It's impossible to forget the World Premiere gameplay demo of Halo Infinite that dropped at the Xbox Games Showcase this past July, but unfortunately it's both for good and for bad reasons.
The negative side of things centres around the poor reaction to the demo's visuals, which were considered by many to be below par for a next-generation title, and developer 343 Industries has today shed more light on this.
Speaking as part of a Halo Infinite December progress update, art director Nicolas Bouvier weighed in on the behind-the-scenes of this demo, admitting that the art and visuals ultimately weren't up to scratch:
"The primary goal for the Campaign demo in July was showing Halo Infinite gameplay for the first time. While that aspect generally landed as we wanted, the reality is that the art and visuals weren’t at the bar we hold for Halo – even in a work-in-progress state.
Much of the feedback we heard from the community aligned with our own views and work we were already committed to doing around things like indirect lighting, material response, foliage and tree rendering, clouds, level-of-detail transitions, and character fidelity. Still, the feedback was humbling, and it also pushed us to look at additional opportunities for improvement."
Additionally, development manager for the Halo Infinite graphics team Ani Shastry went on to admit that "July was indeed a very much work-in-progress slice of the technology" with various features still in active development, and that the team was primarily focused on ensuring the demo was achieving high resolution and performance.
Ultimately then, it definitely seems like it was a good move to delay Halo Infinite to Fall 2021 - we'll just have to wait and see what 343 Industries has in store for us when the game finally makes its way to Xbox next year.
What did you think of the visuals in Halo's gameplay demo back in July? Let us know down below.
[source halowaypoint.com]
Comments 12
Hmmmm, but they were still calling it a launch game at this point though. I think they were just scared by the negative feedback so changed their mind after that.
The reveal wasn’t that far off from launch so what they showed was more or less what would have been released in the Xbox series x release date. Regardless it wasn’t great what they showed, looking forward to how it shapes up next year.
Halo infinite will look awesome next year..
the would have released the game in that sad shape if fans didnt complain that the game didnt even look as good as halo5....With that said a fall 2021 release shows how bad off that game actually was!!!!! i mean we are looking at nearly 12 months more of developing time before release and who know it may get pushed again.
No faith, hope I'm wrong. Fire Greenberg.
Also remember that "work in progress build" they showed was 2 weeks old.
Didn't they say at the time that everything we saw was part of older demo from May and the game was really well on track for release? That tune changed quickly
I don't expect it to look much different, it's coming on the xbox one so what do people really expect
Honestly, I didn’t think it looked bad at all. I also wasn’t “wowed” by it either.
But Halo has never been a big graphics game for me. It’s all about the gameplay. And Infinite’s gameplay looked fantastic.
I’m just glad 343 is taking every time they need to get the game up to whatever standards they have set for it.
@KelticDevil I watched that reveal with a big grin on my face. Game play looked awesome and fun. Watched it a second time and noticed some of the graphic issues and did think it was a bit underwhelming in that department. It's a shame it had to be delayed but I think they realize now this game needs to be a 9 out of 10 or better.
Personally I wish they would announce it is next gen only and jettison any baggage that Xbox One has to be bringing to it.
@Generik
I agree, but I highly doubt it since it’s been in development for so long. And with the multiplayer going FTP, they’ll probably want as many gamers on there as possible.
Having the millions of Xbox One owners having access to the game is huge for the multiplayer.
"weren't great" is putting it lightly, they needed to get people hyped for next gen but instead they went back a gen
Yeah, but had it not been for the backlash the game wouldn't have had another year of polish.
So what state were they originally willing going to ship the game in?
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