Battlefield 2042 developer DICE has detailed its latest update, which arrives today, May 19th. The update is mainly focused on balance changes and bug fixes ahead of season one's launch, however, it also makes a pretty fundamental change to the game.
DICE has decided to completely remove the 128-player Breakthrough mode following internal testing and fan feedback. The mode is one of the main options for 2042's 'All-Out Warfare' portion of the game, and these huge player counts were touted as a major new feature at launch.
Well, that feature is no more, at least in Breakthrough. The player number remains for the Conquest mode though, as DICE leaves the 128-player option on the table for that particular mode.
The blog post also provides a little more info on the launch of season one. Previously delayed to 'early summer', 2042's first season now has a more specific release window of 'early june'. The season will deliver the game's first real bout of post-launch content, including a new map and more.
Disappointed to see 128-player Breakthrough go? Or happy to see the response to fan feedback? Let us know down below!
[source ea.com]
Comments 7
Guess it says a lot that the one next-gen selling point has been removed
Large MP modes are always chaos. Remember MAG?.
The more players, the less an individual's actions have a tangible affect on the outcome on the game. Which just isn't fun.
I’m still failing to see the merits of this new console generation. Nothing feels “next gen.”
We got slightly better graphics and superb load times?
Get rid of the AI soldiers. Flanking in that game was completely borked due to constantly getting shot in the back by enemy "players" that weren't there before or had no business being where they were. The AI soldiers had no rhyme or reason to their movements, and we're completely unpredictable in their behavior. One of the many things wrong with that train wreck of a game.
Probably because theirs not 128 people playing ot
@LP09
Because sill being held back by last gen but looks like that's changing wait for games using ue5
@Suidoken, lol precisely what I was thinking, 128 isn't needed cause the low player count....
Like Babylon's Fall getting a 128 player mode.....
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