The reveal of Forza Motorsport 8's gameplay last week was undoubtedly one of the high points of the Xbox and Bethesda Games Showcase 2022, and it was revealed at the time that the game would feature "on-track raytracing".
It seems some people might have been a bit sceptical of this, as Creative Director Chris Esaki used the latest episode of the Forza Monthly show on YouTube to confirm that ray tracing is very much a gameplay feature in the new Forza Motorsport, and it's not just limited to things like replays and Photo Mode:
"Ray tracing's here. It's on-track, and most importantly, it's real-time gameplay. I really want to make that clear. When we say on-track, we don't mean it's only in replays or Photo Mode on-track and [we're] being funny with words - we're not trying to mislead you here.
When you are racing, when you are playing the game, ray tracing is on."
Great news, then! There were also lots of other behind-the-scenes details revealed about Forza Motorsport and Forza Horizon 5's upcoming Hot Wheels DLC at the Forza Monthly show, which you can check out in the video above.
Courtesy of Xbox fan Klobrille, you'll find some of the best bits about Motorsport in his embedded tweets below:
Liking the sound of this? Let us know down in the comments section below.
Comments 38
This could be so very good and the trailer certainly whetted the appitite for more.
There were clearly some issues still, like the trees lod switching points looked very obvious, but with a year of polish left we can expect all that to be tackled and solved before we play it.
I like the subtle digs at its obvious competition, why not! Nothing wrong with tech team competition driving them on to new higher standards.
I've seen a tweet saying the Forza Motorsport footage was actually captured on PC but would look similar on Xbox Series X according to the developers.
We are spoiled if anyone is truly complaining about this.
@Kooky_Daisuke Of course it will be a choice. Do you really expect £450 consoles to push 4K, RT and 60fps at the same time?
I have a feeling this is going to be the first truly next gen game we see in these machines.
We been told plenty of times almost all games we been getting starts production way too early to be built from the ground up for this generation. This seems to be the first one built from the ground up actually using raw next-gen APIs.
I'm not expecting 4k/60/RT from this so know that to get 2 of those 3, i'll have to sacrifice the other but i can't wait for this still
I haven't played a Forza Motorsport truly since FM5 (back in 2015). I have recently went back and finished up some of them (FM5, FM2 and currently playing through FM3) in anticipation for this one
Sounds great although I don’t expect RT on Series S
@JON22 Ive just varified this. I do feel duped here, they should have stated they were showing pc footage.
Im sure the game will look fine, but its not ok in my book to show pc footage of a console game like this and not say so.
@Kooky_Daisuke
"So yes it will include ray tracing if you want a much lower frame rate and resolution."
T10 are not known to ship games with less than a virtually locked 60fps, so I don't know what makes you think this will run at anything less. We just need confirmation on the resolution.
It could be a choice between 60 FPS and 120 FPS. I absolutely do not expect a 30 FPS choice.
@Titntin I was like 'WTF!?' I'm not really into Forza but even I feel duped.
As long as I get 4K/60fps I’m happy to leave RT off.
@Sol4ris this x1000. Turn 10 have consistently shipped games running in ways that’s shouldn’t have been possible. Like 1080p 60 on Xbox one. I don’t understand why people are suddenly doubting them now? I have full confidence this will be exactly what they’re claiming.
Digital Foundry mentioned in their latest podcast when they visited Turn 10 pre-pandemic they constantly stress test the engine during development on the most difficult track with all weather effects turned on with all possible cars on the track in view. That’s a pretty niche edge case and that’s what their engines are tuned for all the way through development. This is going to be phenomenal.
@Kooky_Daisuke
You could be right of course and many games have not managed it yet.
However, these are good developers who have another year before they ship and the chipsets ARE capable of 60fps with raytracing. Insomniac have managed it with Ratchet and Clank, albeit in an after release patch and not on xbox, but it at least proves that the series X chipset has the power to run a decent game with RT at 60hz in the hands of the right developer.
Of course, they may fail, but I suspect they wouldnt make this promise unless they were sure they could deliver RT without compromise.
If you are a 'glass is half full' guy, theres every reason to be optomistic that they will deliver.
Given what Forza Horizon 5 achieves despite being open world, I honestly wouldn't be surprised if they've optimised the engine enough (particularly using some of the clever extra stuff on the XSX chip) to aim for 4K 60 RT, with resolution scaling when under load - probably by focusing on the front areas and letting peripheral areas lessen in resolution
@Kooky_Daisuke I'm certain that nobody stated their consoles would do RT/4K/60 simultaneously.
Just a small diss thrown towards Gran Turismo. Love it.
Isn't it weird that they've showed maybe a few seconds of gameplay? A lot of the showcase for FM was from different angles so it's not gameplay to me. That was so weird to me. I wish they showed more gameplay like how the actual gamer will play it like instead of what they showed with different angles etc.
@Kooky_Daisuke
These kinds of promises date back to the 360 and PS3 era.
On PS3 they promised HD gaming. And very few games especially AAA games ever achieved HD. Then, with XBO and PS4 there was the promise of 4K. And that never really panned out until the Pro and X consoles shipped. And this generation they have talked about 8K and 4K with 60 FPS for all games. And even 120 FPS. But again when you get to the higher end games it just won't be there.
I do expect Forza to be 60 and 120 FPS. And I do expect with ray tracing on for it to reach 60 FPS though. They will tone down graphics for 120 FPS. Forza Motorsports 7 on XBO X got to 60 FPS in 4K, I am sure that on Series X they can get to 4K 60 FPS with ray tracing.
@Kooky_Daisuke
"What makes you think that this game will be any different?"
The answer is in T10's technically proven track record, and the likelihood of FM shipping with less than 60fps is zero.
I thought it was pretty clear raytracing would be during races too. Imagine if it was just replays after making such a fuss of it and saying things like ‘on tack’ and talking about how it makes a difference to the realism. Twitter would have a field day.
I really wish they had shown a full race. The biggest difference raytracing in the game is going to make is the mirrors…no longer having half the track detail gone. Can’t wait till they show this game off properly.
@Royalblues
"Remember, guys. GT7 was made for PS4 as well, so there's that limitation. Knowing how graphics-centric Sony is, if it was a PS5 exclusive, I'm sure it would have endeavored to hit the same benchmarks that FM8 strives for."
Well not quite. FH5 has handily proven that a game can have incredible detail and features(assuming you have the hardware and game engine) that last gen consoles can only dream of. If Polyphony could have pushed their engine further they would have done so, regardless of the PS4 version but sometimes you have to make compromises to suit your hardware and game engine.
I'm still not convinced that the xbox series will have all of that. The footage shown on the presentation was from the PC version, which is more believable. But I'm having a hard time grasping the series s version having full RT on the races and series x having it without a huge cost on performance.
@Kooky_Daisuke It's not misleading at all. If you expected the performance of a £2500+ PC from a £450 console then you mislead yourself.
I'm sure it will be 60fps with a upscaling solution and low detail ray tracing but I'd be fine with that. But as a pc owner as well I can honestly say that while rt reflection, shadows and ambient occlusion are nice the reality is when you are playing a fast game you barely have time to appreciate it.
I think ray tracing impact is more noticeable on slow paced games where you soak up the atmosphere
@Kooky_Daisuke As far as RT/4K/60 is concerned they have delivered on all fronts. As for 8K, I agree that it was nonsense putting it on the box.
You have to give it so far this new generation to Playground games and Turn 10 for showing Xbox studios how it’s really done. Take note 343i.
When you see FM you think next generation and quality, when you Starfield and Redfall you think so far ok but nothing wow like FM or even FH5 for standing out as pure quality in their respective fields.
The coalition are capable of this as well usually with console or game pass selling games, but the rest we will have to wait and see.
They need to clarify more for the consoles. People are now spreading misinformation around that XSX won't have RT during gameplay because it was the PC version being shown. If XSX is going to have RT during gameplay, they really need to come out right now and clarify that is the plan. People are also spreading around the idea that RT will be limited to cars only.
I think the best scenario we can hope for on XSX is that RT will apply to cars and other surfaces such as water, run at 60fps, and a locked 1080p or dynamic 1440p. If they could hit all those I would be very impressed with the Xbox.
Seems like the usual idiot sceptics and Sony fans trying to derail this game, rubbish it on social media. It’s what they do, make stuff up.
@Shigurui Yes, with VRS they can do that. Give it another couple of years and Unreal Engine 5 games will be delivering that if they use VRS.
@Kooky_Daisuke it is likely we will end up with a performance RT mode, other games have it. This is a new engine built for next gen so should utilise the power of the device more. Hopefully it can use things like VRR as well so you may even see a higher than 30 frame rate on graphics mode.
@S1ayeR74 Let's see UE5 games running at 30fps on consoles before starting to get too giddy eh.
@Shigurui Why? UE5 is built for these next gen systems and to take advantage of all the new techniques. Did you not see the PS5 and XSX demos of it? All very clever new techniques that tax the system less whilst looking next gen. Plus of course most games are still made to run on last gen systems too.
@S1ayeR74 The UE5 demo on PS5 was 1440p with no RT and was running at 30fps, as for the Matrix demo it barely hit 30fps at all. That engine is a long way off reaching its maximum potential on consoles.
@Shigurui I'm not talking about the Matrix demo, and doesn't seem like you saw the PS5 one either.
http://youtu.be/_HBmDlLqoRs
http://youtu.be/RcVDLJT2tt0
http://youtu.be/d8B1LNrBpqc
http://youtu.be/Oa2drgVThbs
http://youtu.be/PXH7__H69fI
Seems you may be a little behind the with the UE5 development.
I don't know, guys. Those people are real magicians : when all games were about the choice 4K OR 60 fps, they gave us Forza 7 for One X, which was true 4K AND 60 fps. No choice, no option of anything. Just the full package.
So maybe they found a way. At 60 fps, I mean. Surely not at 120.
But RT / 4K / 60 fps can be real with this game. If anyone can do it, it's those guys at Turn 10 !
@Shigurui the PS5 demo offered RT-like shadows and GI. Same quality, just less real time and less taxing. It is still maybe even an RT-based solution, I didn’t read much into the technicalities of Lumen and how it works.
Wasn’t sure what this was about…. Then reading comments it was a comment intentionally made to fan the console war flames.
How sad.
I love the Forza games and it’s a shame they have got involved in nonsense like this tbh.
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