Xbox Game Pass sensation High On Life has rolled out its fourth patch this week, and while most of it is just centred around some general fixes, we've also got new default "Quality" and "Performance" modes on Xbox Series X and S.
As of this patch, the default mode for High on Life has become known as "Performance Mode", running at up to 1440p at 60 frames per-second. A brand-new Quality Mode is also now available, targeting up to 4K at 30 frames per-second.
Here's the rundown:
- "Updated default visual quality setting - now called performance mode. This is intended to run at 60 fps with dynamic resolution (up to 1440p on Series X, up to 1080p on Series S)."
- "Added a new quality mode that features improved visual quality targeted at 30 fps. This runs with dynamic resolution up to 4k on Series X and 1440p on Series S."
As you're probably well aware, High on Life became one of the biggest Xbox Game Pass launches of all time when it arrived in December of last year, and although it's cooled down since, it continues to prove a massive success story for the Game Pass service and developer Squanch Games.
You'll find the rest of the patch notes for High on Life update #4 down below:
Fixes & Optimizations
General crash and progress blocker fixes including:
- Fixed save game compatibility issue that was affecting progress on unlocking some achievements and hunter challenges.
- Fixed infinite load issue in house when warping to final mission during Final Prep.
- Fixed loading screen crash from dying during combat in Zephyr.
- Fixed issue where player respawned and got locked outside of a warp base door during Krubis.
- Fixed issue where player was stuck when going through Human Haven portal outside Applebees.
- Fixed issue where player couldn’t set down guns during Rescue Lizzie.
- Fixed Krubis being stuck underground during Boss Fight.
- Fixed issue where Lezduit was available post-game, resolving the below issues:
Player locked in a room in Human Haven while Lezduit was equipped.
Lezduit was available in the inventory and on the couch post-game.
- Fixed achievement “Eye scream, you scream” failing to unlock when expected.
- Fixed achievement “Mods Please Ban” - can now reliably complete as 30 hunk kills are now possible.
- Fixed enemies not showing up. Ex: Schlooper location in the Outskirts.
- Fixed low FPS issue during Xenoslaughter at 3440x1440 resolution.
- Fixed missing voice lines for final Ant shot callout at end of 9-Torg bounty.
- Fixed missing voice lines for Clugg’s Suits and Sweezy during Giblets bounty.
- Fixed missing background music in Slums tunnel during 9-Torg bounty.
- Fixed Ant enemies going through a ramp wall during 9-Torg bounty.
- Improved performance in Destroyed Earth during Garmantuous Bounty.
Content & Feature Updates
Xbox Series X/S
- Updated default visual quality setting - now called performance mode. This is intended to run at 60 fps with dynamic resolution (up to 1440p on Series X, up to 1080p on Series S).
- Added a new quality mode that features improved visual quality targeted at 30 fps. This runs with dynamic resolution up to 4k on Series X and 1440p on Series S.
PC
- Added Native and AI Quality Improvement Modes (Nvidia DLSS, AMD FSR 2.0 and Intel XeSS options), now available in the Settings Menu.
All Platforms
- Added settings for disabling drift and distortion for the heads-up display (HUD) in the Settings Menu.
Happy with these additions to High on Life? Let us know in the comments below.
[source squanchgames.com]
Comments 4
For the life of me I can’t understand how a game like this isn’t 4k 60 on series x as standard. I wouldn’t call it a graphically intensive. And tbh I didn’t experience any performance issues with framerate during my playthrough…plenty of bugs, yes.
Said it before and say it again, I personally hate these performance options that have become standard this gen. And can see more and more ‘options’ given to use as the gen goes on. Of course the arguement thrown back at me is that “more options is good”… it’s also less reason to spend time properly optimising from the start 🤷🏻
@Bleachedsmiles I agree, don't get me wrong is great for people who want them but part of the reason I game on console instead of upgrading my PC is that I don't want to waste time faffing with setup.
Now I have to check what each performance option does, if the "quality mode" actually looks any different, is the frame rate locked? is the resolution dynamic? is there RT options? if so are they worth it in this game? and so on.
Every second I spent faffing is a second I'm not gaming.
@Bleachedsmiles I get where you are coming from. I was playing some OG Xbox and Gamecube last weekend and just booting up Simpsons Hit and Run or 007 Nightfire and it just goes straight into the menu to start or load a game. No adjusting anything, no updates, no waffling about with sliders trying to get lighting just right. It really hits home every time I play a system from before the internet was everywhere how simple it was back in the day. I miss that simplicity and that simplicity was why I bought consoles back in the day. They need to optimize and cater the experience for the machine. But I also get the sense that consoles are just becoming gaming PC's with UI skins built for controller. Where is the blast processing?
I had to stop playing this game as it made me motion sick...and the comedy got stale after the 5th hour.
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