There's been a small but significant development ahead of the launch of Halo Infinite multiplayer Season 4.
In a brief message on social media, Halo community director Brian Jarrard has issued a "PSA" mentioning how 343 Industries has had to cut the seasonal narrative cinematics. This is due to a shift in resources and the team redefining its "top priorities" to focus on "highly requested" features, content and improvements for the game.
Jarrard added how trade-offs like this were "never easy to make", but reassured followers and fans the team remained "committed" to the journey ahead with Halo. Here's the message in full:
Brian Jarrard: As we've refined our top priorities and shifted resources internally this year, we had to make the decision to forego seasonal narrative cutscenes to make room for the team to continue focusing on highly requested features, content, and improvements for Halo Infinite.
These trade-offs are never easy to make, and we truly appreciate your support as the team works to make Halo Infinite the best experience possible. While the job is far from over, Season 4 marks another big step forward and we remain committed to this journey with the Halo community.
This update follows news of a number of layoffs and key departures from 343 and Microsoft earlier this year, including Halo veteran Joseph Staten, who returned to the series in 2020 as a project lead for the Halo Infinite campaign.
Although we won't see seasonal narrative cutscenes in Season 4, players can look forward to the returning Infection mode, career multiplayer ranks, Forge and map updates, and more.