
- Scroll down to the Raytracing header and set the Raytraced Sun Shadows option to the preferred setting.

Will you be enabling this setting or would you rather keep a consistent FPS? Comment below.
[source support.halowaypoint.com]
Comments 16
Halo "Infinite" should have been exactly that by using a tile-based procedural generation system for objective-based campaigns. Even just dividing the map into 4 interlocking parts and then carefully crafting 10 options for each results in 5,040 possible combinations. Add some clever rules for enemy and item placement and adjusting the goal, and it would be a blast to play... especially with friends in (both local and online) co-op or deathmatch.
Edit: For context, the team that developed Rico, a game that uses procedural generation, had less than 25 people, and whatever shortcomings the game had could have been overcome and improved upon by a team of 500, like the team that developed Halo Infinite.
Campaign was way more fun to play and where I was looking for detail that I could take my time to enjoy and admire. Not in multiplayer where I would like consistent frame rate and is too fast paced to notice much of anything outside of the action.
As much fun as I had with the prerelease live multiplayer and the single player being alright I think Microsoft needs to reevaluate the Halo series.
No doubt 343 can make a fun set of rules for gameplay in single player/multiplayer but again they fail to release the amount of maps and single player areas/hand crafted content that ends up truly impressing.
They were so close even with all the setbacks during development all they had to do is delay a bit longer with the right team (but seems a little too late). It feels like anything related to Halo and Destiny are cursed with setbacks leading to lack of content forever for those IPs.
Hopefully 343 gets to do a different project than Halo like Bungie is getting to do with Marathon.
To not add it in the campaign June 2023 after a much needed delay doesn’t make any sense really …. What was the big talk about slipspace ?
@BigBadMoose Same, that's how I always felt. Kind of ironic how they put so much effort into the graphics detail for a mode where you really can't appreciate it.
@BigBadMoose it seems like a really bizarre decision to add ray traced shadows to Multiplayer only. Multiplayer is super-fast paced, when do you ever have time to stop and enjoy the view, let alone looking at shadows with a microscope to see if they are ray traced or not.
Just because you can do something doesn’t mean you should. Surely dev time could have been spent on more integral issues like the desyncing issue that are still causing people to quit the game… or creating new maps.
Played the new Season last night for over an hour, it's fantastic, the new Infection tweaks to the maps in that mode are briliiant fun.
Also the new Forest map is amazing, looks beautiful on my Oled in 4k, the 343 art team deserve some kudos, thus far a great Season 4 update, loads added. Even met a new player to play with in voice chat by luck.
Great MP game, hope so see hype here, not negative BS.
Ray Traced Sun Shadows.... Sounds, Game Changing.
What other games have ray tracing on xbox? I don't think I've played a game with ray tracing yet.
To add it to multiplayer but not single player makes no sense. Multiplayer should be more demanding than single player, but what do I know I guess. Not a big deal overall, but it's another in a long line of puzzling things from 343.
83.58GB patch/update 😳
@Feffster can you decline these updates?
@sixrings - I don’t think you can - as soon as you launch the game it will try and update to the latest version
@sixrings Its not that the update itself is that big but apperantly it reinstalls the game so the multiplayer and singleplayer are a seperate client. This will allow them to tweak each version differently because up until now every time they tried to nerf/buff soemthing théy had to make sure it won't break the campaing
@JayJ multiplayer is where the long-term money is being made in Halo Infinite, because that's the mode that all the season passes, cosmetics, etc are tied into. Makes sense that this is where 343 is focusing all their efforts.
Bungie has been doing the same thing with Destiny 2 for years, only in that game the things that make money (cosmetics aside) are mostly tied to PvE; season passes in that game provide access to seasonal story content and other PvE modes. Meanwhile the PvP side of Destiny 2 (which makes no money) has been neglected for years.
@BigBadMoose I was thinking the samething.
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