
Redfall is just two months away from launching on Xbox Game Pass, and details on Arkane's upcoming open world shooter continue to drop ahead of release. We know that you can play the game in solo, we know it will ship on a disc at retail, and now we know that players across platforms can hook up in co-op.
Bethesda and Arkane have confirmed that cross-play between Xbox, Xbox on PC, Game Pass, Steam, and the Epic Games Store is enabled for Redfall. Basically, everybody can play with each other online, regardless of the platform.
The full community Q&A also shares a few other interesting notes about Arkane's vampiric shooter. The game's overall difficulty will scale depending on how many players are in the game, while the team also confirms that all weapon types can be used across all character builds, among other bits and pieces about general gameplay.
It's great to see full cross-play supported here anyway, especially when so many PC platforms are included. Redfall launches on Xbox Series X|S and PC, including on Xbox Game Pass day one, on May 2nd, 2023.
Will you be making use of Redfall cross-play? Let us know if you're tackling this one in solo or co-op!
[source bethesda.net]
Comments 8
"Looking at the open world, the biggest change up front is scale. That scale meant that it was prohibitive to have designers come through and hand craft each enemy encounter you might come across. That sort of approach could also get very repetitive since its static and in open worlds you could be crisscrossing through an area multiple times. You don't want to see the same vampire in the same spot always, you don’t want cultists patrolling the same corner. We wanted the world to feel alive and that things were happening beyond player involvement. So, we developed systems that allowed us to take that design touch and apply it at scale. You're not seeing a random spawning of enemies. You're seeing an encounter that someone designed and injected with flexibility to keep it feeling fresh. You're still going to encounter those hand-crafted scenarios in the open world too, they're just not necessarily tied to appearing in a specific location."
This is probably the reason the game is "always online": I suspect these systems rely on Azure calculations that can be done a lot quicker than your local box.
@GamingFan4Lyf Always online! Outrage! proceeds to throw tantrum
jk sounds awesome, keep the open world fresh. Sounds similar to the Starfield dynamic random encounters system they talked about in a recent video.
Side note, while playing Wo Long (burn in hell Zhang Rang!!!), I got a pop up from xbox store letting me know the ESRB for Redfall had been updated to M-17+. Makes me more excited than before lol
@relaxplease I saw the same thing...coincidentally, I was also playing Wo Long when it happened - lol!
It’s lame that other developer’s don’t implement this. I remember my friend got Astroneer on Steam and the rest of us with GamePass weren’t able to play with him. They probably use different servers or something but still… it just killed the game for us all. He refunded it on Steam and the rest of us stopped playing it and moved onto other games.
@Moonglow
Unfortunately I feel the same.
I’m in the UK and Xbox advertising compared to the other two is nonexistent.
I can never work Xbox out and definitely where they are going or think they are going.
Gotta admire how we’ve all been hoodwinked into accepting crossplay as a selling point now… when in reality we simple console folk are celebrating playing the same games with PC players whilst being still the only ones out of the two required to pay a paywall in order to play together.
@Kaloudz They’re too busy chasing other things to focus on selling the console. And this has ultimately lead to slower gp growth…and conversations about them even being in the competitive console market.
I touched on this on my latest video, it’s all in their messaging. And it’s taking them far too long to realise this. They’re too focused on the end game (gp everywhere) without really considering how best to get there.
@Bleachedsmiles Only fair us PC players have to spend ridiculous amont of money on our hardware :0)
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