Halo Infinite has finally shifted into Season 2, bringing new multiplayer content and a suite of other fixes and changes. Some of these fixes relate to core issues that remained from launch, and while some have now been sorted with the season 2 patch, others still remain.
A new video analysis by Digital Foundry looks at some lingering issues with Halo Infinite, and whether the patch has addressed these issues. One of the outlet's big concerns was cutscene animation stutters, which thankfully, have been fixed with the season 2 update!
However, framerate and frame pacing continue to throw up issues during core gameplay. For a start, VRR doesn't seem to work properly in Infinite and that hasn't changed with the new patch, and judders are still pretty visible at high framerates.
The new framerate options that the season 2 patch delivered — including 120fps support on Xbox Series S — were also tested. Largely, 120fps impresses during multiplayer gameplay on Series S, but it struggles during the campaign and sticking to 60 is advised for that mode.
All in all, it looks like 343 is still committed to fixing Halo Infinite's issues, but it's going to take time to smooth everything over. Still, it's good to see improvement and we hope the game is in even better shape come Season 3 this November.
How are you finding Halo Infinite after the season 2 update? Let us know down below!
[source youtu.be]
Comments 10
@Kooky_Daisuke
Totally agree they couldn't organise a orgy in a brothel.
Quicker they go the better.
@Kooky_Daisuke multiplayer really gets boring after a day. Limited maps and game modes, no customization, no progression. Wish it had atleast HALO 3 multiplayer rank which was determined on your win count
Custom Mode in Multiplayer seems like it should be something to hold over those hoping for co-op sooner but it's unfortunately very broken. Don't get me wrong, the bots play pretty well and are nicely adjustable. The actual game modes though are quite buggy:. Played capture the flag where once we captured a flag it never returned. Played control (I think that was the mode's name — the one where you need to control zones) and there were no zones. These bugs kinda ruin the experience
@Kooky_Daisuke I agree but who out there would be able to make Halo great again? MS have invested in 343i for too long now that it would be an embarrassment to just suddenly take the Halo franchise away from them.
I loved what 343i did with the MCC by giving them a modern graphical makeover but Halo 1-3 are the best made by the old Bungie team, 343i haven’t improved the series since.
Halo Infinite has 343 problems....
The game still doesn't even allow you to play local splitscreen on your couch with friends/family (unless supposedly they each enter in a separate Microsoft/XBox Live account). None of this is an accident; 343 made Halo Infinite the way it is DELIBERATELY in favor of priorities that aren't in line with the interest of fans.
@AtlanteanMan I really doubt they made it this way deliberately. They don't even have their mtx sorted out to monetize it right....
To me or seems like it had a large reboot late in the dev cycle, or just never actually started until years after announcement, like cyberpunk.
@Kooky_Daisuke ehh nope.
Outside of fact that you would need to "force" id to make Halo games (which is clearly against current Xbox philosophy of letting devs working on games they wanted to make) i really don't think iD is capable in terms of running live service game. And Halo Infinite needs to be live service.
I mean, iD is great in making SP focused games, but MP in Doom 2016 was just plain bad and Battlemode in Eternal is okayish at best.
So what would you exactly solve by forcing id to make Halo games?
@Godot25 iD didn't make the MP mode of Doom 2016. Certain Affinity did, and they've also been the company behind Halo 4 MP, and Halo 2A MP. Guess who's working on more Halo content?
@NEStalgia I've been working off the assumption that they were working on Halo 6, but after the backlash for Halo 5, and an internal review of the game by 2018, there was a decision to reboot the development. Resulting in the change in story, direction, artstyle, and the 2018 teaser. Also explains the rough state of the 2021 build.
@Richnj Yeah. But iD made a Battlemode. And guess how that panned out.
If 343 with 540 employees struggles to get out content quick enough how better would iD with 300 employees do?
And don't get me wrong. Doom games are excelent and better then Halo Infinite campaing. But my point is...let iD make games that they are good at making. Not twist them and force them to work on Halo.
Microsoft won't take Halo from 343. There is no point in doing that. It makes more sense to restructure 343.
Show Comments
Leave A Comment
Hold on there, you need to login to post a comment...