We've had our eyes locked onto Metal: Hellsinger since it was announced as an Xbox Series X|S title. The DOOM-Like rhythm shooter looks a hell of a good time - in fact, if the currently available demo is anything to go by, it will be a hell of a good time. Anyway, here's something to sweeten the deal: Metal: Hellsinger is now launching day one on Xbox Game Pass.
Yep, tucked into Microsoft's first September Game Pass announcement is the fact that Metal: Hellsinger will be added to the library on launch day, September 15th. Here's a bit more info on the hellish first person shooter, along with a gameplay trailer:
Strike terror into the hearts of demons and devils as you fight your way through eight Hells. Metal: Hellsinger is a rhythm FPS, brimming with diabolical enemies, powerful weapons, and metal music. Set out on an infernal journey in order to achieve the purest of goals: Vengeance.
Is this the best September Game Pass announcement so far? Let us know below!
Comments 14
I am intrigued ...
This looks incredibly similar to BPM:Bullets per Minute! A rhythm based FPS shooter with a Doom metal soundtrack.
Considering BPM has been out for well over a year this looks a little too plagiaristic for my liking.
Good add, will definitely be checking it out
Big props for this... This game will rock.
@pip_muzz if nobody took what others did and put their own spin or ideas into it, we'd still be playing Atari games from the 80's.
Side note: did you know that BPM is essentially an asset flip? It uses assets and even characters from Paragon. You might say that's a little... derivative.
@Markatron84 there's a difference from building upon what's been done before and just simply copying an idea.
Games are definitely iterative otherwise as you say, the industry will never progress.
But in moments like this when this game will get a lot more coverage due to its Game Pass launch, its well worth pointing out there is a game already out there that did this exact thing first. It's as much about education as anything.
As for the Paragon assets, depends if you judge a game on its artwork or gameplay concept. The art is definitely derivative, but the gameplay isn't.
@pip_muzz I bet you were a riot in the 90's.
DOOM CLONE. EVERYTHING'S A DOOM CLONE. ALL YOU DO IS SHOOT THINGS.
@Markatron84 it's not my fault you're unable to tell the difference between a game that iterates upon its predecessors rather than simply imitating it
@pip_muzz I can tell the difference fine. I'm saying that that's the industry; iteration and imitation are both rife and, in my eyes, welcome. There's nothing "derivative" about "copying" a core gameplay idea; it's the foundation the entire games industry is built on. And I'd be interested to know where your knowledge that Metal Hellsinger has nothing new in it or going for it comes from.
@Markatron84 To use Doom as an example you've provided. That's the definition of Iteration.
ID software's earlier game Wolfenstein 3D was the foundation FPS, but rather than copy what they did before, they improved the game engine, added verticality (there weren't even any stairs in Wolfenstein for example). Other "Doom clones" as you call them actually innovated in their own way too. Hexen allowed you to select different characters with different abilities, Shadow Warrior focussed on melee combat etc...
Whereas an imitation would be something like Crazy Taxi being imitated by Simpsons' Hit and Run, or Mario Party with Sonic Shuffle.
I'll agree I'm being overly harsh on Metal Hellslinger, if I'm being overly harsh it's because I feel BPM is a VERY underrated game and so wanted that to get some more attention.
Also, it would be nice if you didn't resort to mockery if you don't agree with something I've said. I'm more than happy to have a proper intelligent discussion on the subject instead 👍
@pip_muzz like I said, I know the difference. I just don't see the need to call out a game (or film or book and TV show) as derivative without really knowing anything about it. It's how you end up with people not engaging you in intelligent discussion.
@pip_muzz Oh yeah, I see. I even thought they were the same game!
One thing definitely not derivative is the sound track.
Nine mainline artists all written a special track for the game.
I'm a big SOAD fan, so when one of those artists is Serj, I was always going to be in , no matter the genre.
If you place any value in shillup's views, and I do when it comes to shooters, this is really well designed and plays great.
I'm delighted its come to GP, so we can all find out!
I'm excited to play this! Looks awesome!
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