Way back in 2006, the current behemoth that is Epic Games created Gears of War, an iconic Xbox franchise in this day and age. However, back when the first game was in development, Epic was a very different company made up of a much smaller team. Gameplay designer at the time, Lee Perry, has now sat down with Ars Technica to discuss the birth of Gears of War, and how multiplayer almost never happened.
Perry discussed how making recognizable characters was core to the creation of Gears of War. The team wanted friendlies and enemies that you could clearly identify on the battlefield, and that idea informed a lot of the game's design choices.
"One of the things that massively framed how Gears of War worked, was this drive to show off 3D characters. [...] how do we get enemies close enough to you that you can see them, how can we narrow in the camera enough that they're filling enough of the screen [and] that they matter. It was a very tricky balancing act to try to get a shooter to work with somebody who's 12 feet away from you in-game."
Boy oh boy did it work though. Gears of War went on to become a smash hit on Xbox 360, hitting a Metacritic score of 94 and birthing an entire series that Microsoft now owns. That being said, multiplayer has become such a core part of the series that, it's hard to believe it almost never happened.
"We were very much on the fence that like, I don't even know if multiplayer is gonna make it in Gears at that time. We were at the start of summer, and this thing is shipping in fall, and there was a very specific moment where we were having those discussions of 'do we just cut this?'"
In the end, it was a playtest on the Gears map now known as 'Gridlock' that ultimately made up the team's mind. Once the good times started to flow on Gridlock, the team made it their mission to ship multiplayer with Gears of War. The rest, as they say, is history!
What are your favourite Gears of War memories from Xbox 360? Let us know down in the comments.
[source youtu.be]
Comments 8
And I’m so glad they did, Gears was my Xbox360 show case game.
Gears of War was THE reason I bought a 360. I was saving for a PS3 and saw the graphical fidelity (compared to my PS2), the cinematic roadie run and fell in love. I went out and bought a 360 the very next day. No regrets.
For me, Gears of War was the defining game of the Xbox 360 era for me. It was what Halo:CE was to the OG Xbox - a game that springs first to mind when I think of that Console and era.
Gears of War 2 was also the First Game I had to play once I upgraded from a 32" CRT TV to a 46" Flat Screen HDTV - opening the door to see the 'underground' base in HD was incredible.
I never really played the Competitive Multi-player but I did enjoy the Horde mode, teaming up with friends to defeat waves of Locusts together was a lot more fun than PvP for me. I bought Gears though for its single player first and foremost - if I played the 'online' PvP/PvE modes, they were more as a 'bonus'...
Gears Of War - the game that made the Xbox 360 and defined a generation.
Gears of War to this day is my favorite shooter series of all time. Especially Gears 1-3. Every few years I have to go back and play all the games again(currently playing Gears 3 with a friend). I recently upgraded my TV's with a few LG C1 OLED's and playing them on my Series X looks absolutely amazing with inky blacks and smooth 60fps gameplay. I'm hooked on Gears 2 horde mode again and it's still easy to find online matches almost 15 years since it's release (I'm getting old). I hope rumors are true about a Gears collection coming to Series X. And I'm definitely looking forward to Gears 6, whenever it releases.
It's sad how epic went from a great single player game like gears of war to their cash cow Fortnite
@BAMozzy think you meant gears of war , god of war is a playstation IP
Gears of War 1 is easily among my favorite games of all-time and the series itself is by far my favorite in the third person shooter genre. I had played a lot of great 360 games by the time Gears 1 hit the market but that was the first one that truly felt like it delivered on what the console promised.
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