We've been treated to details on a "long-lost" Xbox exclusive courtesy of Axios and Totally Games, and it just so happens that cancelling the game was apparently Phil Spencer's first assignment on the Xbox gaming team.
The game was known as Knights of Decayden, but it had a working title of Archipelago, and it was being developed by the Star Wars: X-Wing team at Totally Games. The plan was for it to be released within a year of the original Xbox's launch, but it was officially cancelled in early 2002 and ultimately never ended up seeing the light of day.
In his interview with Axios, Totally Games founder Larry Holland advised that the game was "incredibly ambitious and sort of foolish in equal measures", and he was ultimately demoralised but not wholly surprised that it ended up getting cancelled. He revealed he agreed to a "very aggressive schedule" which proved overwhelming, and Microsoft's game managers at the time didn't have much experience trusting developers, which made them hard to please.
Phil Spencer reportedly told Axios recently that his first assignment on the Xbox gaming team was to "cancel Larry Holland's game", during a time when he was overseeing an operation called Studio X which is said to have focused on partnerships between Microsoft and outside game teams. Following Spencer's comment, the outlet did a little digging and found out the name of the game, and then contacted Holland who was happy to provide details.
A great little discovery, then! You can check out Holland's footage of the game at the top of this article.
Here's a description of the game courtesy of Axios:
"Players controlled a knight on a flying seahorse and engaged in ranged combat against other knights and monsters, lance-based slow-motion jousting and diving underwater to fight sea creatures."
Remember hearing anything about this back in the day? Let us know down in the comments below.
[source axios.com]
Comments 11
The concept sounds great, but looking at that video, it looked kind of like the idea didn't really translate into anything more than a generic sort of thing. I see why it got cancelled.
I remember Phil talking about this before and how it was one of his first acts in the job, which he found tough.
@NEStalgia It shows some promise to me, it's got Panzer Dragoon vibes, which I loved. Different horses, different courses. lol
He went spear fishing and "fly" fishing. This game would have rocked.
@themightyant Yeah the Panzer Dragoon vibes are obvious, but that's kind of the problem. It comes across as a pale imitation trying to marry PD to an arena shooter and a space combat game. Obviously this is rough production footage, but, it doesn't look like it'll go anywhere special. PD, technically, is a "modernized" (for it's time) version of Space Harrier. It borrows a really different lineage than what this seemed to be going for. This looks like PD's concept, glued to an arena shooter design, and attached to the X-wing space combat mechanics. But it just doesn't look like that meshed really well at all, and didn't really have a vision of something to make it stand out.
That was a time period where there were a lot of games that tried to mash genres together but ended up feeling pointless and soulless, hanging their hat purely on the experimentalism of it. Today we just call those "indies"
@NEStalgia Oh I agree it looks rough, but so do most games when we see their pre-alpha stuff. I guess I just see a glimmer of potential, whether that would have seen the light of day is anyone's guess.
Though it's important to remember, especially back then, games didn't always get cancelled, or defunded, because they were bad. E.g. I remember Phil saying that they had to cancel publishing Psychonauts, which was originally going to be published by MS Game Studios, because they had another platformer releasing at the same time. Double Fine were also "expensive and late" according to MS. Thankfully Double Fine eventually found another publisher and the rest is history. Sometimes it's tactical, or political too.
Love me some experimental Indies.
@themightyant Phil clearly started how it meant to go on - failing to get a game over the finish line…
In all seriousness though, Phil should probably stay away from games to do with dragons…doesn’t seem to have the best of luck.
Woooow I was totally waiting on Michael LeRoi to start yammering his ShadowMan Deadside talk while buzzing around. Like they took the sound and aesthetic of ShadowMan and C/P it over Panzer Dragoon gameplay. I would have definitely lined up for that.
who's canceled more games than Xbox? lol
But I always wanted to be a jousting knight on a flying seahorse…
does phil the one who cancel hironobu sakaguchi's Cry-On too? It's sad that this great game will never see the light of day...
you know this guy also infamously cancelled scalebound
@armondo36 All companies have a long list of canceling games... Xbox just seems to have a bad habit of airing their dirty laundry.
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