
There's been a lot of discourse surrounding Gotham Knights lately, primarily related to how it performs on console. Although we actually had very few concerns while reviewing the game, Digital Foundry discovered that it does indeed drop frames in certain circumstances, and even before its release, there was criticism directed at the game's target of 30 frames per-second on Xbox Series X, Series S and PS5.
Now, WB Games has confirmed a patch is on the way to address performance concerns, and while it'll be targeting every platform the game is available for, there will be specific upgrades to "framerate stability" on Xbox and PlayStation:
"The team is hard at work on a larger Patch to improve performance overall and give you the best possible experience. For console users, we are specifically aiming to address challenges with framerate stability."
Before this update arrives, however (there's no date for it yet), Gotham Knights will be getting a small patch on Xbox later this week, which will "address a mix of needed fixes that have popped up since launch".
There's no doubt that Gotham Knights has been dividing the critics over the past week, attracting a wide range of review scores. We've been really pleased with it though, awarding it a "Great" 8/10 and calling it a "dark, dense and surprisingly gripping action adventure". Let's hope these upcoming patches can improve it even further.
Happy to hear this? How are you finding Gotham Knights? Let us know in the comments below.
[source twitter.com]
Comments 15
If they up the frame rate they’ll earn a sale from me. At least 40fps should be doable.
Perhaps this should have been considered before launching a game that largely looks like it could have released last gen yet struggles to hit 30fps.
This game is a mess technically. Something isn’t right with this one at all.
There have been way more visually demanding games running on these consoles at much higher frames.
Forced ray-tracing on Series X/PS5 didn’t help.
I am going to assume that turning it off did’t come close to a 60fps target so the developers simply added it for some added visual flair to further justify 30fps on those machines.
I think there are even powerful PC’s failing to hit 60fps on this one.
There are..issues.
Yet another game that might run better by the time it hits the bargain bins. 🤬
I personally think this game is getting a lot of unjustified criticism. It's by no means perfect but the 30fps thing is a little overblown. The only time you really notice it is when your traveling in a vehicle. If you enjoyed the previous batman games you'll enjoy this one. Had they delayed it another 6 months or a year everyone would complain about that. People were going to complain either way. Play it now its fine or I'm sure they will update it at some point to optimize it better for the series x.
No need to not have a 60 FPS option available on these consoles..
@xMavsManx Thank you, I came here to say basically this. The people that enjoy games no matter what are going to play it. I am playing it and while yes, I get stuck very rarely on a wall or corner, I personally think the game looks and plays great. The motorcycle could "feel" faster and more powerful but everything else is pretty flawless. I played all the other Batman games, and this is equally as good. I do wish there were more side enemies to take down, but hey, that is just something that DLC can provide!
Why are so many games essentially unfinished these days? Developers surely know the reaction they'll get and the expectations we'll have re patches if they shove games out the door in poor states. With regard to non indie games, I can probably count on one hand how many developers release finished games (largely Sony Studios Devs).
Majority of the people slatting the game haven't even played it ....it runs fine and is a decent game..I am enjoying it
Why didnt did the lazy devs that before?
@FatalBubbles don't think they will as it says framerate stability so probably just maintaining the locked 30fps
I just watched the Digital Foundry PC analysis for this game, I'd recommend all console owners to do the same.
A brief summary, even with a powerful CPU this game hitches and drops frames. The game is a mess. Don't expect a 60fps mode, the best we can hope for is a stable 30fps. A 60fps mode would take a total overhaul of the code, it doesn't use all the cores of the CPU to their capability. It's not the console or PC that is a limiting factor here, it's software, terrible optimisation.
This explains why there's no last gen version, it would look pretty much the same, but be 5fps. 🤣
Not just drops frames, but improper frame paced too so even 30fps feels like its dropping frames. It doesn't even run at 60fps on a HIGH end PC due to the way the game is made and is CPU limited. Unless they manage to sort out the CPU utilisation issues, this game will continuously 'suck' - at least in performance/frame rates...
@Would_you_kindly That’s what I gathered from this as well but they’ve taken so much crap I expect to see them add some better FPS down the road. The game just doesn’t seem like it was ready to launch.
You're telling me this game is having challenges maintaining 30 FPS?! Good lord what a mess.
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