Atomic Heart hits Xbox Game Pass tomorrow, February 21st, with outlets now posting reviews, early footage and the likes around the web. In and amongst these are some early tests of the Xbox Series S version of the game, which despite a 60FPS performance target, seems a bit mixed so far.
While The Xbox Tester appears impressed with their first look at the game, the more technical analysis shown above does display some chinks in Atomic Heart's '60FPS' armour. To sum the analysis video up, the game seems to broadly hit 60FPS in the early underground sections and outside of heavy combat, but once things kick into gear outside, we're seeing drops to roughly 45FPS pretty regularly.

Now, the good news here is that from playing the game from start to finish ourselves, we can say that the vast majority of the story campaign takes place in these underground facilities, so the dips shouldn't have a massive affect on players who're bombing through the main story. If you're out exploring Atomic Heart's world at a slower pace however, you may run into some lower performing areas of the game on Series S.
It's worth noting that a VRR display should help out with these kinds of FPS drops quite a bit - we used one for our review playing on Xbox Series X and didn't notice many issues beyond the odd stutter here and there.
Either way, the Xbox Series S version is a little shaky judging by this early footage. Still, we wouldn't let that deter you too much given how Atomic Heart's roughly 15-hour story campaign plays out.
Will you be diving into this one on day one? Or will you wait for a patch? Leave your thoughts down below.
Comments 6
Sucks to hear, and a bit surprising too given how ridiculously well the PC port runs. I don’t even need to use DLSS to pull high frames in 4K with zero stuttering issues.
For a day 1 release 45 fps is fantastic. Give them a chance for a patch…
@Kaloudz 40fps is the 'midway' point between 30 and 60fps and also a great option for 120hz displays as 120 is divisible by 30, 40 and 60fps.
60fps is a frame every 16.6ms and 30fps is a frame every 33.3ms, 40fps is a frame every 25ms - exactly midway between 16.6ms and 33.3ms - exactly 8.3ms away from either 30 or 60fps - or the equivalent to a 'single' frame time at 120fps
This is why its a 'midway' target for 120hz TV's because at 30, 40 and 60fps, the frames would align perfectly with the TV's own natural refresh rate.
At 30fps, the TV refreshes 4 times (or displays the same frame 4x) for every Frame, at 40fps its 3x and 60fps its twice. The reason 40fps doesn't 'work' or hasn't been an option is because 40 doesn't fit nicely with 60hz TV's so that's why you get the '60/30' split. That's also why they can now target '40fps' because that 'fits' into the the 'newer' 120hz refresh rate of some modern TV's.
If you don't align perfectly with the TV's refresh rate, you end up with screen tear or 'judder' as frames get 'dropped' and/or 'persist' an extra 'TV refresh cycle so inconsistent PQ which also makes it 'feel' worse, even if technically is better than 30fps.
What they could do with this for example is with 120hz TV owners, cap it to 40fps in 120hz mode so it feels and looks very consistent - although that doesn't help those with 60hz TV's - for them, its either leave it unlocked and get 'technically' a better running game, albeit with inconsistent frame rates or cap it to 30fps for consistency. Of course, they could also 'Optimise' their game better to hit 60fps more consistently and if it does drop, its only a frame or two and not persistent..
@Kaloudz 45 is bad as it is not targeting 40, it's targeting 60. If game had a 40 fps lock in place, it would probably be much better off than with 45 (45 means you are missing the refresh rate of your TV, which results in a stutter, although framerate is technically higher)
@Kaloudz No Probs - hope it helps...
Most 'new' 4k TV's with VRR support or even monitors with VRR support will be fine. VRR - or Variable Refresh Rate syncs your TV monitor to the Frame Rate so it 'refreshes' exactly when it receives a 'new' frame which obviously stops any noticeable judder/screen tear associated with the TV and game operating at 'different' rates.
45fps in theory should 'feel' better than 30fps to play, The game is 'refreshing itself, calculating everything it needs to do for 'every' frame which improves input response etc.
I think it maybe 'OK' if its hitting 60fps 'most' of the time but unstable and dropping to 45 in certain situations for example, then that's more a case of the devs optimising their game better to 'reduce' if not eradicate the cause of the 'slowdown', which could be a 'setting' issue that could be resolved by a 'simple' tweak (like increase the range of or add Dynamic Res Scaling) to help manage their resources better to hit 60fps more consistently... Its still early days for this game...
It's a problem on the Series X as well. I played the first two hours of the game and there were many areas that were a problem. Alot of framerate issues and freezing up. Nothing that was too distracting, but enough where I noticed it.
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