Despite not having a native next-gen version, NieR Replicant is still drawing power from the beasts that are the Xbox Series X and Xbox Series S, and as a result, is said to be demonstrating some impressive results.
In a new comparison video from YouTuber ElAnalistaDeBits, which looks at NieR Replicant playing across Xbox and PlayStation systems, the Xbox Series X version is showing some fantastic improvements over the PlayStation 5. Most notable are the loading times, which clock in at just under six seconds on both Xbox Series X and Xbox Series S, whereas PlayStation 5 users are seeing upwards of 15 seconds.
Additionally, the Xbox Series X has a resolution of 1440p, against the PlayStation 5 which remains 1080p. On the flip side, the Xbox Series S comes in considerably lower at 792p. But across all versions, the game maintains a solid 60FPS, despite the difference in resolution quality.
If that wasn't enough, the anisotropic filter and draw distance is claimed to be best experienced on Xbox Series X, with shadows also having an advantage on both Xbox Series X and PlayStation 5 compared to other consoles.
These are some mighty impressive results, and a testament to the power of Xbox's commitment to delivering a fantastic backwards compatibility experience. It may be while until we get a lot of next-gen exclusives, but in the meantime, the Xbox Series X and S are continuing to improve our Xbox One games.
Have you noticed any improvements of NieR Replicant on Xbox Series X|S? Let us know in the comments below.
[source youtube.com]
Comments 11
I can only assume the resolution difference is due to the Xbox One X version vs the PS4 Pro version. Same for the Series S using the base Xbox One code.
Not that I'm complaining, but seems rather lazy the developer didn't do a simple optimization for next gen consoles. They could run this at 4K no bother I imagine and Series S at 1080p-1440p.
@blinx01 Except the advantage in loading time, anisotropic filtering and draw distance.
@Xiovanni I was wondering that as well... I know they are running in BC mode but..
792p? Wtf thats pretty bad for a next generation console, lazy port
@Xiovanni Exactly. Looks like wearing glasses that are +/- 0.5 wrong. All slightly out of focus.
@UltimateOtaku91 Ummm the game has no “next gen enhancements or patches”. All it’s doing is running the X1S version in BC mode. The resolution is going to be the same as that version. It’s the reason why the PS5 is 1080 and not 1440 like X1X.
Running in back compat on all systems.
Even though the resolution is low on the Series S (it is playing the One S version), the improved AF makes it look nicer than the PS5 1080p version in some parts.
A nice res boost via the back compat plus feature (Series console aware) is all this game needs, surely 4K or maybe 1800p on XSX and 1440p or maybe 1080p on XSS.
I'm kinda on the fence on this game, it might be a deep sale purchase for me.
I'm playing on Series X and my only issue I would have said is load times. Other games spoiled me or it's Nier having so many of them, makes it seem worse.
Xcloud for PC will form part of the announcements here I reckon
@blinx01 It seems they can't "just" release a next-gen patch that easily ; for Sony, it is actually considered a separate release, requiring double validation costs and time. And performance is limitted when running on PS4 mode. Maybe Microsoft has it relatively easier, but impossible to say.
Anybody else getting the error message "saving failed" when attempting to save the game on Xbox Series S (or X for that matter)?
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