
We at Pure Xbox recently had a chance to conduct an exclusive interview with Mike Fridley (Studio Director, Squanch Games) about all things High on Life ahead of its launch this December, and Fridley had some particularly nice things to say about the team's partnership with Xbox throughout the development process.
When asked about working with Xbox and also being part of Xbox Game Pass at launch, Fridley praised Xbox as "the perfect partner", adding that Game Pass is a "perfect fit" for High on Life:
"Xbox has been an absolute dream to work with. They have been very supportive in their efforts to help us market High on Life and have completely stayed out of any development of the game. This is what we like to call "the perfect partner" around here.
As a Game Pass subscriber, I know how great of a service it is firsthand and we all know how much of a reach the service has on both console and PC. We're pumped to get as many people playing our game as possible, so Game Pass is a perfect fit for us."
Of course, High on Life was originally supposed to release on Xbox Game Pass this October before it was eventually delayed until December 13th, but fortunately the hype train hasn't died down at all, with the game generating a ton of interest over the past few months. We absolutely can't wait to get our hands on it this December!
We'll be publishing the rest of our High on Life interview with Mike Fridley next week on Pure Xbox, so keep an eye out! It includes answers to questions such as how linear (or open) the game will be, how long it will take to complete, and the one feature Mike is particularly excited for players to experience in the game!
Excited for High on Life on Xbox Game Pass? Let us know down in the comments section below.
Comments 11
Cant wait for this and The Callisto Protocol. December is gonna be a good month.
Looking forward to this one. Though i've never seen Rick & Morty it will be interesting to see if their particular brand of humour hits.
Very excited for this as well! Also nice to hear how good Xbox was to work with on this unique looking game
This game is unique due to the constant chatter and personality of its gun characters, but this is also its biggest problem. If the dialogue is irritating, then no matter how great the gameplay is I think people will be turned off. Conversely if the gameplay is average, then you need the chatter to be hilarious to offset that. In other words, this game is going to live or die based on whether they've managed to tread the very fine line between being funny, or being cringe-inducingly annoying.
My wallet is ready!
I just have too many games to play and not enough time to get to this one this year. Wonder how long the exclusivity is, probably play it when it comes elsewhere
It sounds fun but their games talk sooooo much. In Trover they never shut up. It's funny at first but gets old very fast.
Looking forward to this game when it hits gamepass..
I am very excited for this one!
Been about 15 years since I last worked with xbox on a game, and one of the things I was pleased about was their 'hands off the creativity' policy that saw them support, but not interefere.
Nice to see reports that this is still the case.
Whilst I might like a few of the jokes first time round, the constant chatter made me want to turn off just watching the previews. Couple that with really generic looking combat that frankly looked poor, and im afraid this is not a game I want to play. I hope it finds its niche though.
Finally, a quality dev with a quality statement. Seems rare in today's world.
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