If you’ve dived into the Outriders demo recently, you’re more than likely to have noticed numerous instances of loading that are disguised by obvious cutscenes. We’re talking about jumping small gaps, for example, but being hit with a multi-second cutscene. It can be frustrating, and the developer has explained why these are included.
As shown in the tweet below by Eurogamer’s editor, the problem can be fairly distracting and often take you out of the experience, especially coupled with the painfully slow fade in and outs before the actual scene itself.
Talking to Eurogamer about the issue, the creative director at People Can Fly, Piotr Nowakowski, explained why this happens and how it’s a mixture of loading a new area and the game being online co-op. Since Outriders doesn't have dedicated servers, the developers needed to find a way to bring all players together simultaneously. Through vigorous playtesting, players found the simple fades to be jarring, so the team landed on a adding a cutscene between the fades to be the best solution.
"A good example is opening the door. That was only because people in playtests said, 'oh, where am I? Why was I teleported?' So we needed to have these cutscenes. We couldn't have done it so manually you can go through the doors, because we have a multiplayer game that opens different problems for us."
Nowakowski explained how this works for the player by gathering them and not separating them into different areas. He also noted while they chose this solution, the team understands it's not the best.
"Without dedicated servers, our solution would be if two guys want to go to different parts, we have to separate them so they will not be able to play together. Because everyone needs to compute the AI and everything on their machine, we would have had to split the party."
"So we chose this solution. We understand it's not the best."
Going forward, Nowakowski has said the team "will try to look at this", but "can't promise a huge improvement can be done". It doesn't sound like it's something that will massively change and may just be something players have to grow accustomed to. At least we have some clearer idea of why this is happening, but it doesn't make it any less annoying when it does.
The demo is available to download now and offers the prologue and a substantial chunk of the game's intro.
Have you found this to be an issue in the Outriders demo? Let us know in the comments below.
[source twitter.com, via eurogamer.net]
Comments 9
The issue i had with the game is the linear map. You go from point A to point B. You cant fall off the edge and you cant walk through a bush. You get stuck on trees and rocks. The voice acting wasn't superb either, but tolerable. I liked the gameplay and the story and I hope the graphics increase a little as well.
Everything in this game lacks any weight or tactile feedback; the guns feel like peashooters, the enemies barely react to gunfire, killing people with my "devastator" powers looks like someone turned the gravity down then pulled a carpet out from underneath the enemies...
It also alternates between looking pretty good and looking like utter trash, while the voice acting is god-awful.
Everything I've heard about this game is negative.... what's with squareniqx titles launching without any thought about players wants and needs? This and Avengers seem like they have very obvious and very massive issues...why launch such clearly poor games?
As a developer myself I expected that already. I’ve been wondering if they could just remove the fades at least, but who knows if that might make other things look awkward later on.
Mind you this is not a AAA game. It doesn’t even get much marketing. But people somehow expect it to be of same quality as Destiny etc.
At least this game has the power fantasy and loot system going for it, which all other “looters” pretty much fail to get right.
I enjoy the demo and preordered the game. It won’t win any awards, but it is a fun game for me and more of a looter shooter than all other looter shooters.
With a smaller budget you need to prioritize. And with outriders it seems most of the budget went into developing a very good loot and progression system.
It’s very good they put a demo out there, so people get their expectations straight. So you can’t buy the game and give it a bad score when the demo already wasn’t for you.
@Krzzystuff they're goofing and/or getting on my wick a lot lately. Avengers bombed, that Crystal Chronicles remaster lacked local multiplayer, their account system is trash (regardless of what people might say; I finally got it working last night by going through Facebook, of all things), there's still no word of Final Fantasy VII Remake or XIV heading to Xbox...
If I hadn't enjoyed Dragon Quest XI and Octopath Traveler so much, I'd be writing Square Enix off and not bothering with them anymore.
I honestly adored this demo. What really got me is just how different the characters play.
A technomancer pretty much has to stay back. Otherwise it will be shredded.
Meanwhile a Devastator will absolutely be destroyed if they stay back. You have to be up in the enemy's face with a shotgun to heal.
@tatsumi Just started the demo 35 mins ago and enjoying it myself. Time will tell if its successful or not, but I enjoy it it's all good. Played far worse titles that many others deemed supreme. To each their own in the end though
@InterceptorAlpha As I stated earlier, I enjoyed what I played. There is much room for improvement, yet I'm hoping they will address these in the final product before or after release.
I played this on the Pro- no X1X yet....maybe tomorrow, if Code Vein doesn't steal my time too much again
@Bloodborne75 Played on the Series X myself.
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