No Man's Sky has been on quite the journey since it first released to quite a bit of controversy back in August of 2016. With many of the promised aspects of the game missing at launch, creator Sean Murray and his team at Hello Games came in for quite a bit of flak at the time.
However, in the months and years that have followed, the indie devs have worked tirelessly, some might even say heroically, on their intergalactic odyssey, constantly refining, updating and upgrading it into a game that not only encompasses everything that was originally promised pre-release, but tons more besides.
Just yesterday, No Man's Sky saw its latest significant update with Sentinel, a transformative upgrade that completely overhauls the game's combat system, adding new weapons and enemies and making for a much more engaging battle aspect to your space adventures. There's lots of new lore for fans to get stuck into here too, brand new robotic sidekicks and giant mech enemies, making for an impressive 19th update to the base game.
So, where and when does it all end for No Man's Sky, you may be wondering at this stage, some five years into the game's life? Well, according to creator Sean Murray, it's nowhere near being done. Speaking during an interview with IGN, Murray said:
" As many updates as we've done since launch and as many bucket list items we've checked off, our list of things we're excited about never seems to get any shorter. The team are always coming up with new things that they want to do with the game: new content and features and areas for improvement...I'm amazed that the energy levels are as high now as they've ever been. We tend not to talk about what's on that list publicly but suffice to say we're not done yet by a long shot."
The developer went on to talk about how each new addition made to the game filled in gaps whilst simultaneously opening up new avenues for further development.
"I like to think that No Man's Sky is such a large game that we have to paint in broad brush strokes...and then each update comes along and fills in some finer detail but also paints more new broad strokes."
With the Sentinel update just released yesterday, a challenging Switch port of No Man's Sky in the works and a brand new game underway that Murray describes as "a huge and ambitious game like No Man's Sky", it's certainly busy days for the indie developer and super exciting times for fans of their sci-fi survival epic.
Have you checked out the Sentinel update for No Man's Sky? Let us know what you think of it in the comments!
[source ign.com]
Comments 9
He's probably not kidding this time around lol, but I do wonder how his new game will turn out.
Going to be the idiot in the room and say I enjoyed this when I got it day 1. Was very chilled and peaceful game which now has too many moving parts for me to be able to get back into. But I can't fault the work that has gone into this project. Imagine all games getting this much support after release.
@StonyKL so your the guy....
👏👏👏👏👏👏👏
Kudos to Murray and his staff. This is the model gaas should follow. New content, major yearly updates, with smaller updates throughout the year. Improvements and additions to the game.
@Quaali 'fraid so. I distinctly remember the store guy trying to stop me from buying it because he was adamant it was a terrible game. Crazy days they were. The thought of buying a game new from a store!
Lol, I'm actually buying 2 new games from Gamestop next week. Both racing games
Anyone who played this? Is this game good?
Seems exploring the universe is like travelling in real life: you go with a list of things to do and come back with one twice as long!
@themightyant also, like real life, no matter how much you see and do, there is the fact that you only 'see and do' 0.0000000etc0001% of what there is to see and do.
It is a peaceful game, for me anyway, almost zen like, where you just accept that you can't see/do it all, but have to accept what you have seen, and try to be thankful for it.
Strange for a game to evoke such thoughts.
No 100% platinum here, not really.
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