Marvel's Guardians Of The Galaxy Adds New Performance Modes For Xbox Series X|S

The team at Eidos Montreal have deployed a new batch for the superb Marvel's Guardians of the Galaxy today, adding not only a ray tracing mode for Xbox Series X, but also including an uncapped FPS mode for Xbox Series S.

Here's what the development team has to say about this specifically:

"Most notably, this patch adds a Ray Tracing Mode for PS5 and Xbox Series X, performance improvements for base PS4, and an uncapped framerate option for Xbox Series S (recommended for VRR displays). We're also adding a Save Rollback feature and fixes for various issues."

You'll find the full list of patch notes below (note: the ray tracing mode is reportedly 30fps on Series X).


PlayStation 5 and Xbox Series X

  • Ray Tracing Mode is now available in the Video settings menu.

All Consoles

  • Save Rollback: A hidden Save Rollback feature was added to allow users who have encountered blocking issues to rollback to the start of the chapter of their choice.

PlayStation 4

  • Improved performance on the original PS4 model.
  • Changed the sensitivity required for the Visor input so that controllers with more wear and tear may still detect the button press.

Xbox Series S

  • An option to uncap the FPS was added, allowing users to run the game between 30 and 60 FPS. Please note uncapping FPS may lead to a less stable framerate in some areas. Recommended for users with a VRR display.

General improvements

  • General stability improvement on all platforms.
  • Multiple stability improvements with Ray Tracing enabled.
  • General improvements to objective markers.
  • Additional improvements to world boundaries.

Major fixes

  • Fix for an issue where the Compendium entry “Gasher and Gnasher” might not unlock.
  • Added a failsafe to ensure that the “Fully Loaded” achievement/trophy could be unlocked.
  • Fix for an issue where custom difficulty settings would reset.
  • Fix for players who may become locked out of the Guardian menu after the first ability point tutorial.
  • Fix for instances where the poison gas could not be frozen again after a reload.
  • Improvements made to transition in and out of Workbenches in order to address some instances of Rocket refusing to use the Workbench.
  • Chapter 1: Fix for a rare issue where Star-Lord may be caught in a state of falling out of world, after falling on the Milano.
  • Chapter 7 : Fix to allow the crane puzzle to be completely reset when reloading checkpoint, so that users may be allowed to retry in rare instances where they become blocked.
  • Chapter 9: Fix to allow users to win the chase sequence more easily.
  • Chapter 10: Fix for a funnel which made access to the Hero of Halfworld outfit difficult.
  • Chapter 10: Fix for one instance where Groot may be unable to create a lift leading to a side path.
  • Chapter 13: Fix for rare instances where a throw object needed to progress may not appear.

Other fixes

  • Fix for instances where Star-Lord’s eyes might glow red with ray tracing enabled.
  • Fix for an issue where the Rocket Bet scoreboard may still appear on screen after the bet is over.
  • Radio communications can now be heard through the controller.
  • Fix for the Rocket line that was being played through Groot’s voice.
  • Fix for save icon occasionally sticking on screen.
  • Fixes for rare instances where Guardians may disappear in combat.
  • Fix for a funnel where Star-Lord may occasionally become stuck when running at higher FPS.
  • Updated wording for privacy statement.

Happy with these improvements for Xbox Series X and Series S? Let us know down in the comments.