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Update (Mon 2nd Oct, 2023): With Gotham Knights arriving as part of the Xbox Game Pass October 2023 lineup, we thought we'd share our own PX review of the game once again - this is based on the version that launched last year.
Gotham Knights has since received a few updates that have improved performance and added a few new features as well, so it's in even better shape than it was in October 2022. Let's take a look at what we said back then...
Original review (Thu 20th Oct, 2022): Batman is dead. The Caped Crusader is no more. Gotham Knights kicks off with an explosive opening sequence, WB Games Montreal making sure we know for certain there's no tricks here, the Dark Knight doesn't disappear off screen with a get-out clause, there's no "maybe he got away". We've got a body, a funeral, the whole nine yards, and it's up to the Bat Fam that's left behind, Robin, Nightwing, Batgirl, Red Hood and dear old Alfred, to pick up where the world's greatest detective left off, taking on his final case and diving into a new threat that's simmering under the corrupt streets of Gotham.
It's a delightfully dark start for a surprisingly dark game. People die with regularity in Gotham Knights, there are innocent victims counted and confirmed every time one of the featured supervillains strikes out in a bombastic attack on the city. So there's no time to grieve, no chance to rest, as our four young pretenders to the Bat Crown form a united front to take on a host of Gotham's most wanted whilst investigating the shadowy Court of Owls, an organisation long thought myth, which has now officially stepped into the limelight.
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It's pretty obvious that Gotham Knights has got something of an uphill battle on its hands as it releases into the wild. A DC universe game set in this city is always going to be working in the shadow of the superlative Arkham series, it's destined to be closely compared at every turn to Rocksteady's best, and it's a testament to the strength of what's been served up here that it compares rather favourably indeed.
WB Games Montreal has stepped out of Arkham's shadow with its own unique spin on combat and tweaked detective mechanics that make for a superhero experience which manages to feel very much its own thing whilst also remaining comfortably familiar. In terms of the cast of masked vigilantes you get to play as here too, it's not an easy task to drop a character as all-encompassing and easily roleplayed as the Batman for a bunch of lesser protagonists. However, Gotham Knights does a stand-up job in making these newbies feel like a hugely likeable team who can brawl with the best of 'em and are just different enough in combat to keep things interesting as you take to the streets to lay the smackdown on the ghouls and gangs of Gotham.
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Combat is still combo-heavy stuff here, with each of our four heroes combining light and heavy strikes with a bevvy of unlockable "Momentum Attacks" which operate on a gauge that's refilled by timing your punches and kicks well and pulling off perfect evades. This ain't no messy button masher, it turns out. You can also grab enemies, once they've had their health whittled down, and then choose to either strike, throw or interrogate them depending on how the mood takes you. It's a tidy fighting system overall, one that feels satisfyingly crunchy, and it's enhanced greatly by lots of flashy animations for all four protagonists as they pull off their fanciest moves.
Those Momentum Attacks work well to keep the whole thing from growing stale as quickly as it might otherwise do, too. Batgirl can use her gathered momentum to fire off a barrage off batarangs, call up a drone to heal or shoot at enemies, strike with an elemental attack that goes through armour or pull off a beatdown that sees her batter her foes with a ferocious flurry of punches. Nightwing, meanwhile, can somersault around the battle arena, firing off darts, pouncing on the heads of his opponents and using his Escrima sticks to take on multiple threats quickly. There really is a decent amount of variety in movesets here overall.
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Indeed, while the core of each of the knights' combat and traversal options feel fairly similar early on - they all pull off similar base combos of kicks and punches and use a grapnel gun and the Bat Bike to get around the city - Gotham Knights then builds on this shared core to make for an experience that opens up nicely as you push through its story and level up. Knighthood abilities, as an example, unlock for each character once they've completed enough of a particular type of side mission, and these abilities are transformative for traversal of Gotham, with Batgirl now able to glide around with her cape, Robin can teleport across large distances and Nightwing's Fortnite-style glider is capable of carrying him all around the map without losing altitude.
It's stuff you might not unlock for the first four or five hours, and it's complimented by an array of combat abilities that keeps expanding as the game grows tougher, the streets of Gotham slowly populating with increasingly difficult enemies who require use of ranged and armour-piercing attacks to open them up to punishment. As the story unfolds, the regular thugs of Gotham are joined by members of the Court of Owls and the League of Shadows, as well as drone-equipped attackers, larger brutes and shielded enemies, making for scraps that require more concentration as you dodge, pull off perfectly timed punches and kicks and build up that momentum gauge in order to strike out with some of your flashier moves.
There's also plenty of skulking around and stealth to enjoy here, and zipping around above battles you can choose to pick off foes with silent stealth attacks or surprise ambushes, whilst Robin - who's very much the next Batman in training - can even pull off perched takedowns just like those we're all so familiar with from the Arkham series.
As we mentioned, there's detective work to dig into too, and all four of our heroes can activate an AR mode at any time to scan for clues, focus on elements of the environment to pick up on further details or highlight some of the many collectibles scattered across the world. There are also crime scene puzzles to figure out, bespoke aspects to story missions where you'll need to examine several pieces of evidence and choose which would be best to identify a crook, work out where an assailant may have absconded to and so on. These sections can be skipped over if you're having trouble or not feeling the vibe, but we enjoyed these little pauses and, together with the evidence boards back at the gang's Belfry hub area, it does just enough to make it feel as though you're actually working on solving cases and not just swinging around the city battering thugs.
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To this end you'll also pick up "clues" from defeated and interrogated foes in order to open up premeditated crime scenes on your map - bomb threats, kidnappings and the like - that you can then rush to in order to receive rewards in return for slapping some higher-level bad guys.
In terms of those bad guys, well, you've got a handful of Gotham's most infamous to take down in separate campaign strands here that unfold over multiple missions. Harley Quinn, Mr Freeze, the Penguin, Clayface, there's plenty of criminals to chase down on the side as you also contend with the main threat, a looming all-out war between the Court of Owls and League of Shadows. There's a surprisingly strong story driving this game along - one we won't spoil a moment of here - it's well acted all round, and features a few cool set-pieces, some of which even disrupt and change the look of parts of the city temporarily as you enter into showdowns against your biggest adversaries.
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Speaking of the city, WB Games Montreal reckons this is the largest video game representation of Gotham yet, and we're inclined to believe them. It's a big old chunk of real estate to bat bike, grapnel and eventually glide around and it's also impressively atmospheric, a multi-levelled jumble of detailed districts. There are the cobbled streets of Old Town, the down and out wasteland of Park Row, replete with vomiting junkies, and the flashy lights and skyscrapers of the financial district. There's plenty of verticality here too with multiple levels leading you right down into the disgusting gutters of this crime-ridden hell hole.
The combat, traversal options, city and story are all pretty much gravy then, but Gotham Knight has its issues too, the biggest of which is that it very much feels like two separate games rolled into one at times. There's a whole gear, customisation, crafting and modification aspect to proceedings here, basically all the stuff that you do back at the Belfry, that feels like a bit of an unnecessary chore.
There are absolutely tons of unlockable suits, mods to add to your weapons, customisable bits and bobs and so on, and they all inhabit these rather cumbersome menus, menus that you'll also need to sift through in order to level up, choose where you're headed next or what mission or criminal you want to focus on - it's all a bit of a pain in the neck in the end. You also collect lots of different materials of varying rarities when you're out in the world, and all of this stuff just feels like it doesn't belong, like it's been crowbarred in or left behind from some earlier vision of what we've ended up with.
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Sure, it's cool to have lots of customisation, there are some kick-ass suits to get your hands on, and the ability to switch up your investigative focus makes it feel as though you've got a choice in how to proceed, it just all needed a bit more tidying up. There are an overwhelming number of menus and things to track here and, honestly, less would have been more. We just want to hit the streets, beat up a bunch of bad guys and zoom around on our big loud bat bike doing wheelies without so much downtime.
Of course, much has also now been made of the revelation that Gotham Knights has no performance options and runs at a locked 30FPS but honestly, beyond a bit of stuttering whilst zooming around at full tilt on the Bat Bike, Gotham Knights feels super smooth and we were surprised when we found out it's capped at 30FPS, it genuinely doesn't feel like it. Some folk will, of course, swear off the game due to this issue, but they're missing out on a bit of a banger as a result. What WB Games Montreal has delivered here is a dark, dense and surprisingly gripping adventure that manages to put its own stamp on Gotham, gives us four cool protagonists to play around with, is absolutely dripping in detail and lore and manages to successfully deal with its lack of a Batman as a result. No mean feat when you think about it.
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Remember too that the entire campaign here can be played in online co-op with a buddy, a mode that worked a treat in the short bursts we managed to sample it, and there's a four player Heroic Assault mode lined up for release a little further down the road. Plenty to get excited about.
Gotham Knights may not quite hit the highs of the all-timer that is Arkham Asylum, and some players will always prefer the combat of Rocksteady's games, no matter what else is on offer, but if you're willing to give it a chance, if you can overlook some messy menus and the odd stutter or glitchy animation here and there, this really is a super solid action adventure that's taken us quite by surprise. Just remember to put your fingers in your ears for that Livin' La Vida Loca set piece.
Conclusion
Gotham Knights is a dark, dense and surprisingly gripping action adventure that almost manages to step up to the level of the very best of the Arkham series. There's a cracking story to dive into here, a huge and wonderfully detailed city, tons of lore for Bat fans, brutally crunchy combat, four cool superheroes to get a handle on and some of Gotham's most infamous villains to take down as you fight to prevent an all-out turf war. We were slightly concerned going into this one but, as it turns out, we needn't have been. If you can ignore some messy menus and a few too many upgradeable bits and bobs, you'll have a great time.
Comments 47
The review scores everywhere seem to be all over the place and that was kinda what i expected. It was already mixed from the previews that i saw. From what ive read and saw in various reviews it is exactly the kind of thing what i like and thats what matters.
I have played a bit so far on my Series S and it looks great! prob one of the best looking games on the Series S if you look beyond the 30fps. I am unsure if it has RT but it certainly looks like it! the scores that IGN and Gamespot gave are shocking. I mean it's hard to take them seriously when they score for clicks.
I think this looks shockingly bad compared to what came before, especially if you consider frame rate. In every way that counts for me, Arkham knights is a far superior title despite being 7 years old.
Reviews are very mixed though, so this suggests at least some are finding it entertaining. I've heard its gripping for a few hours and then falls apart, but I'm not likely to try it and find this out for myself.
I hope the people who have waited for this enjoy it.
The reviews of this game are extremely mixed, which is proving how useless review scores generally are. Reviews are subjective to the reviewer. Just because the reviewer likes it doesn't mean you will, and vice versa. There's been plenty of games that review poorly that I like, and plenty of games that review well that I don't like.
Reviews can be useful in getting a general idea of what the game is about or how it plays, but I truly believe no one should ever make a decision to play or to not play a game based on review scores.
Interesting to see all the mixed reviews. After reading a couple and watching some gameplay, I’ll get it but I’m going to wait until I can snag it for $30 or so. Seems fun, though.
Glad to read a decent review ...I feel alot of reviewers have gone in with their mind made up that's it's not good...kinda of like they did with Origins ...and scored it low despite it being a good game
Getting the game Friday out of my love for Arkham games .will make my own mind up..not going to let some bad reviews put me off like they did with Origins all them years ago
Good to hear. This will go in my BF haul.
@Titntin How can you say Arkham Knight is the far superior title when you literally haven't played Gotham Knights lmao
Unless all that matters to you about games is how they look...and you think Arkham Knight looks hmm FAR superior
@StylesT I've no wish to offend you, but you are also making assumptions without having played the game. There are many people in the industry I trust and some reviewers I trust. You are quite right I haven't played the game, but I've certainly watched a lot of gameplay and discourse on the game, precisely because I wanted to like and play this.
I clearly stated I hope those of you waiting for this enjoy yourselves. If you simply want to rankle cause I wont share your opinion, also based on not playing the game, then we will clash constantly as I very rarely agree with you on anything.
Arkham knight does look far superior and I'm not the only one saying that. Thank you for repeating my statement, but it wasn't necessary. This version of Gotham is lifeless and dead with very little to recommend it in comparison - watch any decent long video review and you will see that. That's my honest opinion honestly expressed. The fact it gets your back up shows how fragile your temperament is - why should it matter to you that I don't like the game?
Go and have temper tantrum at gamespot who gave it 4/10 or IGN who gave it 5/10 or go hassle skillup or ACG who don't recommend it at all. They are influencing people to not buy it, I'm just saying its not for me and I wont try it. No need to cry.
@Titntin What am I making assumptions about ? I haven't said anything in regards to how good or bad the game is
You are quite the oddball...we don't agree on anything?...who are you? Lmao...my back up? I am simply stating the obvious thing that you have not played the game so pretty bizarre statement to say Arkham Knight is far superior
"...I feel alot of reviewers have gone in with their mind made up that's it's not good..'
Is that not an assumption based the fact you WANT to like it?
Look, im not really interested in having a silly text argument over a game neither of us have played. Im personally very dissapointed that this is where the arkham games have gone, but I did recognise that reviews are mixed and some are plainly enjoying it.
I hope that you and many others will play and enjoy it and dont feel let down once your past the opening few hours, I genuinely do.
I think the art direction in this title is lacking compared to its predecessor, but im not hiring and firing artists any more so im just an armchair critic like anyone else. If the rest of the game rocked, it would suffice I guess.
I hope you get on with it and dont want to rain on your parade any further. Peace. 👍
Edit... Yes I am quite an oddball. You got me pegged there. 😀
"bUt It'S 30 fPS!"
Jokes aside, I've seen a bit more about the game now that it's out, and it looks better than I expected. And I don't mean just visually. A few clichés here and there but that's to be expected with these kind of games.
Might actually play it when it gets cheaper.
@Titntin I have played the game and I think 7 or 8 out of 10 is fair. DF were going to go hard bc it's 30fps on consoles and IGN needs clicks. I do think it looks at least as good if not better than AK when you actually play it on the screen. The RT and hand placed lighting do make a difference even if they do tax the fps. it's fair enough if it's not for you though.
@Darylb88 Thanks for your impressions. Im sure your right, you need to see for yourself to trully judge. Glad you are liking it, this one seems to split opinions...
@Titntin I have played it for a few hours. I like the story and characters so far. But the combat and controls feel slow, frustrating and repetitive. It is also the most empty and boring open world I have experienced. Resolution and textures are good, but otherwise looks and feels worse than Arkham Knight. I'm not surprised, but still disappointed
*Also way too many loading screens that last for too long. Makes the tedious gameplay worse as going in and out of buildings becomes very annoying. It feels like a mediocre One X game in every way I can think of.
I was excited for this but, the fact that there's no splitscreen is a deal breaker for me. So tired of these devs not having splitscreen. If games from 2009 like Borderlands 2 can do it, I don't see why games these days can't. Just lazy I guess.
Caught my interest, I may have to try it out.
But it's only 30fps! Omg the horror. Oh gee 30fps. That's terrible! We haven't even played a 30fps game since...ohhhhh.ummmm, yesterday. 30fps I'll die playing the game witin 30 seconds of launch. I'll be in the hospital forever.
@StylesT He basically stated is straight up frames per second fanboy so pointless to argue with him. You know since he most likely played a 30fps game last week and still lived it.
@GuyinPA75 I absolutely agree - I'm no tech expert (I can just about get where I'm going and that's pretty much it), but seriously why are the frames so important...so long as the game runs smoothly then why should it matter if it's only 30?? 🙂
Oh wow, surprised by the score here. One local videogaming site gave it 5/10 saying "This feels like the work of a bunch of guys in suits who had to look up the definition of Fun in dictionary" lol
Im still holding out for a reward via microsoft rewards or gamepass. One of the 2
@ironcrow86 Im not going to argue one way or another, my own aversion to trying this is mainly based on gameplay feedback from sources I trust.
But I am aware of why people care about this so much, so Ill answer in the hope Im being helpful, and I would point out that this game is not a stable 30, it varies according to all the reports and tech data.
Input response is linked to fps. Its one of the reasons competitive pc players will play at the highest fps they can. Fighting games have traditionally always been delivered at 60 fps so that there is less delay between pulling off a move and it happening on the screen, and obviously fast scrolling goes much smoother. Fighting games have delivered 60fps well before this generation as its been touted as necessarry by fighting game devs.
The main player experience in this game is fighting, so some people are of an opinion that 30fps is too slow, especially if it is inconsistent 30fps, which it is reported this title is.
Im not overly sensitive to this myself, im old so my reactions are slowing anyway, and a smoothly delivered 30fps is playable to me. I played fh5 at 30 fps to avoid the pop in, and also HFW on 30fps to avoid the issues with the higher res mode on release. They are both better at higher refresh now, but they were perfectly servicable playing them at a smooth 30.
Im also genuinely of the opinion that it matters more if you use an oled tv. When you turn of a pixel on an lcd tv there is some persistance as the pixel fades before the next frame is delivered.
Oleds turn off instantly, meaning the pixel is dark before the next frame arrives. I use 2 ps5s in my main room, one through an lcd, one through oled. Im happy playing 30 fps on the lcd, but I find its noticable if I then play on oled.
I understand why 30fps is a big turn off for some. However, id still jump in to this if it were smooth and I found the game exciting, it wouldnt be a deal breaker to me.
Hope the above is useful, rather than annoying!
@Titntin I think I just about understood all ya said 😄
@StylesT "and you think Arkham Knight looks hmm FAR superior"
I've just watched the digital Foundry analysis which makes exactly this comparison and concludes exactly the same as myself: https://www.youtube.com/watch?v=Z6Vno8r4cN8r
I only post it here as it does side by side comparison and explanations of what you are seeing, so if you were interested in seeing why people think this, its an excellent way to see side by side.
Despite your incredulity at my claims, I'm not voicing a view that is not shared by some professional art analysts. That doesn't make us right of course, but my view is not out of line, and the video they have posted illustrates it perfectly.
I still hope you enjoy it though, as you say, art design is not everything.
I think a better name for the game would have been Arkham Knights Non Optimised Edition. Or Arkham Knights 30fps Edition. Or even Arkham Knights we can't be bothered Edition.
The only version that's worth playing is PC which is 60fps.
@Titntin That Digital Foundry analysis and comparison with Arkham Knights was spot on. Arkham Knight leaves this game in the dust - I couldn't believe my eyes when I saw the rain effects and water are both far WORSE in a game released in 2022.
Pure Xbox gave Arkham Knight 9/10 and this gets an 8? How?
Not to mention the fact that Gotham is less dense and lifeless. Just imagine what this game could have been if Rocksteady had developed it. Such a waste.
How did Batman die???
Considering how this is one of the most positive reviews for this game around, and I am not interested in superhero games anymore, it seems like an easy pass for me.
A year later, Gotham Knights is coming to Xbox Game Pass! We're highlighting this review again so you can see what we said back in October of 2022 👌
I'm really, really, really excited for Tuesday!
Thanks for the review once again.
Will gladly add that despite all the criticism Gotham Knights is still a decent game with a nice story, interesting main missions, good (yet simple) combat system and nice visuals (even though capped at 30fps). Not the best in class experience but for sure a worthy reason to visit Gotham one more time. Achievements are pretty easy to do, too.
I bought this when it released and never played it. Maybe it’ll get a dust-off after Spidey 2 later this month
It is a good game. And looks great, especially the costumes (they are world class)
@Dusk_Actual it is a bad idea to play two this games one after another... Despite being a decent title Gotham Knights won't stand a chance in comparison with Insomniac games 🙃
@Acurisur
Digital Foundry was judging a pre-release or launch version of the game. But we live in the digital age and by now it could be patched to a much better state. I am going to try it on Gamepass cause it cost me nothing but time.
@Tomato_Goose which character would you recommend
I enjoyed this more than i thought i would considering the reviews it got i finished it on PS5 earlier in the year and it was fun story could have been longer though.
@Tomato_Goose I’m able to play a game and appreciate it on its individual merits without comparing it to something else 👍
Not everything needs to be as good as or better than something else 😉
@Cherip-the-Ripper it's totally up to you. All of them can deal decent damage and are more than capable of doing all the content. My fav is Batgirl, she is awesome and versatile with her ability to resurrect in combat, aoe and single target spells and ability to disable security cameras.
@Cherip-the-Ripper I tried them all when I played it but ended with Red Hood because he has guns. Makes his play style feel distinct to me.
A really good addition and I am definitely will be playing!
this was a top 5 game for me last year. For all the flack it got I REALLY enjoyed it.
It is not an Arkham game. Go in with proper expectations and you will enjoy it. Let me just say... I love the Court of Owls comics by Scott Snyder and this story does a great job using that as inspiration.
Played an hour of it and it's not terrible so far, it's not great but I do plan on getting a little deeper into it.
@ZuneTattooGuy To be fair, the version that's on Game Pass is far superior to the version that Digital Foundry analysed, especially on PC Game Pass (I have both a Series X and a gaming PC).
On my PC the game now runs at a rock solid 60fps, even when ray tracing is enabled. I've even got some gear mods for Robin that change his appearance to Batman.
Hey .. my expectations were low..and so far I'm having a great time.
It's not a game that's gonna change your life but it's quite fun
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