Outside of the Xbox bubble, PlayStation fans have been treated to some juicy news this week. While it was sad to hear that the God of War sequel has been pushed back to 2022, it was also revealed that the game will be a cross-gen title, meaning it will release on both PlayStation 5 and PlayStation 4. This has caused some understandable upset. Up until this point, the company's message has been about creating a new generation for gamers, but now that appears to be getting muddled in the news of cross-gen releases. But is it really that bad?
Here at Xbox we're pretty used to the term. It's been made clear that for the foreseeable future, first-party Xbox games will (mostly) be cross-gen releases. This means games such as Halo Infinite will be supported across multiple generations. It's a message that we've grown accustomed to, and in reality has been something of a blessing. With Smart Delivery, our games have seamlessly transitioned over to the next generation with ease.
But there's also the argument made that cross-gen games can hold back the new generation, which again, is a completely reasonable criticism. Just last year when Halo Infinite was first shown, many felt the graphics were being held back by the Xbox One. Obviously that backlash resulted in the team delaying the game for a year, but we're yet to truly see how the game will run on each console outside of a few screenshots.
A lot of people seem to be fairly sceptical of cross-gen games, but if anything, the titles released thus far have proven we probably don't need to be. Just recently, Resident Evil Village ran at 60FPS with ray tracing enabled, and we've seen dozens of fan favourite games get the next-gen treatment. They're loading, playing, and looking better than ever before. Recently playing through Mass Effect Legendary Edition has shown us loading times are a thing of the past, warping between planets in seconds - and that isn't even a native next-gen game.
But like everything else, it's important to gauge what the community thinks. At the end of the day, fans of Xbox are what keep everything turning. So, do you feel there's an argument to be had against cross-gen games? Or do you feel that the Xbox Series X|S are doing a fine job in bolstering the games we have already?
Let us know your thoughts in the comments down below!
Comments 59
I've never had issue with cross-gen games. Different teams, different builds generally.
As long as it’s properly optimized for all consoles then I’m perfectly fine with it. I feel like this how pc gaming has always been.
I think the issue with Sony here has been the inconsistent messaging. Do they believe in generations (Ryan) or don’t they (Hulst)? And what exactly does that mean anyways?
Recall that Ryan’s statement was made as a shot at Xbox’s Smart Delivery, yet now Sony is behaving (with HFW & GoW going to PS4) in the identical fashion that he criticized.
It's fine for most games. Most games aren't really gonna be pushing the hardware to its limit anyway. You do want some games that would only work on the new consoles though. If not, why bother getting the new consoles in the first place?
Horizon and God of War do seem like the wrong choices for cross-gen. Those feel like they should be pushing the hardware as much as possible.
I don’t have a problem with cross gen right now since many of these games currently being released were in development for a few years now and were designed with last gen in mind. Many of these games wouldn’t take full advantage of the new hardware and only improve the graphics which can be scaled. In a year or two when the devs fully understand the hardware and can innovate in things that directly affect gameplay instead of just visuals, they should drop cross gen. The problem people have with it currently seems to be the hypocrisy of Sony.
I was lucky enough to get my filthy mitts on both consoles so I'm very eager for us to leave the old generation behind. That said, I realise not many people have had my luck with the supply issues being what they are. I certainly wouldn't want all those people that haven't been able to upgrade left behind and from a install base perspective I can't blame publishers for sticking with the old gen. So overall I'm a bit disappointed but completely understand.
And hey, Ratchet and Clank comes out this week anyway which looks fantastic and MS Flight Sim should be around the corner which well and truly looks like a next gen experience. Besides, the cross gen games have looked pretty good anyway and the new consoles have other advantages besides new games.
I'm perfectly fine with it right now because Xbox Game Studios are making the real next-gen games and we all knew that it would take time. Most people that bought Series X at launch skipped Xbox One or wanted the quality of life improvements and "free" remasters. Now they are getting FPS boost, too.
In regard to third parties, it's very usual to have cross-gen games until the next-gen user base is much bigger. As others have pointed out before, the only problem is with Sony because of their deceptive marketing and hypocrisy.
I'm fine with it to be fair as stated earlier a lot of games releasing now were well into development before new gen tech was available. I feel with the shortage of consoles that this current gen launch has seen it will take longer for the cross gen stuff to fade because developers can't make thier money back on the small player bases of the current gen.
Sony and Microsoft will eventually turn to real next gen games in the next two years but at the moment with the amount of current ps4's/xbox ones still being used it makes sense especially more so for Sony due to the ps4 total sales meaning there's still atleast 80 million ps4 users without a ps5
I don’t have a problem with it necessarily, but I wish there were more Xbox next-gen only exclusives. There are not many on PS5 but there are a few, and I’m wanting a chance to really put the power of my XSX to the test/see what it can do.
Whilst the new consoles are so hard to get - which looks likely to be the case until next year - I think cross-gen games are inevitable. As long as devs actually make enhancements for the next-gen versions then I don’t have an issue.
I dont mind because a ps5 is impossible to get a hold on. Hzd2 and gow2 was my main reasons for getting it and now that they are coming to ps4 as well I no longer need to stress about buying one. The Series S is also my first xbox ever so I love the fact I can play older games on it. Plus as we all know gamepass is king.
Yeah I don't mind, but would like more exclusives look like Horizon Forbidden West look like PlayStation,
You heard right Microsoft It was the voice of a Microsoft fan
I'm fine with them, tbh. It does make the newer system seem slightly less shiny (metaphorically speaking, of course), though.
Mixed view, as long as the old generation version runs fine and that version doesn't hold back the vision of the game then crossgen releases are fine. Usually though at least the first point isn't the case.
Right now because of chip shortages its very important for software sales. So if was a game developer not only would I give all of my older gamer Series X upgrades I would make future games run on both.
PS5 owner perspective yes Sony did lie really.
Do I care a little bit.
But when you have Returnal and Ratchet and Clank that are PS5 exclusive it softens the blow.
Could HZDFW be better just being a PS5 exclusive, yes of course just like any cross generation game could be. Including Halo Infinite just being a series x exclusive.
But after seeing HZDFW and seeing they have taken time to use some of the PS5 power then the blow gets softened again.
Not ideal but I think we are stuck with cross generation games for a while.
But at least Sony are mixing up a bit with a few PS5 exclusives.
Will be very interesting to see what Xbox has on June the 13th. I think it will cross generation games for this year definitely and maybe next year as well.
A lot depends on the quality of the development and developer to how good it all turns out.
I think games should cross even more generations than they do now. I hope they release Halo Infinite on Game Boy Color
@ralphdibny Day 1 for Halo Infinite GBC. 😁
If it's the entire generation, I'll be quite upset. But if it's the next two years, starting from Nov 2020, I'm perfectly alright with. Remember the gamers on older gens, while fine tuning everything for current gen.
@EVIL-C woop woop, I expect a fully 3D environment to move around in with 2D sprites and textures 😂
At the beginning of the generation i expect cross gen. Just makes business sense from a sales perspective and also most games would have started development on the previous gen anyways. Any games announced after the launch of the series X should be next gen only. At the very least based on the series x and downgraded to the one by removing features if necessary but not holding back the new gen.
@ralphdibny Don't forget 4P link cable multiplayer! XD
I personally prefer cross-dressing games, but hey, call me old fashioned.
100% fine with it. It's been happening for decades, it's silly people get so upset by it imo.
On one hand it does kind of ruin some of the magic of owning a new console and knowing there are games only you can play.
On the other hand it’s really just like the PC market where games run better on beefier hardware but you can still get something from a lower spec machine.
@The_New_Butler I interpreted the “we believe in generations” thing to be that Sony really didn’t want to bother with backwards compatibility, and they only included it to be competitive. I could be wrong here, but that would explain why PS5’s back compact is… halfassed?
@The_New_Butler
PS5 owner here and I thought he meant all new games would be PS5 only.
This debate could go on forever, but I’m ok with it.
We have had Astro Bots, Returnal and Ratchet and Clank, also a cheeky one Demon Souls remake as PS5 exclusive. Additionally we have had sack boy, miles morales etc as cross generation PS4 with some PS5 enhancements.
That’s better thank sweet nothing in the first 6 months of a consoles life from in house studios, 2nd party studios. Just a little dig Mr Trillion Dollar Company.
Then when you see a full 14 minutes game play of HZDFW on PS5, then I’m happy even more, even if it is cross generation. And when it releases there won’t be another next generation game that can touch it for ages.
So I’m happy so far overall.
As @redd214 said, it’s been happening for generations already. Except previously, you had 2 separate copies of the game so if you wanted to play on both systems you had to buy it twice.
Of course, not with every game. So yea would be good to get some that are exclusively next-gen.
The best is when a game comes out that really was not possible on a previous generation. The most recent example of something like that for me is the original Dead Rising on 360. Though, coming up, I would say Flight Sim fills that description
@The_New_Butler
I’m not overall happy about it but we are getting new games and new experiences, especially if the duelsense controller is used well.
I think it will be the same for Microsoft as well, definitely this year and probably next. We shall see.
Sometimes it all depends on what you call next generation. You could argue the only game that maybe qualifies for next generation due to the ssd and faster memory is ratchet and clank.
Everything else so far can be cut down resolution, graphical effects or frame rate wise on all old consoles. It’s a tough one as we are starting to see diminishing returns.
Another thing to think about, what is a true next generation game.
If you take an old PS4 or Xbox one game up the resolution to 4K and 120fps and put it on a next generation console, is that a next generation game because you can’t run the game with those settings on the PS4 or Xbox one?
Also there will be games released on the PS5 and Series x in the future, that if you cut the resolution and FPS and maybe a few little graphical settings back you would be able to run on PS4 and XBOX ONE, does that make those next generation games, not true next generation games.
Or is there a strict rule that says, no matter what you do to the gaming code the game would never ever be able to run on a last generation console, that’s a true next generation game.
It’s a tough call, as technology advances we are getting more near to diminishing returns.
Halo Infinite should be exclusive to Xbox Series X|S and PC.
At least Microsoft have been honest about cross-gen, unlike Sony.
This is the first ever gen I have gone with Microsoft Xbox.
@Oval_Griffin
I have always wanted Halo Infinite to be series and pc exclusive.
As for Sony I will stick with their lie and remember it, but they are pumping new games out be it cross generation or PS5 exclusive.
And even though they lied, I’m not missing Miles morales, sack boy and PS5 exclusives Returnal and of course Ratchet and Clank this Friday.
Just the same I’m pissed with Halo Infinite being cross generation, unless it is really bad I will be playing it, Even if it is because I have GPU.
I'm definitely cool with it, and it makes sense for the first few years as well. Also happy about Halo Infinite being cross gen too, no way some of my friends will be able to get a Series X by then.
Cross gen is to be expected. All this talk about it is partly Sony's fault for selling 115 million PS4's. It would be ludicrous to develop a game and not hit that user base. You'd be denying yourself of a jackpot just because of new hardware. Hardware advances each new generation are in diminishing returns right now. This new generation is nowhere near the huge leaps we got from 8 bit to 16 bit, Sega Genesis to PS1/N64, N64 to Xbox/PS2, PS2 to PS3. Since then we have had fairly modest advances, not leaps.
Anyone who thinks this new gen is going to introduce anything revolutionary other than loading times or streaming benefits is kidding themselves. The GPU's are only twice as powerful, a far cry from 5 to 10 times advancements we got in the past. All the real advancements this gen are going to come from software, such as UE5, not hardware. Cross gen makes the most sense and they will continue to do it until the new generation's user base is sufficiently large to make decent money.
If no console last gen had sold more than 50 million units I'd say they would be pushing next gen a lot harder right now, but it's impossible to ignore a 115 million base and with hardware advancements that are in diminishing returns, nowhere near the leaps we used to get.
I consider myself lucky to have grown up with all this and seen every single generation and the advancements that came after each one ended. Younger people don't understand that we just don't get those leaps and bounds anymore out of new hardware. It will never happen again until a paradigm shift in hardware happens in the future. That could be decades from now. Every new generation from this point forward is going to be cross gen for the first half of it. We may have to come up with some new terminology because 'Next Gen' is losing its meaning more and more with diminishing returns on hardware and as time goes.
I have no problem with cross-gen, but I am excited to see just what the Series X can do.
Perfectly fine, it’s expected that almost all the games released in the first couple of years of a console start development as prev gen games anyways.
@Xiovanni and Unreal 5 basically rolled out a few months ago. It will take a game started in U5 to actually take advantage of those features, and a Triple A game takes at least 3 years to be made from the ground up.
I'm perfectly fine with it. If it's a great game, then it's still a great game no matter if it's made specifically for the new gen or not.
@The_New_Butler @The_New_Butler
"I think the issue with Sony here has been the inconsistent messaging. Do they believe in generations (Ryan) or don’t they (Hulst)? And what exactly does that mean anyways?"
"Recall that Ryan’s statement was made as a shot at Xbox’s Smart Delivery, "
"My frustration with the Sony situation is the dishonesty surrounding it all."
For me this was also a problem with the REPORTING of what he said. In exactly the same interview Ryan clearly stated MULTIPLE times that games would still come to PS4, however rather than concentrating on that the media concentrated on the soundbyte he said just once which then misled everyone's expectations.
That is not to absolve Sony or Ryan of blame, far from it, they made mistakes and could have cleared this up (and on GT being next gen exclusive they at best changed their mind, or at worst lied). But neither do I think it is the open/shut slam dunk that some think. "We believe in generations" was NEVER meant to mean, we won't make games cross platform, here are the exact quotes from the same speech that weren't reported so widely.
"We have always felt that we had a responsibility to serve that [PS4] community for several years after the launch of PS5 and that it represented a huge business opportunity for us,"
&
"The numbers are quite straightforward. If you say in broad brush figures that we have a community of 100 million PS4 owners right now, and in the first couple of years... I don't know, somewhere between 15 and 25 million might migrate to PS5, that still leaves a huge number of people with PS4s."
That's Pretty clear right? Yet only the one "We believe in generations" Soundbyte was widely reported. Sony should have known better, but so should the media, but they too were enjoying the frenzy of competition and all the clicks that brings.
On cross-gen itself i'm more than happy for most AAA games to be cross gen in the first few years. It makes sense BOTH financially and from a tech perspective.
Pretty much ALL AAA games In the first few years will have been developed initially on the previous gen and with the older familiar engines. Getting to grips and experimenting with next gen features is the first step, and it is sensible to do that with cross gen titles.
AAA Games TRULY built from the ground up with new hardware in mind likely don't come till a few years later.
In the meantime there should be SOME next gen exclusives that will push faster adoption to the new gen, you need a carrot for some. Often these are smaller titles OR titles that take advantage of some of the additional processing power of the new systems, but were likely still developed at least in part on the older hardware.
@The_New_Butler "this sort of thinking only really applies to graphics settings. Physics, AI, how vibrant and populated an area can be, proper reactive environments etc all scale far less easily..."
While I agree they scale more easily there are a lot of GPU and memory tasks that are developed either to scale or in a modular manner so that you can have a different system for older hardware and still come within frame budget e.g.
On last gen: A simple shader for foliage reactions or skyboxes, pre-baked lighting, shadows or water, less NPC's with simpler scripting, less interaction with the environment, there are a wide range of ways to cut down processing effectively at scale.
On next/current gen having fully volumetric clouds and complex foilage interactions, global illumination and/or ray traced shadows, lighting, complex water algorithms, more NPC's with more complex routines etc etc.
It doesn't have to be the same subsystems for both generations, on the whole dev's are pretty smart at knowing where to spend their resources wisely.
I do agree that some things will not be possible, including the sort of visionary game design Cerny talked about, however I don't think realistically any AAA game designed like this is going to come out in the first two years of a console cycle. There just hasn't been enough time with the specs or dev kits or for developers to experiment, learn and iterate the new techniques or create the tools to do this. This will take a few more years.
I feel like this poll needs another option: "This has been a thing for the past couple of generations and is nothing new".
@The_New_Butler That's a fair response.
But I guess my point is that ultimately from the start Sony have always said BOTH (reading between the lines not actual statements)
"we want to support gamers who want the newest thing" and they have with titles like Demon's Souls, Returnal, Ratchet, Astro Bot
&
" we will continue to support the 110+ million PS4 owners"...
and they are doing exactly what they said. They haven't backtracked or changed tack (GT aside) this is what they always said - if you consider the whole quote and don't hyper focus on just one portion of it as many did, led by media.
YES they want it both ways and are trying to appease all crowds... but they have always said that. I just don't see it as dishonest or incompetent, it's just a difficult balance to try not to alienate one crowd or the other.
This to me is sensible business, though granted it could have been handled better.
I haven't played a cross-gen game that's felt held back yet.
Though is suspect that's coming.
@The_New_Butler "I can't think of one big exclusive on either PS4 or X1 that came to PS3 and x360." Mostly true but requires some important context.
PS3 -> PS4 there were fundamental reasons for this as the technology was so different going from Cell to x86. Comparatively, would have been a LOT of work to port games. Xbox 360 was different too but less so compared to PS3.
This isn't the case this time, thankfully. (we also get virtually 100% backwards compatibility as another bonus)
@The_New_Butler you're right, if you look at whats being done with Forza Motorsport that is some true next gen engine being built that will probably look slightly better than FM7 does on the Series X(those games have always been fairly bland and sim like visually anyway).
all my friends have last gen so cross gen means that we can play all the latest games without having to worry about whether they can play it, so as long as they get put on gamepass i don't care
@The_New_Butler I suppose the thing is that previously the console makers would want to get as many people shifted across to the new consoles as quickly as possible. But nowadays it seems like they are much more keen to support the legacy console for a lot longer, and presumably because they know just how much money is still tied into it. That and despite the huge number of people owning PS4s, it's probably only a small percentage of that number who are willing to be an early adopter.
I was perhaps a bit flippant in my initial comment, but I just feel that this notion of defined console generations is so outmoded now. It's not like in the past where you saw a massive leap from 2D to 3D for example. And I realise I'm making an assumption, but I can't help but think that the people so defiantly making a point of set generations have clearly never experienced PC gaming, which has been somewhat timeless in terms of content for a very long time now.
Still, I can understand wanting a game that's really going to push the boundaries of the latest console, and when you invest money, you want to see that pay off. And it will come — but most likely towards the end of the generation, as was typically the case with all previous console generations.
From a pure gamer standpoint, I would like their resources to be 100% on the best version of the game.
But lets be realistic here, they would be idiots not catering to millions of buyers on the older systems that people are still playing. Massive loss of revenue. That would be just dumb.
Last gen is not holding back current gen. Some current gen features, like FidelityFX are just starting to get available for developers, who are not yet familiar with new tech and engines like Unreal 5 anyway.
In the meantime, while devs are still learning how to develop for next gen, it's totally natural that most games will be cross gen. That's even desirable, since in the consumer side, shortages have prevented people from purchasing the newest consoles.
I couldn't care less. Not 'every' game is going to be designed in such a way that it 'cannot' be scaled for whatever reason and so I have no issue with games being scaled down for last gen hardware.
That doesn't mean that the games that are released on multiple generations are somehow 'compromised' because of older hardware, it just means that the design is conducive.
Even R&C 'could' be ported to PS4 despite the rifts transporting you to other worlds - the difference is that its going to take a lot longer to load up the 'next' world so would be stuck in the rift waiting for much longer. Its the same principal as Fast Travel - in games like Horizon: Forbidden West, instant fast travel isn't as disruptive because its a 'choice', where as in R&C its part of the game-play. You can play Horizon without ever Fast Travelling so its an 'option' and 'normal' for that gen to take time to fast travel, but you don't want to be stuck in too many 'loading' screens (hidden or otherwise) that interrupt the 'flow'.
Point is, the majority of games can be scaled down. Its just whether or not it makes 'sense' to do so - whether that's because of wanting to sell more 'next gen' consoles or sell more games to a larger audience, Whether the 'features' of the game are optional or integral etc.
A game like the Witcher 3 was never built for Switch, let alone PS4/XB1. CDPR built the game for the 'high End' PC's of that day with scalable settings to run on 'weaker hardware'. They had to port the game to consoles and lower settings, frame rates etc to 'run' on PS4/XB1. Someone else handled the Witcher 3 port to Switch but they turned the settings down even further, reduced Foliage density (on a slider) to reduce the amount of objects in the scene...
That just shows that even a game designed for vastly superior Hardware can be made to run on a 'hand held' system with little RAM and very little 'bandwidth' comparatively. The Switch didn't hold back the Witcher 3, Doom or Wolfenstein. The time, effort and compromises were deemed to be financially worthwhile as the sales of the Switch port would cover the cost. If there wasn't an Audience and they didn't port those games, you would 'believe' that these games were too much for the Switch to run.
The hardware was designed to eliminate many of the bottlenecks in gaming - like 'streaming' assets from storage, decompressing and loading to RAM. Eliminating pop-in, increasing LoD's, Improving lighting (RT), handling much larger 'files' of higher quality models and textures and doing all of this at much faster frame rates.
1080/30 to 4k/60 is an 8x jump - 4x the image size and twice as many per second. That's assuming the only difference is resolution and frame rate. Increase the quality of assets, audio, visual settings, density etc and that's where all the 'power' of the hardware, the speeds of Data transfer, decompression, Audio processing etc etc are being utilised and why the game looks, runs, loads etc as well as it does. There will be games designed that won't 'work' on last gen - not at a playable frame rate or without compromising on something fundamental - like the game-play flow. However, I don't expect many in the early years of this gen.
I don't mind cross gen games as long as their more powerful system gets an optimized version.. I can see why Sony doesn't want to abandon 115 million PS4 owners..
I dont mind it as long as they are honest about the messaging like Phil spencer has been.
sony on the other hand have been disingenuous at best
@Dezzy70 "I have always wanted Halo Infinite to be series and pc exclusive."
Then, you should like my comment.
I don't have any issues of cross Gen games so long as development was started first, and foremost, for next Gen. Then setting dialed back for older hardware, same way you do on a PC. Non oof the greedy BS companies have been pulling such as making you buy the game again for next Gen, or having to may a "nominal" fee to change the setting sliders.
I have no idea why anyone would be against it. In fact this next gen has been so disappointing and hard to get into, Sony has embraced cross-gen themselves.
No issues here. We are still very early in the cycle so not everyone is going to have next gen yet, and if its anything like the PC GPU market at the moment then we will need to have cross gen for some time to enable everyone to enjoy new releases.
Anyone that has a problem with cross gen games or feel that a previous gen game holds back current gen games has never gamed on a pc. There’s a myriad of graphic cards and gaming is never held back. I mean console don’t hold back pc. It’s a ridiculous argument to even make.
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