The Xbox Series X has been treated to quite a lot of Xbox One upgrades since its release this past November, but one of the major Xbox owned titles that hasn't been upgraded yet is Minecraft.
There's been no word from Mojang Studios on an upgrade for the game (or Minecraft Dungeons) so far, and fans are now pointing out that the last-gen version doesn't actually run that well on Xbox Series X.
It has previously been teased that a ray-tracing upgrade for Minecraft might be on the cards in the future, but this was presented as a tech demo almost an entire year ago, and nothing definitive was confirmed at the time.
We're sure Mojang has plans for Minecraft on Xbox Series X though, and hopefully they come to fruition in 2021.
Do you want to see an upgrade for Minecraft on next-gen consoles? Tell us in the comments below.
Comments 8
Whilst I understand it not getting "bigger worlds" or some such thanks to crossplay with basically anything that's not a calculator but it is very weird it hasn't had a 4K update.
Hell yeah, I'd love to see how dungeons would look like with raytracing. Loadtimes are perfect though Wheneven I play with the kid, I'm almost halfway through the level before he joins the level via his Nintendo Switch.
I don’t get it. I fully expect a ray tracing 4k Series X version or upgrade. Surprised it hasn’t been announced. Anyone played it on the pc with ray tracing? It’s honestly extremely impressive. The game is seriously a system seller still and certainly would be with an upgrade like that.
My eyes hurt when I see my daughter playing this. Big FPS drops...
Something has to be going on internally.
First the Super Duper Graphics Pack, announced in 2017, was canceled in 2019.
Then you have things like ray tracing being pushed o to PC builds while the console gets nothing.
I wonder if Series X machine learning capabilities have anything to do with it.
Minecraft with DXR uses path-tracing - which is even more computationally expensive than RT techniques that other games use. When it was used as a tech demo, I believe it was 1080p and sub-30fps running on Series X hardware (barring any optimizations, of course)
I wonder if Mojang is looking at using the Machine Learning capabilities of the Series hardware to help boost performance - similar to how DLSS on Nvidia boosts performance.
Naturally this takes time since DXR just got out of Beta not that long ago on PC and has mostly been an Nvidia-focused effort.
Minecraft visually makes me think my system is running on a Pentium 3 processor.
RTX is amazing but needs DLSS to have a good FPS. Between AMD not having DLSS and several minor visual glitches in the otherwise superb lighting, I bet this needs more time in the oven. You even need to download a texture pack to use RTX, it's early access material. But when it's ready, it'll be a sight to behold. Maybe AMD can debut their DLSS competitor for this?
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